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Remove horrible legacy minetest.env functions
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parent
3620f9d8ad
commit
29b418f719
1 changed files with 3 additions and 3 deletions
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@ -19,7 +19,7 @@ minetest.register_globalstep(function(dtime)
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--collection
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--collection
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for _,object in ipairs(minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_collect)) do
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for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_collect)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
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if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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@ -43,7 +43,7 @@ minetest.register_globalstep(function(dtime)
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--magnet
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--magnet
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for _,object in ipairs(minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do
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for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
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if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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@ -126,7 +126,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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end
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if not inv or not inv:contains_item("main", ItemStack(name)) then
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if not inv or not inv:contains_item("main", ItemStack(name)) then
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for i=1,count do
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for i=1,count do
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local obj = minetest.env:add_item(pos, name)
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local obj = minetest.add_item(pos, name)
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if obj ~= nil then
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if obj ~= nil then
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obj:get_luaentity().collect = true
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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local x = math.random(1, 5)
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