Fix creation of broken Nether portals

This commit is contained in:
Wuzzy 2017-09-19 15:08:46 +02:00
parent e9b2a26cd4
commit 3857ff43ef

View file

@ -130,7 +130,7 @@ minetest.register_node("mcl_portals:portal", {
-- Functions -- Functions
--Build arrival portal --Build arrival portal
local function build_portal(pos, target, is_rebuilding) local function build_portal(pos, target)
local p = {x = pos.x - 1, y = pos.y - 1, z = pos.z} local p = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z} local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z} local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
@ -165,7 +165,7 @@ local function build_portal(pos, target, is_rebuilding)
meta:set_string("portal_target", minetest.pos_to_string(target)) meta:set_string("portal_target", minetest.pos_to_string(target))
end end
if y ~= p1.y and not is_rebuilding then if y ~= p1.y then
for z = -2, 2 do for z = -2, 2 do
if z ~= 0 then if z ~= 0 then
p.z = p.z + z p.z = p.z + z
@ -281,7 +281,9 @@ local function is_portal(pos)
end end
end end
-- Light Nether portal and create target portal
local function make_portal(pos) local function make_portal(pos)
-- Create Nether portal nodes
local p1, p2 = is_portal(pos) local p1, p2 = is_portal(pos)
if not p1 or not p2 then if not p1 or not p2 then
return false return false
@ -308,6 +310,8 @@ local function make_portal(pos)
param2 = 1 param2 = 1
end end
-- Find target
local target = {x = p1.x, y = p1.y, z = p1.z} local target = {x = p1.x, y = p1.y, z = p1.z}
target.x = target.x + 1 target.x = target.x + 1
if target.y < mcl_vars.mg_nether_max and target.y > mcl_vars.mg_nether_min then if target.y < mcl_vars.mg_nether_max and target.y > mcl_vars.mg_nether_min then
@ -330,7 +334,9 @@ local function make_portal(pos)
else else
p = {x = p1.x, y = y, z = p1.z + d} p = {x = p1.x, y = y, z = p1.z + d}
end end
minetest.set_node(p, {name = "mcl_portals:portal", param2 = param2}) if d ~= dmin and d ~= dmax and y ~= ymin and y ~= ymax then
minetest.set_node(p, {name = "mcl_portals:portal", param2 = param2})
end
local meta = minetest.get_meta(p) local meta = minetest.get_meta(p)
-- Portal frame corners -- Portal frame corners
@ -403,22 +409,17 @@ minetest.register_abm({
return return
end end
-- Build target portal -- Build target portal (if there isn't already one)
local function check_and_build_portal(pos, target, is_rebuilding)
-- FIXME: This is a horrible hack and a desparate attempt to make sure
-- the portal has *really* been placed. Replace this hack!
local n = minetest.get_node_or_nil(target)
if n and n.name ~= "mcl_portals:portal" then
build_portal(target, pos, is_rebuilding)
is_rebuilding = true
minetest.after(2, check_and_build_portal, pos, target, is_rebuilding)
elseif not n then
is_rebuilding = true
minetest.after(1, check_and_build_portal, pos, target, is_rebuilding)
end
end
check_and_build_portal(pos, target, false) local n = minetest.get_node_or_nil(target)
if n and n.name ~= "mcl_portals:portal" then
local emerge_callback = function(blockpos, action, calls_remaining, param)
if calls_remaining <= 0 then
build_portal(param.target, param.pos, false)
end
end
minetest.emerge_area(vector.subtract(target, 7), vector.add(target, 7), emerge_callback, { pos = pos, target = target })
end
-- Teleport -- Teleport
obj:setpos(target) obj:setpos(target)