Add Spawn API
This commit is contained in:
parent
124e1aac94
commit
351f1834a3
9 changed files with 51 additions and 27 deletions
|
@ -215,3 +215,5 @@ function mcl_beds.register_bed(name, def)
|
||||||
|
|
||||||
doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top")
|
doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -4,3 +4,4 @@ mcl_wool?
|
||||||
mcl_dye?
|
mcl_dye?
|
||||||
mcl_tnt?
|
mcl_tnt?
|
||||||
mcl_weather?
|
mcl_weather?
|
||||||
|
mcl_spawn?
|
||||||
|
|
|
@ -1,10 +1,6 @@
|
||||||
local pi = math.pi
|
local pi = math.pi
|
||||||
local player_in_bed = 0
|
local player_in_bed = 0
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
|
||||||
if enable_respawn == nil then
|
|
||||||
enable_respawn = true
|
|
||||||
end
|
|
||||||
local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
|
local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
|
||||||
|
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
|
@ -189,7 +185,9 @@ function mcl_beds.on_rightclick(pos, player)
|
||||||
-- move to bed
|
-- move to bed
|
||||||
if not mcl_beds.player[name] then
|
if not mcl_beds.player[name] then
|
||||||
lay_down(player, ppos, pos)
|
lay_down(player, ppos, pos)
|
||||||
player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(player:getpos())) -- save respawn position when entering bed
|
if minetest.get_modpath("mcl_spawn") then
|
||||||
|
mcl_spawn.set_spawn_pos(player:get_pos()) -- save respawn position when entering bed
|
||||||
|
end
|
||||||
else
|
else
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
|
@ -211,17 +209,6 @@ end
|
||||||
|
|
||||||
|
|
||||||
-- Callbacks
|
-- Callbacks
|
||||||
-- Only register respawn callback if respawn enabled
|
|
||||||
if enable_respawn then
|
|
||||||
-- respawn player at bed if enabled and valid position is found
|
|
||||||
minetest.register_on_respawnplayer(function(player)
|
|
||||||
local pos = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
|
|
||||||
if pos then
|
|
||||||
player:setpos(pos)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
|
@ -4,5 +4,6 @@ mcl_core
|
||||||
mcl_nether
|
mcl_nether
|
||||||
mcl_end
|
mcl_end
|
||||||
mcl_particles
|
mcl_particles
|
||||||
|
mcl_spawn
|
||||||
awards?
|
awards?
|
||||||
doc?
|
doc?
|
||||||
|
|
|
@ -217,18 +217,8 @@ minetest.register_abm({
|
||||||
if dim == "end" then
|
if dim == "end" then
|
||||||
-- End portal in the End:
|
-- End portal in the End:
|
||||||
-- Teleport back to the player's spawn in the Overworld.
|
-- Teleport back to the player's spawn in the Overworld.
|
||||||
-- TODO: Implement better spawn point detection
|
|
||||||
|
|
||||||
target = minetest.string_to_pos(obj:get_attribute("mcl_beds:spawn"))
|
target = mcl_spawn.get_spawn_pos(obj)
|
||||||
if not target then
|
|
||||||
target = minetest.setting_get_pos("static_spawnpoint")
|
|
||||||
end
|
|
||||||
if not target then
|
|
||||||
target = { x=0, y=0, z=0 }
|
|
||||||
if mg_name == "flat" then
|
|
||||||
target.y = mcl_vars.mg_bedrock_overworld_max + 5
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
-- End portal in any other dimension:
|
-- End portal in any other dimension:
|
||||||
-- Teleport to the End at a fixed position and generate a
|
-- Teleport to the End at a fixed position and generate a
|
||||||
|
|
1
mods/PLAYER/mcl_spawn/depends.txt
Normal file
1
mods/PLAYER/mcl_spawn/depends.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
mcl_init
|
1
mods/PLAYER/mcl_spawn/description.txt
Normal file
1
mods/PLAYER/mcl_spawn/description.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
Set and get the player's respawn position
|
40
mods/PLAYER/mcl_spawn/init.lua
Normal file
40
mods/PLAYER/mcl_spawn/init.lua
Normal file
|
@ -0,0 +1,40 @@
|
||||||
|
mcl_spawn = {}
|
||||||
|
|
||||||
|
-- Returns current spawn position of player.
|
||||||
|
-- If player is nil or not a player, the default spawn point is returned.
|
||||||
|
mcl_spawn.get_spawn_pos = function(player)
|
||||||
|
local spawn
|
||||||
|
if player ~= nil and player:is_player() then
|
||||||
|
spawn = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
|
||||||
|
end
|
||||||
|
if not spawn or spawn == "" then
|
||||||
|
spawn = minetest.setting_get_pos("static_spawnpoint")
|
||||||
|
end
|
||||||
|
if not spawn then
|
||||||
|
spawn = { x=0, y=0, z=0 }
|
||||||
|
if mg_name == "flat" then
|
||||||
|
spawn.y = mcl_vars.mg_bedrock_overworld_max + 5
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return spawn
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Sets the player's spawn position to pos.
|
||||||
|
-- Set pos to nil to clear the spawn position.
|
||||||
|
mcl_spawn.set_spawn_pos = function(player, pos)
|
||||||
|
if pos == nil then
|
||||||
|
player:set_attribute("mcl_beds:spawn", "")
|
||||||
|
else
|
||||||
|
player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(pos))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Respawn player at specified respawn position
|
||||||
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
local pos = mcl_spawn.get_spawn_pos(player)
|
||||||
|
if pos then
|
||||||
|
player:set_pos(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
1
mods/PLAYER/mcl_spawn/mod.conf
Normal file
1
mods/PLAYER/mcl_spawn/mod.conf
Normal file
|
@ -0,0 +1 @@
|
||||||
|
name = mcl_spawn
|
Reference in a new issue