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Update falling node when anvil got destroyed
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@ -228,6 +228,7 @@ local function damage_anvil(pos)
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drop_anvil_items(pos, meta)
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minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dug, {pos=pos, max_hear_distance=16})
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minetest.remove_node(pos)
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minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
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return true
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end
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end
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