Merge branch 'animated_chests'
This commit is contained in:
commit
09ab1482b5
12 changed files with 451 additions and 70 deletions
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@ -1,10 +1,172 @@
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local S = minetest.get_translator("mcl_chests")
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local mod_doc = minetest.get_modpath("doc")
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-- Chest Entity
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local entity_animations = {}
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local entity_animation_speed = 25
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do
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local names = {"open", "opened", "close", "closed"}
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local following = {["open"] = "opened", ["close"] = "closed"}
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local durations = {10, 0, 10, 5}
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local anim_start = 0
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for index, name in ipairs(names) do
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local duration = durations[index]
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local anim_end = anim_start + duration
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entity_animations[name] = {
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bounds = {x = anim_start, y = anim_end},
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sched_anim = following[name],
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sched_time = duration / entity_animation_speed
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}
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anim_start = anim_end
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end
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end
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minetest.register_entity("mcl_chests:chest", {
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initial_properties = {
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visual = "mesh",
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visual_size = {x = 3, y = 3},
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pointable = false,
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physical = false,
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static_save = false,
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},
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set_animation = function(self, animname)
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local anim = entity_animations[animname]
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self.object:set_animation(anim.bounds, entity_animation_speed, 0, false)
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if anim.sched_anim then
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self.sched_anim = anim.sched_anim
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self.sched_time = anim.sched_time
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end
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end,
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open = function(self, playername)
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self.players[playername] = true
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if not self.is_open then
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self.is_open = true
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self:set_animation("open")
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minetest.sound_play(self.sound_prefix .. "_open", {
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pos = self.node_pos,
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})
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end
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end,
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close = function(self, playername)
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local playerlist = self.players
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playerlist[playername] = nil
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if self.is_open then
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for _ in pairs(playerlist) do
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return
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end
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self.is_open = false
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self:set_animation("close")
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minetest.sound_play(self.sound_prefix .. "_close", {
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pos = self.node_pos,
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})
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end
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end,
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initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
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self.node_pos = node_pos
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self.node_name = node_name
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self.sound_prefix = sound_prefix
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local obj = self.object
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obj:set_properties({
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textures = textures,
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mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
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})
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self:set_yaw(dir)
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end,
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reinitialize = function(self, node_name)
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self.node_name = node_name
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end,
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set_yaw = function(self, dir)
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self.object:set_yaw(minetest.dir_to_yaw(dir))
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end,
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check = function(self)
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local node_pos, node_name = self.node_pos, self.node_name
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if not node_pos or not node_name then
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return false
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end
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local node = minetest.get_node(node_pos)
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if node.name ~= node_name then
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return false
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end
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return true
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end,
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on_activate = function(self)
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self.object:set_armor_groups({immortal = 1})
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self:set_animation("closed")
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self.players = {}
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end,
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on_step = function(self, dtime)
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local sched_anim, sched_time = self.sched_anim, self.sched_time
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if not self:check() then
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self.object:remove()
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elseif sched_anim and sched_time then
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sched_time = sched_time - dtime
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if sched_time < 0 then
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self:set_animation(sched_anim)
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self.sched_time = nil
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self.sched_anim = nil
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else
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self.sched_time = sched_time
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end
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end
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end
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})
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local function get_entity_pos(pos, dir, double)
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pos = vector.new(pos)
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pos.y = pos.y - 0.5
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if double then
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local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
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pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
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end
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return pos
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end
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local function find_entity(pos)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_chests:chest" then
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return luaentity
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end
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end
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end
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local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
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dir = dir or minetest.facedir_to_dir(param2)
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entity_pos = entity_pos or get_entity_pos(pos, dir, double)
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
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local luaentity = obj:get_luaentity()
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luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
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return luaentity
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end
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix)
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local dir = minetest.facedir_to_dir(param2)
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local entity_pos = get_entity_pos(pos, dir, double)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
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end
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local no_rotate, simple_rotate
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if minetest.get_modpath("screwdriver") then
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no_rotate = screwdriver.disallow
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simple_rotate = screwdriver.rotate_simple
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simple_rotate = function(pos, node, user, mode, new_param2)
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if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh):set_yaw(minetest.facedir_to_dir(new_param2))
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else
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return false
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end
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end
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end
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--[[ List of open chests.
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@ -14,8 +176,10 @@ Value:
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Otherwise: nil ]]
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local open_chests = {}
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-- To be called if a player opened a chest
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local player_chest_open = function(player, pos)
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open_chests[player:get_player_name()] = { pos = pos }
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local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
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local name = player:get_player_name()
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open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh):open(name)
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end
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-- Simple protection checking functions
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@ -44,11 +208,13 @@ local trapped_chest_mesecons_rules = mesecon.rules.pplate
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local chest_update_after_close = function(pos)
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local node = minetest.get_node(pos)
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if node.name == "mcl_chests:trapped_chest_on" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -60,6 +226,7 @@ local chest_update_after_close = function(pos)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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end
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end
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@ -67,11 +234,12 @@ end
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-- To be called if a player closed a chest
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local player_chest_close = function(player)
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local name = player:get_player_name()
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if open_chests[name] == nil then
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local open_chest = open_chests[name]
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if open_chest == nil then
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return
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end
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local pos = open_chests[name].pos
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chest_update_after_close(pos)
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh):close(name)
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chest_update_after_close(open_chest.pos)
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open_chests[name] = nil
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end
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@ -163,18 +331,55 @@ local function limit_put(stack, inv1, inv2)
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return stack:get_count() - leftover:get_count()
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end
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local small_name = "mcl_chests:"..basename.."_small"
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local small_textures = tiles_table.small
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local left_name = "mcl_chests:"..basename.."_left"
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local left_textures = tiles_table.double
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minetest.register_node("mcl_chests:"..basename, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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tiles = tiles_table.small,
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drawtype = "mesh",
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mesh = "mcl_chests_chest.obj",
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tiles = small_textures,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {deco_block=1},
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on_construct = function(pos, node)
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local node = minetest.get_node(pos)
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node.name = small_name
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minetest.set_node(pos, node)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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})
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minetest.register_node(small_name, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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tiles = {"mcl_chests_blank.png"},
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_chest_entity_textures = small_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_mesh = "mcl_chests_chest",
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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drop = drop,
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1},
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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@ -202,16 +407,19 @@ minetest.register_node("mcl_chests:"..basename, {
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-- BEGIN OF LISTRING WORKAROUND
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inv:set_size("input", 1)
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-- END OF LISTRING WORKAROUND
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if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename then
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if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename.."_small" then
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
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elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then
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create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
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elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
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create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
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else
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
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create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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|
@ -270,6 +478,8 @@ minetest.register_node("mcl_chests:"..basename, {
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if on_rightclick_addendum then
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on_rightclick_addendum(pos, node, clicker)
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end
|
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player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", "mcl_chests_chest")
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end,
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on_destruct = function(pos)
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|
@ -282,11 +492,19 @@ minetest.register_node("mcl_chests:"..basename, {
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on_rotate = simple_rotate,
|
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})
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minetest.register_node("mcl_chests:"..basename.."_left", {
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tiles = tiles_table.left,
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minetest.register_node(left_name, {
|
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drawtype = "nodebox",
|
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node_box = {
|
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type = "fixed",
|
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fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
|
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},
|
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tiles = {"mcl_chests_blank.png"},
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_chest_entity_textures = left_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_mesh = "mcl_chests_chest",
|
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1},
|
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groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
|
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drop = drop,
|
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is_ground_content = false,
|
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sounds = mcl_sounds.node_sound_wood_defaults(),
|
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|
@ -295,16 +513,17 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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local param2 = n.param2
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then
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n.name = "mcl_chests:"..canonical_basename
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n.name = "mcl_chests:"..canonical_basename.."_small"
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minetest.swap_node(pos, n)
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end
|
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create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest")
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
|
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
|
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if n.name == "mcl_chests:"..basename then
|
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if n.name == small_name then
|
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return
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end
|
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|
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|
@ -321,7 +540,8 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
|
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for pl=1, #players do
|
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minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
|
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end
|
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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minetest.swap_node(p, { name = small_name, param2 = param2 })
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create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
|
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end,
|
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after_dig_node = drop_items_chest,
|
||||
on_blast = on_chest_blast,
|
||||
|
@ -420,16 +640,23 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
|
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if on_rightclick_addendum_left then
|
||||
on_rightclick_addendum_left(pos, node, clicker)
|
||||
end
|
||||
|
||||
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
|
||||
end,
|
||||
mesecons = mesecons,
|
||||
on_rotate = no_rotate,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_chests:"..basename.."_right", {
|
||||
tiles = tiles_table.right,
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
||||
},
|
||||
tiles = {"mcl_chests_blank.png"},
|
||||
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
|
||||
drop = drop,
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -438,7 +665,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
|
|||
local param2 = n.param2
|
||||
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
|
||||
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then
|
||||
n.name = "mcl_chests:"..canonical_basename
|
||||
n.name = "mcl_chests:"..canonical_basename.."_small"
|
||||
minetest.swap_node(pos, n)
|
||||
end
|
||||
end,
|
||||
|
@ -447,7 +674,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
|
|||
end,
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name == "mcl_chests:"..basename then
|
||||
if n.name == small_name then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -464,7 +691,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
|
|||
for pl=1, #players do
|
||||
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
|
||||
end
|
||||
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
|
||||
minetest.swap_node(p, { name = small_name, param2 = param2 })
|
||||
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
|
||||
local meta = minetest.get_meta(pos)
|
||||
end,
|
||||
after_dig_node = drop_items_chest,
|
||||
|
@ -564,14 +792,16 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
|
|||
if on_rightclick_addendum_right then
|
||||
on_rightclick_addendum_right(pos, node, clicker)
|
||||
end
|
||||
|
||||
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
|
||||
end,
|
||||
mesecons = mesecons,
|
||||
on_rotate = no_rotate,
|
||||
})
|
||||
|
||||
if mod_doc then
|
||||
doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_left")
|
||||
doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_right")
|
||||
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_left")
|
||||
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_right")
|
||||
end
|
||||
|
||||
-- END OF register_chest FUNCTION BODY
|
||||
|
@ -585,29 +815,33 @@ register_chest("chest",
|
|||
chestusage,
|
||||
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
|
||||
{
|
||||
small = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
|
||||
small = {"mcl_chests_normal.png"},
|
||||
double = {"mcl_chests_normal_double.png"},
|
||||
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
|
||||
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
||||
"mcl_chests_chest_back.png", "default_chest_front.png"},
|
||||
left = {"default_chest_top_big.png", "default_chest_top_big.png",
|
||||
--[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
|
||||
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
||||
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
|
||||
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
|
||||
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
||||
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
|
||||
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]]--
|
||||
},
|
||||
false
|
||||
)
|
||||
|
||||
local traptiles = {
|
||||
small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
|
||||
small = {"mcl_chests_trapped.png"},
|
||||
double = {"mcl_chests_trapped_double.png"},
|
||||
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
|
||||
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
|
||||
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
|
||||
left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
|
||||
--[[left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
|
||||
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
|
||||
"mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"},
|
||||
right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX",
|
||||
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
|
||||
"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},
|
||||
"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},]]--
|
||||
}
|
||||
|
||||
register_chest("trapped_chest",
|
||||
|
@ -622,22 +856,21 @@ register_chest("trapped_chest",
|
|||
rules = trapped_chest_mesecons_rules,
|
||||
}},
|
||||
function(pos, node, clicker)
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
|
||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_small")
|
||||
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
||||
player_chest_open(clicker, pos)
|
||||
end,
|
||||
function(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("players", 1)
|
||||
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
||||
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
||||
|
||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
|
||||
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
||||
|
||||
player_chest_open(clicker, pos)
|
||||
end,
|
||||
function(pos, node, clicker)
|
||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
|
@ -646,9 +879,8 @@ register_chest("trapped_chest",
|
|||
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
||||
|
||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
||||
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
||||
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
||||
|
||||
player_chest_open(clicker, pos)
|
||||
end
|
||||
)
|
||||
|
||||
|
@ -658,15 +890,7 @@ register_chest("trapped_chest_on",
|
|||
state = mesecon.state.on,
|
||||
rules = trapped_chest_mesecons_rules,
|
||||
}},
|
||||
function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos)
|
||||
end,
|
||||
function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos)
|
||||
end,
|
||||
function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos)
|
||||
end,
|
||||
nil, nil, nil,
|
||||
"trapped_chest",
|
||||
"trapped_chest"
|
||||
)
|
||||
|
@ -674,13 +898,15 @@ register_chest("trapped_chest_on",
|
|||
local function close_if_trapped_chest(pos, player)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if node.name == "mcl_chests:trapped_chest_on" then
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
|
||||
if node.name == "mcl_chests:trapped_chest_on_small" then
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
|
||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
|
||||
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
||||
|
||||
player_chest_close(player)
|
||||
elseif node.name == "mcl_chests:trapped_chest_on_left" then
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
|
||||
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
||||
|
||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
||||
|
@ -694,15 +920,16 @@ local function close_if_trapped_chest(pos, player)
|
|||
|
||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
||||
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
|
||||
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
|
||||
|
||||
player_chest_close(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Disable trapped chest when it has been closed
|
||||
-- Disable chest when it has been closed
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname:find("mcl_chests:trapped_chest_") == 1 then
|
||||
if formname:find("mcl_chests:") == 1 then
|
||||
if fields.quit then
|
||||
player_chest_close(player)
|
||||
end
|
||||
|
@ -734,6 +961,26 @@ minetest.register_craft({
|
|||
burntime = 15
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_chests:ender_chest", {
|
||||
description = S("Ender Chest"),
|
||||
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
||||
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
||||
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_chests_chest.obj",
|
||||
tiles = {"mcl_chests_ender.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
stack_max = 64,
|
||||
groups = {deco_block=1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
on_construct = function(pos, node)
|
||||
local node = minetest.get_node(pos)
|
||||
node.name = "mcl_chests:ender_chest_small"
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
local formspec_ender_chest = "size[9,8.75]"..
|
||||
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
|
||||
"list[current_player;enderchest;0,0.5;9,3;]"..
|
||||
|
@ -747,17 +994,26 @@ local formspec_ender_chest = "size[9,8.75]"..
|
|||
"listring[current_player;main]"
|
||||
|
||||
|
||||
minetest.register_node("mcl_chests:ender_chest", {
|
||||
minetest.register_node("mcl_chests:ender_chest_small", {
|
||||
description = S("Ender Chest"),
|
||||
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
||||
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
||||
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
||||
tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
|
||||
},
|
||||
_chest_entity_textures = {"mcl_chests_ender.png"},
|
||||
_chest_entity_sound = "mcl_chests_enderchest",
|
||||
_chest_entity_mesh = "mcl_chests_chest",
|
||||
tiles = {"mcl_chests_blank.png"},
|
||||
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
||||
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
||||
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},
|
||||
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},]]--
|
||||
-- Note: The “container” group is missing here because the ender chest does not
|
||||
-- have an inventory on its own
|
||||
groups = {pickaxey=1, deco_block=1, material_stone=1},
|
||||
groups = {pickaxey=1, deco_block=1, material_stone=1, chest_entity=1, not_in_creative_inventory=1},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
light_source = 7,
|
||||
|
@ -767,17 +1023,26 @@ minetest.register_node("mcl_chests:ender_chest", {
|
|||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_ender_chest)
|
||||
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.quit then
|
||||
player_chest_close(sender)
|
||||
end
|
||||
end,
|
||||
_mcl_blast_resistance = 3000,
|
||||
_mcl_hardness = 22.5,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_silk_touch_drop = {"mcl_chests:ender_chest"},
|
||||
on_rotate = simple_rotate,
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update ender chest + shulker box formspecs (0.51.0)",
|
||||
label = "Update shulker box formspecs (0.51.0)",
|
||||
name = "mcl_chests:update_formspecs_0_51_0",
|
||||
nodenames = { "mcl_chests:ender_chest", "group:shulker_box" },
|
||||
nodenames = { "group:shulker_box" },
|
||||
action = function(pos, node)
|
||||
minetest.registered_nodes[node.name].on_construct(pos)
|
||||
minetest.log("action", "[mcl_chests] Node formspec updated at "..minetest.pos_to_string(pos))
|
||||
|
@ -1025,6 +1290,40 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
|
|||
end
|
||||
end)
|
||||
|
||||
local function select_and_spawn_entity(pos, node)
|
||||
local node_name = node.name
|
||||
local node_def = minetest.registered_nodes[node_name]
|
||||
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
|
||||
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh)
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Spawn Chest entities",
|
||||
name = "mcl_chests:spawn_chest_entities",
|
||||
nodenames = {"group:chest_entity"},
|
||||
run_at_every_load = true,
|
||||
action = select_and_spawn_entity,
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Replace old chest nodes",
|
||||
name = "mcl_chests:replace_old",
|
||||
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
local node_name = node.name
|
||||
node.name = node_name .. "_small"
|
||||
minetest.swap_node(pos, node)
|
||||
select_and_spawn_entity(pos, node)
|
||||
if node_name == "mcl_chests:trapped_chest_on" then
|
||||
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
|
||||
chest_update_after_close(pos)
|
||||
elseif node_name == "mcl_chests:ender_chest" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_ender_chest)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
-- Disable active/open trapped chests when loaded because nobody could
|
||||
|
@ -1032,7 +1331,7 @@ minetest.register_lbm({
|
|||
-- Fixes redstone weirdness.
|
||||
label = "Disable active trapped chests",
|
||||
name = "mcl_chests:reset_trapped_chests",
|
||||
nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
|
||||
nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
|
||||
|
@ -1040,17 +1339,6 @@ minetest.register_lbm({
|
|||
end,
|
||||
})
|
||||
|
||||
-- Legacy
|
||||
minetest.register_lbm({
|
||||
label = "Update ender chest formspecs (0.60.0)",
|
||||
name = "mcl_chests:update_ender_chest_formspecs_0_60_0",
|
||||
nodenames = { "mcl_chests:ender_chest" },
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_ender_chest)
|
||||
end,
|
||||
})
|
||||
minetest.register_lbm({
|
||||
label = "Update shulker box formspecs (0.60.0)",
|
||||
name = "mcl_chests:update_shulker_box_formspecs_0_60_0",
|
||||
|
|
BIN
mods/ITEMS/mcl_chests/models/mcl_chests_chest.b3d
Normal file
BIN
mods/ITEMS/mcl_chests/models/mcl_chests_chest.b3d
Normal file
Binary file not shown.
91
mods/ITEMS/mcl_chests/models/mcl_chests_chest.obj
Normal file
91
mods/ITEMS/mcl_chests/models/mcl_chests_chest.obj
Normal file
|
@ -0,0 +1,91 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'chest.small.facedir.blend'
|
||||
# www.blender.org
|
||||
mtllib chest.small.facedir.mtl
|
||||
o chest_upper_upper
|
||||
v 0.062513 -0.063134 -0.500468
|
||||
v 0.062513 0.186920 -0.500468
|
||||
v 0.062514 -0.063134 -0.437955
|
||||
v 0.062514 0.186920 -0.437955
|
||||
v -0.062514 -0.063134 -0.500468
|
||||
v -0.062514 0.186920 -0.500468
|
||||
v -0.062514 -0.063134 -0.437955
|
||||
v -0.062514 0.186920 -0.437955
|
||||
v 0.437907 0.061263 -0.438085
|
||||
v 0.437907 0.373830 -0.438085
|
||||
v 0.437907 0.061263 0.437729
|
||||
v 0.437907 0.373830 0.437729
|
||||
v -0.437907 0.061263 -0.438085
|
||||
v -0.437907 0.373830 -0.438085
|
||||
v -0.437907 0.061263 0.437729
|
||||
v -0.437907 0.373830 0.437729
|
||||
v 0.437595 -0.500754 -0.437772
|
||||
v 0.437595 0.124381 -0.437772
|
||||
v 0.437595 -0.500754 0.437417
|
||||
v 0.437595 0.124381 0.437417
|
||||
v -0.437595 -0.500754 -0.437772
|
||||
v -0.437595 0.124381 -0.437772
|
||||
v -0.437595 -0.500754 0.437417
|
||||
v -0.437595 0.124381 0.437417
|
||||
vt 0.015625 0.921875
|
||||
vt 0.015625 0.984375
|
||||
vt 0.000000 0.984375
|
||||
vt 0.000000 0.921875
|
||||
vt 0.093750 0.921875
|
||||
vt 0.093750 0.984375
|
||||
vt 0.062500 0.984375
|
||||
vt 0.062500 0.921875
|
||||
vt 0.046875 0.984375
|
||||
vt 0.046875 0.921875
|
||||
vt 0.078125 0.984375
|
||||
vt 0.078125 1.000000
|
||||
vt 0.046875 1.000000
|
||||
vt 0.015625 1.000000
|
||||
vt 0.218750 0.703125
|
||||
vt 0.218750 0.781250
|
||||
vt 0.000000 0.781250
|
||||
vt 0.000000 0.703125
|
||||
vt 0.875000 0.703125
|
||||
vt 0.875000 0.781250
|
||||
vt 0.656250 0.781250
|
||||
vt 0.656250 0.703125
|
||||
vt 0.437500 0.781250
|
||||
vt 0.437500 0.703125
|
||||
vt 0.656250 1.000000
|
||||
vt 0.437500 1.000000
|
||||
vt 0.218750 1.000000
|
||||
vt 0.218750 0.328125
|
||||
vt 0.218750 0.484375
|
||||
vt -0.000000 0.484375
|
||||
vt -0.000000 0.328125
|
||||
vt 0.875000 0.328125
|
||||
vt 0.875000 0.484375
|
||||
vt 0.656250 0.484375
|
||||
vt 0.656250 0.328125
|
||||
vt 0.437500 0.484375
|
||||
vt 0.437500 0.328125
|
||||
vn 1.000000 0.000000 -0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
f 3/5/2 4/6/2 8/7/2 7/8/2
|
||||
f 7/8/3 8/7/3 6/9/3 5/10/3
|
||||
f 5/10/4 6/9/4 2/2/4 1/1/4
|
||||
f 3/9/5 7/11/5 5/12/5 1/13/5
|
||||
f 8/13/6 4/14/6 2/2/6 6/9/6
|
||||
f 9/15/1 10/16/1 12/17/1 11/18/1
|
||||
f 11/19/2 12/20/2 16/21/2 15/22/2
|
||||
f 15/22/3 16/21/3 14/23/3 13/24/3
|
||||
f 13/24/4 14/23/4 10/16/4 9/15/4
|
||||
f 11/25/5 15/26/5 13/23/5 9/21/5
|
||||
f 16/26/6 12/27/6 10/16/6 14/23/6
|
||||
f 17/28/1 18/29/1 20/30/1 19/31/1
|
||||
f 19/32/2 20/33/2 24/34/2 23/35/2
|
||||
f 23/35/3 24/34/3 22/36/3 21/37/3
|
||||
f 21/37/4 22/36/4 18/29/4 17/28/4
|
||||
f 19/22/5 23/24/5 21/36/5 17/34/5
|
||||
f 24/24/6 20/15/6 18/29/6 22/36/6
|
BIN
mods/ITEMS/mcl_chests/models/mcl_chests_chest_double.b3d
Normal file
BIN
mods/ITEMS/mcl_chests/models/mcl_chests_chest_double.b3d
Normal file
Binary file not shown.
2
mods/ITEMS/mcl_chests/sounds/attributions.txt
Normal file
2
mods/ITEMS/mcl_chests/sounds/attributions.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
default_chest_open and default_chest_close - Taken from minetest_game https://github.com/minetest/minetest_game
|
||||
mcl_chests_enderchest_open and mcl_chests_enderchest_close - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1245112-snowsong-the-epic-sound-pack-sound-resource-pack
|
BIN
mods/ITEMS/mcl_chests/sounds/default_chest_close.ogg
Normal file
BIN
mods/ITEMS/mcl_chests/sounds/default_chest_close.ogg
Normal file
Binary file not shown.
BIN
mods/ITEMS/mcl_chests/sounds/default_chest_open.ogg
Normal file
BIN
mods/ITEMS/mcl_chests/sounds/default_chest_open.ogg
Normal file
Binary file not shown.
BIN
mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_close.ogg
Normal file
BIN
mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_close.ogg
Normal file
Binary file not shown.
BIN
mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_open.ogg
Normal file
BIN
mods/ITEMS/mcl_chests/sounds/mcl_chests_enderchest_open.ogg
Normal file
Binary file not shown.
BIN
mods/ITEMS/mcl_chests/textures/mcl_chests_blank.png
Normal file
BIN
mods/ITEMS/mcl_chests/textures/mcl_chests_blank.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 570 B |
BIN
mods/ITEMS/mcl_chests/textures/mcl_chests_trapped.png
Normal file
BIN
mods/ITEMS/mcl_chests/textures/mcl_chests_trapped.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/ITEMS/mcl_chests/textures/mcl_chests_trapped_double.png
Normal file
BIN
mods/ITEMS/mcl_chests/textures/mcl_chests_trapped_double.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2 KiB |
Reference in a new issue