mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-24 16:05:09 +00:00
Implement stuck arrow timeout properly
This commit is contained in:
parent
f6c5117bf7
commit
1bef0775ce
1 changed files with 28 additions and 10 deletions
|
@ -292,9 +292,15 @@ ARROW_ENTITY.get_staticdata = function(self)
|
|||
startpos = self._startpos,
|
||||
damage = self._damage,
|
||||
stuck = self._stuck,
|
||||
stucktimer = self._stucktimer,
|
||||
stuckin = self._stuckin,
|
||||
}
|
||||
if self._stuck then
|
||||
-- If _stucktimer is missing for some reason, assume the maximum
|
||||
if not self._stucktimer then
|
||||
self._stucktimer = ARROW_TIMEOUT
|
||||
end
|
||||
out.stuckstarttime = minetest.get_gametime() - self._stucktimer
|
||||
end
|
||||
if self._shooter and self._shooter:is_player() then
|
||||
out.shootername = self._shooter:get_player_name()
|
||||
end
|
||||
|
@ -304,16 +310,28 @@ end
|
|||
ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._stuck = data.stuck
|
||||
if data.stuck then
|
||||
if data.stuckstarttime then
|
||||
-- First, check if the stuck arrow is aleady past its life timer.
|
||||
-- If yes, delete it.
|
||||
self._stucktimer = minetest.get_gametime() - data.stuckstarttime
|
||||
if self._stucktimer > ARROW_TIMEOUT then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Perform a stuck recheck on the next step.
|
||||
self._stuckrechecktimer = STUCK_RECHECK_TIME
|
||||
|
||||
self._stuckin = data.stuckin
|
||||
end
|
||||
|
||||
-- Get the remaining arrow state
|
||||
self._lastpos = data.lastpos
|
||||
self._startpos = data.startpos
|
||||
self._damage = data.damage
|
||||
self._stuck = data.stuck
|
||||
if self._stuck then
|
||||
-- Perform a stuck recheck on the next step
|
||||
self._stuckrechecktimer = STUCK_RECHECK_TIME
|
||||
end
|
||||
self._stucktimer = data.stucktimer
|
||||
self._stuckin = data.stuckin
|
||||
if data.shootername then
|
||||
local shooter = minetest.get_player_by_name(data.shootername)
|
||||
if shooter and shooter:is_player() then
|
||||
|
|
Loading…
Reference in a new issue