From 0fe26b785e54f530e8dbe3fbd71582b33326d44e Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 23 May 2017 05:31:07 +0200 Subject: [PATCH] Make water/lava interactions much more MC-like --- mods/ITEMS/mcl_core/functions.lua | 53 +++++++++++++++++-------------- 1 file changed, 29 insertions(+), 24 deletions(-) diff --git a/mods/ITEMS/mcl_core/functions.lua b/mods/ITEMS/mcl_core/functions.lua index 30ba814e..5c6e2ab4 100644 --- a/mods/ITEMS/mcl_core/functions.lua +++ b/mods/ITEMS/mcl_core/functions.lua @@ -1,36 +1,41 @@ -- --- Lavacooling +-- Lava vs water interactions -- -mcl_core.cool_lava_source = function(pos) - minetest.set_node(pos, {name="mcl_core:obsidian"}) - minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}) -end - -mcl_core.cool_lava_flowing = function(pos) - minetest.set_node(pos, {name="mcl_core:stone"}) - minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}) -end - minetest.register_abm({ - label = "Flowing lava cooling", - nodenames = {"mcl_core:lava_flowing"}, + label = "Lava cooling", + nodenames = {"group:lava"}, neighbors = {"group:water"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) - mcl_core.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) - end, -}) + local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "group:water") -minetest.register_abm({ - label = "Lava source cooling", - nodenames = {"mcl_core:lava_source"}, - neighbors = {"group:water"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - mcl_core.cool_lava_source(pos, node, active_object_count, active_object_count_wider) + local lavatype = minetest.registered_nodes[node.name].liquidtype + + for w=1, #water do + local waternode = minetest.get_node(water[w]) + local watertype = minetest.registered_nodes[waternode.name].liquidtype + -- Lava on top of water: Water turns into stone + if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then + minetest.set_node(water[w], {name="mcl_core:stone"}) + minetest.sound_play("fire_extinguish_flame", {pos = water[w], gain = 0.25, max_hear_distance = 16}) + -- Flowing lava vs water on same level: Lava turns into cobblestone + elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then + minetest.set_node(pos, {name="mcl_core:cobble"}) + minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}) + -- Still lava vs flowing water above or horizontally neighbored: Lava turns into obsidian + elseif lavatype == "source" and + ((water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z) or + (water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then + minetest.set_node(pos, {name="mcl_core:obsidian"}) + minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}) + -- Flowing water above flowing lava: Lava turns into cobblestone + elseif watertype == "flowing" and lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then + minetest.set_node(pos, {name="mcl_core:cobble"}) + minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}) + end + end end, })