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Add double stone slab, extend stairs API
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parent
0112c61c83
commit
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3 changed files with 28 additions and 5 deletions
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@ -99,7 +99,8 @@ local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
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-- Register slabs.
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-- Register slabs.
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-- Node will be called stairs:slab_<subname>
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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-- double_description: NEW argument, not supported in Minetest Game
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, double_description)
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groups.slab = 1
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groups.slab = 1
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groups.building_block = 1
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groups.building_block = 1
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minetest.register_node(":stairs:slab_" .. subname, {
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minetest.register_node(":stairs:slab_" .. subname, {
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@ -138,7 +139,13 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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player_name)
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player_name)
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return
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return
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end
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end
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minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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local newnode
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if double_description then
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newnode = "stairs:slab_"..subname.."_double"
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else
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newnode = recipeitem
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end
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minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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@ -174,6 +181,21 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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end,
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end,
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})
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})
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-- Double slab node
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local dgroups = table.copy(groups)
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dgroups.not_in_creative_inventory = 1
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if double_description then
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minetest.register_node(":stairs:slab_" .. subname .. "_double", {
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description = double_description,
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paramtype2 = "facedir",
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tiles = images,
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is_ground_content = false,
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groups = dgroups,
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sounds = sounds,
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drop = "stairs:slab_"..subname.." 2",
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})
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end
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if recipeitem then
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if recipeitem then
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minetest.register_craft({
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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output = 'stairs:slab_' .. subname .. ' 6',
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@ -190,7 +212,8 @@ end
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-- Nodes will be called stairs:{stair,slab}_<subname>
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem,
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function stairs.register_stair_and_slab(subname, recipeitem,
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groups, images, desc_stair, desc_slab, sounds)
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groups, images, desc_stair, desc_slab, sounds,
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double_slab_node)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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end
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end
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@ -265,9 +288,9 @@ stairs.register_slab("oakwood", "mcl_core:darkwood",
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stairs.register_slab("stone", "mcl_core:stone",
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stairs.register_slab("stone", "mcl_core:stone",
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{cracky=3},
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{cracky=3},
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{"default_stone.png"},
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{"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"},
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"Stone Slab",
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"Stone Slab",
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mcl_core.node_sound_stone_defaults())
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mcl_core.node_sound_stone_defaults(), "Double Stone Slab")
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stairs.register_stair_and_slab("cobble", "mcl_core:cobble",
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stairs.register_stair_and_slab("cobble", "mcl_core:cobble",
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{cracky=3},
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{cracky=3},
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BIN
mods/stairs/textures/stairs_stone_slab_side.png
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BIN
mods/stairs/textures/stairs_stone_slab_side.png
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After Width: | Height: | Size: 433 B |
BIN
mods/stairs/textures/stairs_stone_slab_top.png
Normal file
BIN
mods/stairs/textures/stairs_stone_slab_top.png
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Binary file not shown.
After Width: | Height: | Size: 401 B |
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