Add griefing option to mcl_explosions.explode

When set to false explosions will only affect entities and not destroy
nodes.
This commit is contained in:
Elias Åström 2021-01-26 16:33:45 +01:00
parent e3d2284485
commit 34274486c7

View file

@ -141,6 +141,7 @@ end
-- Values in info: -- Values in info:
-- drop_chance - The chance that destroyed nodes will drop their items -- drop_chance - The chance that destroyed nodes will drop their items
-- fire - If true, 1/3 nodes become fire -- fire - If true, 1/3 nodes become fire
-- griefing - If true, the explosion will destroy nodes (default: true)
-- --
-- Note that this function has been optimized, it contains code which has been -- Note that this function has been optimized, it contains code which has been
-- inlined to avoid function calls and unnecessary table creation. This was -- inlined to avoid function calls and unnecessary table creation. This was
@ -171,38 +172,40 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local fire = info.fire local fire = info.fire
-- Trace rays for environment destruction -- Trace rays for environment destruction
for i = 1, #raydirs do if info.griefing then
local rpos_x = pos.x for i = 1, #raydirs do
local rpos_y = pos.y local rpos_x = pos.x
local rpos_z = pos.z local rpos_y = pos.y
local rdir_x = raydirs[i].x local rpos_z = pos.z
local rdir_y = raydirs[i].y local rdir_x = raydirs[i].x
local rdir_z = raydirs[i].z local rdir_y = raydirs[i].y
local rstr = (0.7 + math.random() * 0.6) * strength local rdir_z = raydirs[i].z
local rstr = (0.7 + math.random() * 0.6) * strength
for r = 0, math.ceil(radius * (1.0 / STEP_LENGTH)) do for r = 0, math.ceil(radius * (1.0 / STEP_LENGTH)) do
local npos_x = math.floor(rpos_x + 0.5) local npos_x = math.floor(rpos_x + 0.5)
local npos_y = math.floor(rpos_y + 0.5) local npos_y = math.floor(rpos_y + 0.5)
local npos_z = math.floor(rpos_z + 0.5) local npos_z = math.floor(rpos_z + 0.5)
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride + local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
npos_x - emin_x + 1 npos_x - emin_x + 1
local cid = data[idx] local cid = data[idx]
local br = node_blastres[cid] local br = node_blastres[cid]
local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z}) local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z})
rpos_x = rpos_x + STEP_LENGTH * rdir_x rpos_x = rpos_x + STEP_LENGTH * rdir_x
rpos_y = rpos_y + STEP_LENGTH * rdir_y rpos_y = rpos_y + STEP_LENGTH * rdir_y
rpos_z = rpos_z + STEP_LENGTH * rdir_z rpos_z = rpos_z + STEP_LENGTH * rdir_z
rstr = rstr - 0.75 * STEP_LENGTH - (br + 0.3) * STEP_LENGTH rstr = rstr - 0.75 * STEP_LENGTH - (br + 0.3) * STEP_LENGTH
if rstr <= 0 then if rstr <= 0 then
break break
end end
if cid ~= minetest.CONTENT_AIR and not minetest.is_protected({x = npos_x, y = npos_y, z = npos_z}, "") then if cid ~= minetest.CONTENT_AIR and not minetest.is_protected({x = npos_x, y = npos_y, z = npos_z}, "") then
destroy[hash] = idx destroy[hash] = idx
end
end end
end end
end end
@ -399,6 +402,7 @@ end
-- sound - If true, the explosion will play a sound (default: true) -- sound - If true, the explosion will play a sound (default: true)
-- particles - If true, the explosion will create particles (default: true) -- particles - If true, the explosion will create particles (default: true)
-- fire - If true, 1/3 nodes become fire (default: false) -- fire - If true, 1/3 nodes become fire (default: false)
-- griefing - If true, the explosion will destroy nodes (default: true)
function mcl_explosions.explode(pos, strength, info, puncher) function mcl_explosions.explode(pos, strength, info, puncher)
if info == nil then if info == nil then
info = {} info = {}
@ -417,6 +421,7 @@ function mcl_explosions.explode(pos, strength, info, puncher)
if info.particles == nil then info.particles = true end if info.particles == nil then info.particles = true end
if info.sound == nil then info.sound = true end if info.sound == nil then info.sound = true end
if info.fire == nil then info.fire = false end if info.fire == nil then info.fire = false end
if info.griefing == nil then info.griefing = true end
-- For backwards compatability -- For backwards compatability
if info.no_particle then info.particles = false end if info.no_particle then info.particles = false end