mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-12-01 00:13:05 +00:00
Put treasure loot into random inventory slots
This commit is contained in:
parent
7851cee45e
commit
1daf9b7a59
4 changed files with 58 additions and 12 deletions
|
@ -98,3 +98,57 @@ function mcl_loot.get_multi_loot(multi_loot_definitions, pr)
|
|||
end
|
||||
return items
|
||||
end
|
||||
|
||||
--[[
|
||||
Returns a table of length `max_slot` and all natural numbers between 1 and `max_slot`
|
||||
in a random order.
|
||||
]]
|
||||
local function get_random_slots(max_slot)
|
||||
local slots = {}
|
||||
for s=1, max_slot do
|
||||
slots[s] = s
|
||||
end
|
||||
local slots_out = {}
|
||||
while #slots > 0 do
|
||||
local r = math.random(1, #slots)
|
||||
table.insert(slots_out, slots[r])
|
||||
table.remove(slots, r)
|
||||
end
|
||||
for s=1, #slots_out do
|
||||
print(slots_out[s])
|
||||
end
|
||||
return slots_out
|
||||
end
|
||||
|
||||
--[[
|
||||
Puts items in an inventory list into random slots.
|
||||
* inv: InvRef
|
||||
* listname: Inventory list name
|
||||
* items: table of items to add
|
||||
|
||||
Items will be added from start of the table to end.
|
||||
If the inventory already has occupied slots, or is
|
||||
too small, placement of some items might fail.
|
||||
]]
|
||||
function mcl_loot.fill_inventory(inv, listname, items)
|
||||
local size = inv:get_size(listname)
|
||||
local slots = get_random_slots(size)
|
||||
local leftovers = {}
|
||||
-- 1st pass: Add items into random slots
|
||||
for i=1, math.min(#items, size) do
|
||||
local item = items[i]
|
||||
local slot = slots[i]
|
||||
local old_item = inv:get_stack(listname, slot)
|
||||
local leftover = old_item:add_item(item)
|
||||
inv:set_stack(listname, slot, old_item)
|
||||
if not leftover:is_empty() then
|
||||
table.insert(leftovers, item)
|
||||
end
|
||||
end
|
||||
-- 2nd pass: If some items couldn't be added in first pass,
|
||||
-- try again in a non-random fashion
|
||||
for l=1, math.min(#leftovers, size) do
|
||||
inv:add_item(listname, leftovers[l])
|
||||
end
|
||||
-- If there are still items left, tough luck!
|
||||
end
|
||||
|
|
|
@ -366,9 +366,7 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
local meta = minetest.get_meta(cpos)
|
||||
local inv = meta:get_inventory()
|
||||
local items = get_loot()
|
||||
for i=1, math.min(#items, inv:get_size("main")) do
|
||||
inv:set_stack("main", i, ItemStack(items[i]))
|
||||
end
|
||||
mcl_loot.fill_inventory(inv, "main", items)
|
||||
end
|
||||
|
||||
-- Mob spawners are placed seperately, too
|
||||
|
|
|
@ -188,9 +188,7 @@ mcl_structures.generate_igloo_basement = function(pos, orientation)
|
|||
local meta = minetest.get_meta(chest_pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 9*3)
|
||||
for i=1, #lootitems do
|
||||
inv:add_item("main", lootitems[i])
|
||||
end
|
||||
mcl_loot.fill_inventory(inv, "main", lootitems)
|
||||
end
|
||||
return success
|
||||
end
|
||||
|
@ -401,9 +399,7 @@ mcl_structures.generate_desert_temple = function(pos)
|
|||
local meta = minetest.get_meta(chests[c])
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 9*3)
|
||||
for i=1, #lootitems do
|
||||
inv:add_item("main", lootitems[i])
|
||||
end
|
||||
mcl_loot.fill_inventory(inv, "main", lootitems)
|
||||
end
|
||||
|
||||
-- Initialize pressure plates and randomly remove up to 5 plates
|
||||
|
|
|
@ -377,9 +377,7 @@ local function PlaceChest(pos, param2)
|
|||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local items = tsm_railcorridors.get_treasures(pr)
|
||||
for i=1, math.min(#items, inv:get_size("main")) do
|
||||
inv:set_stack("main", i, ItemStack(items[i]))
|
||||
end
|
||||
mcl_loot.fill_inventory(inv, "main", items)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in a new issue