Fix player glitches when standing by the water

Instead of making the player collisionbox smaller from the ground, I made it smaller from the top.
This commit is contained in:
epCode 2021-02-15 16:59:24 +00:00
parent 52c36d45da
commit 164aad4ff9
1 changed files with 2 additions and 2 deletions

View File

@ -50,13 +50,13 @@ minetest.register_globalstep(function(dtime)
-- controls head pitch when swiming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,1,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
else
-- controls head pitch when not sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
end
if mcl_playerplus_internal[name].jump_cooldown > 0 then