From 1187a8652da27dd94177dca0db2e2099658a71aa Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 15 Feb 2017 02:16:53 +0100 Subject: [PATCH] Increase bucket stack size to 16 --- mods/bucket/init.lua | 46 ++++++++++++++++++++++++++++++++++++-------- 1 file changed, 38 insertions(+), 8 deletions(-) diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua index f4aae518..9c7c60d6 100644 --- a/mods/bucket/init.lua +++ b/mods/bucket/init.lua @@ -18,8 +18,6 @@ minetest.register_craft({ bucket = {} bucket.liquids = {} --- FIXME: Make buckets stack up to 16 - -- Register a new liquid -- source = name of the source node -- flowing = name of the flowing node @@ -38,7 +36,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name minetest.register_craftitem(itemname, { description = name, inventory_image = inventory_image, - stack_max = 1, + stack_max = 16, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node @@ -99,10 +97,26 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name return end end + + -- Handle bucket item and inventory stuff if not minetest.setting_getbool("creative_mode") then - return {name="bucket:bucket_empty"} + -- Add empty bucket and put it into invntory, if possible. + -- Drop empty bucket otherwise. + local new_bucket = ItemStack("bucket:bucket_empty") + if itemstack:get_count() == 1 then + return new_bucket + else + local inv = user:get_inventory() + if inv:room_for_item("main", new_bucket) then + inv:add_item("main", new_bucket) + else + minetest.add_item(user:getpos(), new_bucket) + end + itemstack:take_item() + return itemstack + end else - return {name=itemname} + return end end }) @@ -112,7 +126,7 @@ end minetest.register_craftitem("bucket:bucket_empty", { description = "Empty Bucket", inventory_image = "bucket.png", - stack_max = 1, + stack_max = 16, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node @@ -125,10 +139,26 @@ minetest.register_craftitem("bucket:bucket_empty", { if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then + local new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) + minetest.add_node(pointed_thing.under, {name="air"}) - if node.name == liquiddef.source then node.param2 = LIQUID_MAX end - return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) + -- Add liquid bucket and put it into inventory, if possible. + -- Drop new bucket otherwise. + if itemstack:get_count() == 1 then + return new_bucket + else + local inv = user:get_inventory() + if inv:room_for_item("main", new_bucket) then + inv:add_item("main", new_bucket) + else + minetest.add_item(user:getpos(), new_bucket) + end + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end end end, })