Merge branch 'master' into mcl_autogroup

This commit is contained in:
erlehmann 2021-04-29 21:24:32 +00:00
commit 3009ebb2c6
12 changed files with 140 additions and 120 deletions

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@ -1,5 +1,5 @@
# MineClone 2
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
# Mineclonia
An unofficial Minecraft-like game for Minetest. Forked from MineClone2.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.71.0
@ -74,24 +74,24 @@ These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
This game requires [Minetest](http://minetest.net) to run (version 5.4.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
There is no support for running Mineclonia in development versions of Minetest.
To install MineClone 2 (if you haven't already), move this directory into the
To install Mineclonia (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
The main goal of **Mineclonia** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* MineClone2 also includes Optifine features supported by the Minetest
* Mineclonia also includes Optifine features supported by the Minetest
* Features of later Minecraft versions might sneak in, but they have a low priority
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
* Cloning the gameplay has highest priority
* MineClone 2 will use different graphics and sounds, but with a similar style
* Mineclonia will use different graphics and sounds, but with a similar style
* Cloning the interface has no priority. It will only be roughly imitated
* Limitations found in Minetest will be written down and reported in the course of development
@ -178,18 +178,18 @@ Technical differences from Minecraft:
* Different sounds (various sources)
* Different engine (Minetest)
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
… and finally, Mineclonia is free software (“free” as in “freedom”)!
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
<https://git.minetest.land/Mineclonia/Mineclonia/issues>
## Other readme files
* `LICENSE.txt`: The GPLv3 license text
* `CONTRIBUTING.md`: Information for those who want to contribute
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which Mineclonia would need for improvement
* `API.md`: For Minetest modders who want to mod this game
## Credits
@ -197,15 +197,15 @@ There are so many people to list (sorry). Check out the respective mod directori
### Coding
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
* davedevils: Creator of MineClone on which MineClone 2 is based on
* davedevils: Creator of MineClone on which Mineclonia is based on
* [ex-bart](https://github.com/ex-bart): Redstone comparators
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
* [aligator](https://github.com/aligator): Improvement of doors
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
* MysticTempest: Bugfixes
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes
* epCode: Better player animations, new logo
* 2mac: Fix bug with powered rail
* Lots of other people: TO BE WRITTEN (see mod directories for details)
@ -255,7 +255,7 @@ Various sources. See the respective mod directories for details.
* davedevils for starting MineClone, the original version of this game
* Wuzzy for starting and maintaining MineClone2 for several years
* celeron55 for creating Minetest
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
* Minetest's modding community for providing a huge selection of mods, some of which ended up in Mineclonia
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
@ -273,10 +273,9 @@ Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
### License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
Mineclonia is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
Mineclonia is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
@ -290,15 +289,15 @@ details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
license of Mineclonia (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mineclonia is a continuation of the discontinued MineClone project by davedevils
and the MineClone2 project by Wuzzy.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
of Mineclonia and the author is Wuzzy.
### License of media (textures and sounds)
No non-free licenses are used anywhere.

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@ -1,2 +1,2 @@
name = MineClone 2
name = Mineclonia
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.

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@ -202,7 +202,10 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
npos_x - emin_x + 1
local cid = data[idx]
local br = node_blastres[cid]
-- Set blast resistance to 0 for unknown nodes
local br = node_blastres[cid] or 0
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
br = max_blast_resistance
end

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@ -12,14 +12,15 @@ local function detach_driver(self)
if not self._driver then
return
end
if self._driver:is_player() then
mcl_player.player_attached[self._driver:get_player_name()] = nil
self._driver:set_detach()
self._driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
mcl_player.player_set_animation(self._driver, "stand" , 30)
end
mcl_player.player_attached[self._driver] = nil
local player = minetest.get_player_by_name(self._driver)
self._driver = nil
self._start_pos = nil
if player then
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
mcl_player.player_set_animation(player, "stand" , 30)
end
end
local function activate_tnt_minecart(self, timer)
@ -61,7 +62,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
on_rightclick = on_rightclick,
_driver = nil, -- player (or mob) who sits in and controls the minecart (only for minecart!)
_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
_punched = false, -- used to re-send _velocity and position
_velocity = {x=0, y=0, z=0}, -- only used on punch
_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
@ -96,101 +97,111 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
-- Punch: Pick up minecart (unless TNT was ignited)
if self._boomtimer then return end
if self._driver then
detach_driver(self)
end
local pos = self.object:get_pos()
-- Disable detector rail
local rou_pos = vector.round(pos)
local node = minetest.get_node(rou_pos)
if node.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_off(rou_pos)
if not self._railtype then
local node = minetest.get_node(vector.floor(pos)).name
self._railtype = minetest.get_item_group(node, "connect_to_raillike")
end
-- Drop items and remove cart entity
if not minetest.is_creative_enabled(puncher:get_player_name()) then
for d=1, #drop do
minetest.add_item(self.object:get_pos(), drop[d])
if not puncher or not puncher:is_player() then
local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
elseif puncher and puncher:is_player() then
local inv = puncher:get_inventory()
for d=1, #drop do
if not inv:contains_item("main", drop[d]) then
inv:add_item("main", drop[d])
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
return
end
-- Punch+sneak: Pick up minecart (unless TNT was ignited)
if puncher:get_player_control().sneak and not self._boomtimer then
if self._driver then
if self._old_pos then
self.object:set_pos(self._old_pos)
end
detach_driver(self)
end
-- Disable detector rail
local rou_pos = vector.round(pos)
local node = minetest.get_node(rou_pos)
if node.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_off(rou_pos)
end
-- Drop items and remove cart entity
if not minetest.is_creative_enabled(puncher:get_player_name()) then
for d=1, #drop do
minetest.add_item(self.object:get_pos(), drop[d])
end
elseif puncher and puncher:is_player() then
local inv = puncher:get_inventory()
for d=1, #drop do
if not inv:contains_item("main", drop[d]) then
inv:add_item("main", drop[d])
end
end
end
self.object:remove()
return
end
self.object:remove()
local vel = self.object:get_velocity()
if puncher:get_player_name() == self._driver then
if math.abs(vel.x + vel.z) > 7 then
return
end
end
local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
end
cart.on_activate_by_rail = on_activate_by_rail
function cart:on_step(dtime)
local ctrl, player = nil, nil
local update = {}
local vel = self.object:get_velocity()
local pos, rou_pos, node
pos = self.object:get_pos()
rou_pos = vector.round(pos)
node = minetest.get_node(rou_pos)
local g = minetest.get_item_group(node.name, "connect_to_raillike")
if self._driver and self._driver:is_player() then
player = self._driver
ctrl = player:get_player_control()
-- player detach
if ctrl.sneak then
detach_driver(self)
return
end
if g == self._railtype then
if ctrl.right then
local c = vector.multiply(minetest.yaw_to_dir(self._driver:get_look_horizontal()-1.57), 0.2)
self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
end
if ctrl.left then
local c = vector.multiply(minetest.yaw_to_dir(self._driver:get_look_horizontal()+1.57), 0.2)
self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
end
if ctrl.up then
local c = vector.multiply(self._driver:get_look_dir(), 0.2)
self.object:set_velocity(vector.add(vel, {x=c.x, y=0, z=c.z}))
end
if ctrl.down then
local c = vector.multiply(self._driver:get_look_dir(), 0.2)
self.object:set_velocity(vector.subtract(vel, {x=c.x, y=0, z=c.z}))
if self._driver then
player = minetest.get_player_by_name(self._driver)
if player then
ctrl = player:get_player_control()
-- player detach
if ctrl.sneak then
detach_driver(self)
return
end
end
end
local vel = self.object:get_velocity()
local update = {}
if self._last_float_check == nil then
self._last_float_check = 0
else
self._last_float_check = self._last_float_check + dtime
end
local pos, rou_pos, node
-- Drop minecart if it isn't on a rail anymore
if self._last_float_check >= mcl_minecarts.check_float_time then
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.3)) do
if object ~= self.object then
local mob = object:get_luaentity()
if mob then mob = mob._cmi_is_mob == true end
if mob and (not self._driver) and not object:get_attach() then
self._driver = object
object:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
mobs:set_animation(self.object, "stand")
return
end
end
end
pos = self.object:get_pos()
rou_pos = vector.round(pos)
node = minetest.get_node(rou_pos)
local g = minetest.get_item_group(node.name, "connect_to_raillike")
if g ~= self._railtype and self._railtype ~= nil then
-- Detach driver
if player then
@ -289,12 +300,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
end
if update.vel then
if self._punched then
vel = vector.add(vel, self._velocity)
if vel.x>8 then vel.x = 8 end
if vel.x<-8 then vel.x = -8 end
if vel.z>8 then vel.z = 8 end
if vel.z<-8 then vel.z = -8 end
self.object:set_velocity(vel)
self._old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then
@ -619,14 +626,17 @@ register_minecart(
"mcl_minecarts_minecart_normal.png",
{"mcl_minecarts:minecart"},
function(self, clicker)
if not clicker or not clicker:is_player() then return end
if clicker == self._driver then
local name = clicker:get_player_name()
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self._driver and player_name == self._driver then
detach_driver(self)
else
local name = clicker:get_player_name()
self._driver = clicker
elseif not self._driver then
self._driver = player_name
self._start_pos = self.object:get_pos()
mcl_player.player_attached[name] = true
mcl_player.player_attached[player_name] = true
clicker:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
mcl_player.player_attached[name] = true
minetest.after(0.2, function(name)
@ -637,7 +647,6 @@ register_minecart(
mcl_tmp_message.message(clicker, S("Sneak to dismount"))
end
end, name)
clicker:set_look_horizontal(self.object:get_yaw())
end
end, activate_normal_minecart
)

View file

@ -28,6 +28,7 @@ Pig=Schwein
Polar Bear=Eisbär
Rabbit=Kaninchen
Killer Bunny=Killerkaninchen
The Killer Bunny=Das Killerkaninchen
Sheep=Schaf
Shulker=Shulker
Silverfish=Silberfischchen

View file

@ -28,6 +28,7 @@ Pig=Cerdo
Polar Bear=Oso polar
Rabbit=Conejo
Killer Bunny=Conejo asesino
The Killer Bunny=El Conejo asesino
Sheep=Oveja
Shulker=Shulker
Silverfish=Lepisma

View file

@ -28,6 +28,7 @@ Pig=Cochon
Polar Bear=Ours blanc
Rabbit=Lapin
Killer Bunny=Lapin tueur
The Killer Bunny=Le Lapin tueur
Sheep=Mouton
Shulker=Shulker
Silverfish=Poisson d'argent

View file

@ -28,6 +28,7 @@ Pig=Свинья
Polar Bear=Полярный медведь
Rabbit=Кролик
Killer Bunny=Кролик-убийца
The Killer Bunny=Кролик-убийца
Sheep=Овца
Shulker=Шалкер
Silverfish=Чешуйница

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@ -99,7 +99,7 @@ killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = "The Killer Bunny"
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end

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@ -41,6 +41,9 @@ local msgs = {
["murder"] = {
N("@1 was slain by @2 using [@3]"),
},
["murder_by_named_mob"] = {
N("@1 was slain by @2."),
},
["murder_any"] = {
N("@1 was killed."),
},
@ -212,7 +215,7 @@ minetest.register_on_dieplayer(function(player, reason)
end
hittersubtype = hitter:get_luaentity().name
if hittername then
msg = dmsg("murder", name, hittername)
msg = dmsg("murder_by_named_mob", name, hittername)
elseif hittersubtype ~= nil and hittersubtype ~= "" then
msg = mmsg(hittersubtype, name)
else

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@ -2043,7 +2043,7 @@ local function register_dimension_ores()
})
-- Nether quartz
if minetest.settings:get("mcl_generate_ores") == "true" then
if minetest.settings:get_bool("mcl_generate_ores", true) then
minetest.register_ore({
ore_type = "scatter",
ore = "mcl_nether:quartz_ore",

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@ -2207,17 +2207,19 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
lvm_used = true
end
return lvm_used, shadow
end
local function basic_node(minp, maxp, blockseed)
if mg_name ~= "singlenode" then
-- Generate special decorations
generate_underground_mushrooms(minp, maxp, blockseed)
generate_nether_decorations(minp, maxp, blockseed)
generate_structures(minp, maxp, blockseed, biomemap)
generate_structures(minp, maxp, blockseed, minetest.get_mapgen_object("biomemap"))
end
return lvm_used, shadow
end
mcl_mapgen_core.register_generator("main", basic, nil, 1, true)
mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true)
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like 5.3.0 does.
-- p: Position, if it's wrong, {name="error"} node will return.