diff --git a/mods/CORE/mcl_explosions/init.lua b/mods/CORE/mcl_explosions/init.lua index 79221d0e..82a3c07c 100644 --- a/mods/CORE/mcl_explosions/init.lua +++ b/mods/CORE/mcl_explosions/init.lua @@ -253,12 +253,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher) if collisionbox then -- Create rays from random points in the collision box - local x1 = collisionbox[1] * 2 - local y1 = collisionbox[2] * 2 - local z1 = collisionbox[3] * 2 - local x2 = collisionbox[4] * 2 - local y2 = collisionbox[5] * 2 - local z2 = collisionbox[6] * 2 + local x1 = collisionbox[1] + local y1 = collisionbox[2] + local z1 = collisionbox[3] + local x2 = collisionbox[4] + local y2 = collisionbox[5] + local z2 = collisionbox[6] local x_len = math.abs(x2 - x1) local y_len = math.abs(y2 - y1) local z_len = math.abs(z2 - z1)