mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-24 09:45:09 +00:00
Add flop sound when mob flops on ground
This commit is contained in:
parent
c7084cb79a
commit
22a0b107ba
10 changed files with 10 additions and 0 deletions
|
@ -2160,7 +2160,9 @@ local follow_flop = function(self)
|
|||
self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0})
|
||||
|
||||
local sdef = minetest.registered_nodes[self.standing_on]
|
||||
-- Flop on ground
|
||||
if sdef and sdef.walkable then
|
||||
mob_sound(self, "flop")
|
||||
self.object:set_velocity({
|
||||
x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
y = FLOP_HEIGHT,
|
||||
|
|
|
@ -151,6 +151,7 @@ functions needed for the mob to work properly which contains the following:
|
|||
'damage' sound heard when mob is hurt.
|
||||
'death' played when mob is killed.
|
||||
'jump' played when mob jumps. There's a built-in cooloff timer to avoid sound spam
|
||||
'flop' played when mob flops (like a stranded fish)
|
||||
'fuse' sound played when mob explode timer starts.
|
||||
'explode' sound played when mob explodes.
|
||||
|
||||
|
|
|
@ -136,6 +136,10 @@ Origin of those models:
|
|||
* `mobs_mc_blaze_breath.ogg`
|
||||
* `mobs_mc_blaze_died.ogg`
|
||||
* `mobs_mc_squid_hurt.ogg`
|
||||
* [kyles](https://freesound.org/people/kyles/)
|
||||
* `mobs_mc_squid_flop.*.ogg` (CC0)
|
||||
* Source: <https://freesound.org/people/kyles/sounds/450830/>
|
||||
* `mobs_mc_squid_flop.*.ogg` (CC0)
|
||||
* [thefilmbakery](https://freesound.org/people/thefilmbakery/) (CC0)
|
||||
* `mobs_mc_blaze_hurt.ogg`
|
||||
* Source: <https://freesound.org/people/thefilmbakery/sounds/137836/>
|
||||
|
|
|
@ -30,6 +30,7 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
war_cry = "mobs_mc_guardian_random",
|
||||
damage = {name="mobs_mc_guardian_hurt", gain=0.3},
|
||||
death = "mobs_mc_guardian_death",
|
||||
flop = "mobs_mc_squid_flop",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
|
|
|
@ -32,6 +32,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
war_cry = "mobs_mc_guardian_random",
|
||||
damage = {name="mobs_mc_guardian_hurt", gain=0.3},
|
||||
death = "mobs_mc_guardian_death",
|
||||
flop = "mobs_mc_squid_flop",
|
||||
base_pitch = 0.6,
|
||||
distance = 16,
|
||||
},
|
||||
|
|
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_flop.1.ogg
Normal file
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_flop.1.ogg
Normal file
Binary file not shown.
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_flop.2.ogg
Normal file
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_flop.2.ogg
Normal file
Binary file not shown.
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_flop.3.ogg
Normal file
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_flop.3.ogg
Normal file
Binary file not shown.
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_flop.4.ogg
Normal file
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_squid_flop.4.ogg
Normal file
Binary file not shown.
|
@ -24,6 +24,7 @@ mobs:register_mob("mobs_mc:squid", {
|
|||
sounds = {
|
||||
damage = "mobs_mc_squid_hurt",
|
||||
death = "mobs_mc_squid_hurt",
|
||||
flop = "mobs_mc_squid_flop",
|
||||
-- TODO: sounds: random, damage, death
|
||||
distance = 16,
|
||||
},
|
||||
|
|
Loading…
Reference in a new issue