Play sound for equipping horse armor or saddle

This commit is contained in:
Wuzzy 2020-02-18 23:49:35 +01:00
parent 565806558c
commit 3118673116
3 changed files with 15 additions and 1 deletions

View file

@ -283,6 +283,9 @@ if c("iron_horse_armor") then
_doc_items_usagehelp = horse_armor_use, _doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_iron_horse_armor.png", inventory_image = "mobs_mc_iron_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_iron.png", _horse_overlay_image = "mobs_mc_horse_armor_iron.png",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
},
stack_max = 1, stack_max = 1,
groups = { horse_armor = 85 }, groups = { horse_armor = 85 },
}) })
@ -294,6 +297,9 @@ if c("gold_horse_armor") then
_doc_items_usagehelp = horse_armor_use, _doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_gold_horse_armor.png", inventory_image = "mobs_mc_gold_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_gold.png", _horse_overlay_image = "mobs_mc_horse_armor_gold.png",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
},
stack_max = 1, stack_max = 1,
groups = { horse_armor = 60 }, groups = { horse_armor = 60 },
}) })
@ -305,6 +311,9 @@ if c("diamond_horse_armor") then
_doc_items_usagehelp = horse_armor_use, _doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_diamond_horse_armor.png", inventory_image = "mobs_mc_diamond_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_diamond.png", _horse_overlay_image = "mobs_mc_horse_armor_diamond.png",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
},
stack_max = 1, stack_max = 1,
groups = { horse_armor = 45 }, groups = { horse_armor = 45 },
}) })

View file

@ -223,6 +223,7 @@ local horse = {
local tex = horse_extra_texture(self) local tex = horse_extra_texture(self)
self.base_texture = tex self.base_texture = tex
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = self.base_texture})
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()})
-- Put on horse armor if tamed -- Put on horse armor if tamed
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
@ -252,7 +253,10 @@ local horse = {
local tex = horse_extra_texture(self) local tex = horse_extra_texture(self)
self.base_texture = tex self.base_texture = tex
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = self.base_texture})
local def = w:get_definition()
if def.sounds and def.sounds._mcl_armor_equip then
minetest.sound_play({name = def.sounds._mcl_armor_equip}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()})
end
-- Mount horse -- Mount horse
elseif not self.driver and self._saddle then elseif not self.driver and self._saddle then

View file

@ -125,6 +125,7 @@ mobs:register_mob("mobs_mc:pig", {
stack:take_item() stack:take_item()
inv:set_stack("main", clicker:get_wield_index(), stack) inv:set_stack("main", clicker:get_wield_index(), stack)
end end
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()})
return return
end end