Respawn sign text on load
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1 changed files with 10 additions and 1 deletions
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@ -427,7 +427,7 @@ local ssign67 = table.copy(ssign)
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ssign67.mesh = "mcl_signs_sign67.5.obj"
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minetest.register_node("mcl_signs:standing_sign67_5", ssign67)
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-- FIXME: Prevent entity destruction by /clearobjects
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minetest.register_entity("mcl_signs:text", {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "upright_sprite",
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@ -484,6 +484,15 @@ end
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minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
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minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
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minetest.register_lbm({
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name = "mcl_signs:respawn_entities",
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label = "Respawn sign text entities",
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run_at_every_load = true,
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nodenames = { "mcl_signs:wall_sign", "mcl_signs:standing_sign", "mcl_signs:standing_sign22_5", "mcl_signs:standing_sign45", "mcl_signs:standing_sign67_5" },
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action = function(pos, node)
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update_sign(pos)
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end,
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})
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "[mcl_signs] loaded")
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