Mineclonia/mods/mobs_mc/wolf.lua

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
-- Dog
mobs:register_mob("mobs_mc:dog", {
type = "npc",
passive = true,
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hp_min = 6,
hp_max = 6,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
textures = {
{"mobs_dog.png"},
},
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
},
view_range = 15,
stepheight = 1.1,
owner = "",
order = "follow",
floats = {x=0,y=0,z=0},
walk_velocity = 4,
run_velocity = 4,
stepheight = 1.1,
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damage = 4,
group_attack = true,
armor = 100,
attacks_monsters = true,
attack_type = "dogfight",
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drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 5,
light_damage = 0,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_mobitems:meat_raw" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;dfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;dstand;stand]"
formspec = formspec .. "button_exit[0,2;4,4;dfandp;follow and protect]"
formspec = formspec .. "button_exit[4,2;4,4;dsandp;stand and protect]"
formspec = formspec .. "button_exit[1,2;2,2;dgohome; go home]"
formspec = formspec .. "button_exit[5,2;2,2;dsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.dfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.dstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.dfandp then
self.order = "follow"
self.attacks_monsters = true
end
if fields.dsandp then
self.order = "stand"
self.attacks_monsters = true
end
if fields.dsethome then
self.floats = self.object:getpos()
end
if fields.dgohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
animation = {
speed_normal = 20,
speed_run = 30,
stand_start = 10,
stand_end = 20,
walk_start = 75,
walk_end = 100,
run_start = 100,
run_end = 130,
punch_start = 135,
punch_end = 155,
},
jump = true,
step = 1,
blood_texture = "mobs_blood.png",
})
-- Wolf by KrupnoPavel
mobs:register_mob("mobs_mc:wolf", {
type = "animal",
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hp_min = 8,
hp_max = 8,
passive = false,
group_attack = true,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
textures = {
{"mobs_wolf.png"},
},
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
},
view_range = 7,
walk_velocity = 2,
run_velocity = 3,
stepheight = 1.1,
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damage = 4,
armor = 100,
attack_type = "dogfight",
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drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 5,
light_damage = 0,
on_rightclick = function(self, clicker)
tool = clicker:get_wielded_item()
local dog
local ent
if tool:get_name() == "mcl_mobitems:meat_raw" then
clicker:get_inventory():remove_item("main", "mcl_mobitems:meat_raw")
dog = minetest.add_entity(self.object:getpos(), "mobs_mc:dog")
ent = dog:get_luaentity()
ent.owner = clicker:get_player_name()
self.object:remove()
end
end,
animation = {
speed_normal = 20,
speed_run = 30,
stand_start = 10,
stand_end = 20,
walk_start = 75,
walk_end = 100,
run_start = 100,
run_end = 130,
punch_start = 135,
punch_end = 155,
},
jump = true,
step = 0.5,
blood_texture = "mobs_blood.png",
})
mobs:register_spawn("mobs_mc:wolf", {"default:dirt_with_grass","default:dirt","default:snow", "default:snowblock"}, 20, 0, 19000, 1, 31000)
-- compatibility
mobs:alias_mob("mobs:wolf", "mobs_mc:wolf")
mobs:alias_mob("mobs:dog", "mobs_mc:dog")
mobs:alias_mob("esmobs:wolf", "mobs_mc:wolf")
mobs:alias_mob("esmobs:dog", "mobs_mc:dog")
-- spawn eggs
mobs:register_egg("mobs_mc:wolf", "Wolf", "wool_grey.png", 1)
mobs:register_egg("mobs_mc:dog", "Dog", "wool_brown.png", 1)
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Wolf loaded")
end