Remove "active" stand node definition

This commit is contained in:
bzoss 2020-05-25 09:29:23 -04:00
parent 190eb32ac2
commit 0df8bb94f9
1 changed files with 5 additions and 5 deletions

View File

@ -397,11 +397,11 @@ brewing_stand_def._tt_help = S("Repair and rename items")
minetest.register_node("mcl_brewing:stand", brewing_stand_def)
local brewing_stand_active_def = brewing_stand_def
brewing_stand_active_def.light_source = 8
brewing_stand_active_def.drop = "mcl_brewing:stand"
brewing_stand_active_def.groups = {not_in_creative_inventory=1, pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, brewing_stand=1}
minetest.register_node("mcl_brewing:stand_active", brewing_stand_active_def)
-- local brewing_stand_active_def = brewing_stand_def
-- brewing_stand_active_def.light_source = 8
-- brewing_stand_active_def.drop = "mcl_brewing:stand"
-- brewing_stand_active_def.groups = {not_in_creative_inventory=1, pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, brewing_stand=1}
-- minetest.register_node("mcl_brewing:stand_active", brewing_stand_active_def)
if minetest.get_modpath("mcl_core") then
minetest.register_craft({