diff --git a/mods/ITEMS/mcl_clock/init.lua b/mods/ITEMS/mcl_clock/init.lua index 6a40630c..48bced17 100644 --- a/mods/ITEMS/mcl_clock/init.lua +++ b/mods/ITEMS/mcl_clock/init.lua @@ -12,10 +12,17 @@ mcl_clock.stereotype = "mcl_clock:clock" local watch = {} watch.old_time = -1 --- Image of all 64 possible faces +local clock_frames = 64 + +-- Timer for random clock spinning +local random_timer = 0.0 +local random_timer_trigger = 1.0 -- random clock spinning tick in seconds. Increase if there are performance problems +local random_frame = math.random(0, clock_frames-1) + +-- Image of all possible faces watch.images = {} -for frame=0,63 do - table.insert(watch.images, "mcl_clock_clock.png^[verticalframe:64:"..frame) +for frame=0, clock_frames-1 do + table.insert(watch.images, "mcl_clock_clock.png^[verticalframe:"..clock_frames..":"..frame) end local function round(num) @@ -23,9 +30,9 @@ local function round(num) end function watch.get_clock_frame() - local t = 64 * minetest.get_timeofday() + local t = clock_frames * minetest.get_timeofday() t = round(t) - if t == 64 then t = 0 end + if t == clock_frames then t = 0 end return tostring(t) end @@ -65,6 +72,12 @@ local force_clock_update_timer = 0 minetest.register_globalstep(function(dtime) local now = watch.get_clock_frame() force_clock_update_timer = force_clock_update_timer + dtime + random_timer = random_timer + dtime + -- This causes the random spinning of the clock + if random_timer >= random_timer_trigger then + random_frame = (random_frame + math.random(-4, 4)) % clock_frames + random_timer = 0 + end if watch.old_time == now and force_clock_update_timer < 60 then return @@ -77,14 +90,18 @@ minetest.register_globalstep(function(dtime) for p, player in ipairs(players) do for s, stack in ipairs(player:get_inventory():get_list("main")) do local _, dim = mcl_util.y_to_layer(player:getpos().y) + local frame -- Clocks do not work in the End, Nether or the Void - if dim ~= "end" and dim ~= "nether" and dim ~= "void" then - local count = stack:get_count() - if stack:get_name() == mcl_clock.stereotype then - player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count) - elseif string.sub(stack:get_name(), 1, 16) == "mcl_clock:clock_" then - player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count) - end + if dim == "end" or dim == "nether" or dim == "void" then + frame = random_frame + else + frame = now + end + local count = stack:get_count() + if stack:get_name() == mcl_clock.stereotype then + player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count) + elseif minetest.get_item_group(stack:get_name(), "clock") ~= 0 then + player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count) end end end @@ -111,7 +128,7 @@ minetest.register_craft({ watch.register_item(mcl_clock.stereotype, watch.images[1], true, 1) -- Faces -for a=0,63,1 do +for a=0,clock_frames-1,1 do local b = a if b > 31 then b = b - 32 diff --git a/mods/ITEMS/mcl_compass/init.lua b/mods/ITEMS/mcl_compass/init.lua index 8c230b22..ff9db2ae 100644 --- a/mods/ITEMS/mcl_compass/init.lua +++ b/mods/ITEMS/mcl_compass/init.lua @@ -1,9 +1,23 @@ mcl_compass = {} +local compass_frames = 32 + local default_spawn_settings = minetest.settings:get("static_spawnpoint") +-- Timer for random compass spinning +local random_timer = 0 +local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems + +local random_frame = math.random(0, compass_frames-1) + minetest.register_globalstep(function(dtime) + random_timer = random_timer + dtime local players = minetest.get_connected_players() + + if random_timer >= random_timer_trigger then + random_frame = (random_frame + math.random(-1, 1)) % compass_frames + random_timer = 0 + end for i,player in ipairs(players) do local function has_compass(player) for _,stack in ipairs(player:get_inventory():get_list("main")) do @@ -14,34 +28,37 @@ minetest.register_globalstep(function(dtime) return false end if has_compass(player) then - local spawn = {x=0,y=0,z=0} - local s = minetest.settings:get("static_spawnpoint") - if s then - local numbers = string.split(s, ",") - spawn.x = tonumber(numbers[1]) - spawn.y = tonumber(numbers[2]) - spawn.z = tonumber(numbers[3]) - if type(spawn.x) ~= "number" and type(spawn.y) ~= "number" and type(spawn.z) ~= "number" then - spawn = {x=0,y=0,z=0} - end - end local pos = player:getpos() local _, dim = mcl_util.y_to_layer(pos.y) + local compass_image -- Compasses do not work in the End, Nether or the Void - if dim ~= "end" and dim ~= "nether" and dim ~= "void" then + if dim == "end" or dim == "nether" or dim == "void" then + compass_image = random_frame + else + local spawn = {x=0,y=0,z=0} + local s = minetest.settings:get("static_spawnpoint") + if s then + local numbers = string.split(s, ",") + spawn.x = tonumber(numbers[1]) + spawn.y = tonumber(numbers[2]) + spawn.z = tonumber(numbers[3]) + if type(spawn.x) ~= "number" and type(spawn.y) ~= "number" and type(spawn.z) ~= "number" then + spawn = {x=0,y=0,z=0} + end + end local dir = player:get_look_horizontal() local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) if angle_north < 0 then angle_north = angle_north + 360 end local angle_dir = -math.deg(dir) local angle_relative = (angle_north - angle_dir + 180) % 360 - local compass_image = math.floor((angle_relative/11.25) + 0.5)%32 + compass_image = math.floor((angle_relative/11.25) + 0.5) % compass_frames + end - for j,stack in ipairs(player:get_inventory():get_list("main")) do - if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and - minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then - local count = stack:get_count() - player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count)) - end + for j,stack in ipairs(player:get_inventory():get_list("main")) do + if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and + minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then + local count = stack:get_count() + player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count)) end end end @@ -49,7 +66,7 @@ minetest.register_globalstep(function(dtime) end) local images = {} -for frame=0,31 do +for frame = 0, compass_frames-1 do local s = string.format("%02d", frame) table.insert(images, "mcl_compass_compass_"..s..".png") end