From 1a2c50087389dd86952ae6a8d09538ff500ef650 Mon Sep 17 00:00:00 2001 From: kay27 Date: Wed, 20 Jan 2021 01:46:52 +0400 Subject: [PATCH] Restore missing 'died formspec' after player exploded being in the bed --- mods/CORE/mcl_explosions/init.lua | 34 ++++++++++++++++++++++--------- mods/ITEMS/mcl_beds/api.lua | 2 ++ 2 files changed, 26 insertions(+), 10 deletions(-) diff --git a/mods/CORE/mcl_explosions/init.lua b/mods/CORE/mcl_explosions/init.lua index cd8a5c0e..862a2f9d 100644 --- a/mods/CORE/mcl_explosions/init.lua +++ b/mods/CORE/mcl_explosions/init.lua @@ -284,8 +284,18 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire, impact = 0 end local damage = math.floor((impact * impact + impact) * 7 * strength + 1) + local source = puncher or obj + + local sleep_formspec_doesnt_close_mt53 = false if obj:is_player() then local name = obj:get_player_name() + if mcl_beds then + local meta = obj:get_meta() + if meta:get_string("mcl_beds:sleeping") == "true" then + minetest.close_formspec(name, "") -- ABSOLUTELY NECESSARY FOR MT5.3 -- TODO: REMOVE THIS IN THE FUTURE + sleep_formspec_doesnt_close_mt53 = true + end + end if mod_death_messages then mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name)) end @@ -293,17 +303,21 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire, armor.last_damage_types[name] = "explosion" end end - local source = puncher - if not source then - source = obj - end - obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, - fleshy = damage, knockback = impact * 20.0 } }, punch_dir) - if obj:is_player() then - obj:add_player_velocity(vector.multiply(punch_dir, impact * 20)) - elseif ent.tnt_knockback then - obj:add_velocity(vector.multiply(punch_dir, impact * 20)) + if sleep_formspec_doesnt_close_mt53 then + minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE + if not obj then return end + obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir) + obj:add_player_velocity(vector.multiply(punch_dir, impact * 20)) + end, obj, damage, impact, vector.new(punch_dir)) + else + obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir) + + if obj:is_player() then + obj:add_player_velocity(vector.multiply(punch_dir, impact * 20)) + elseif ent.tnt_knockback then + obj:add_velocity(vector.multiply(punch_dir, impact * 20)) + end end end end diff --git a/mods/ITEMS/mcl_beds/api.lua b/mods/ITEMS/mcl_beds/api.lua index af431c52..c56a11b0 100644 --- a/mods/ITEMS/mcl_beds/api.lua +++ b/mods/ITEMS/mcl_beds/api.lua @@ -141,6 +141,8 @@ function mcl_beds.register_bed(name, def) after_destruct = destruct_bed, + on_destruct = kick_player_after_destruct, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) mcl_beds.on_rightclick(pos, clicker, false) return itemstack