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Put snow on v6 snowy grass blocks
This code is much more efficient than previous attempts
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9ba92ae363
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1 changed files with 22 additions and 1 deletions
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@ -909,10 +909,10 @@ minetest.register_on_generated(function(minp, maxp)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local lvm_used = false
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-- Generate bedrock layers
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if minp.y <= BEDROCK_MAX then
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lvm = true
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local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
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local c_void = minetest.get_content_id("mcl_core:void")
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@ -955,10 +955,31 @@ minetest.register_on_generated(function(minp, maxp)
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if setdata then
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data[p_pos] = setdata
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lvm_used = true
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end
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end
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end
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end
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end
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-- Put top snow on grassy snow blocks created by the v6 mapgen
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-- This is because the snowy grass block must only be used when it is below snow or top snow
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if mg_name == "v6" then
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local c_top_snow = minetest.get_content_id("mcl_core:snow")
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local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
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for n = 1, #snowdirt do
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-- CHECKME: What happens at chunk borders?
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local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
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if p_pos then
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data[p_pos] = c_top_snow
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end
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end
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if #snowdirt > 1 then
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lvm_used = true
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end
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end
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if lvm_used then
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vm:set_data(data)
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vm:calc_lighting()
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vm:update_liquids()
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