mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-18 22:35:11 +00:00
64 lines
1.9 KiB
Lua
64 lines
1.9 KiB
Lua
|
controls = {}
|
||
|
controls.players = {}
|
||
|
|
||
|
controls.registered_on_press = {}
|
||
|
function controls.register_on_press(func)
|
||
|
controls.registered_on_press[#controls.registered_on_press+1] = func
|
||
|
end
|
||
|
|
||
|
controls.registered_on_release = {}
|
||
|
function controls.register_on_release(func)
|
||
|
controls.registered_on_release[#controls.registered_on_release+1] = func
|
||
|
end
|
||
|
|
||
|
controls.registered_on_hold = {}
|
||
|
function controls.register_on_hold(func)
|
||
|
controls.registered_on_hold[#controls.registered_on_hold+1]=func
|
||
|
end
|
||
|
|
||
|
minetest.register_on_joinplayer(function(player)
|
||
|
local name = player:get_player_name()
|
||
|
controls.players[name] = {
|
||
|
jump={false},
|
||
|
right={false},
|
||
|
left={false},
|
||
|
LMB={false},
|
||
|
RMB={false},
|
||
|
sneak={false},
|
||
|
aux1={false},
|
||
|
down={false},
|
||
|
up={false}
|
||
|
}
|
||
|
end)
|
||
|
|
||
|
minetest.register_on_leaveplayer(function(player)
|
||
|
local name = player:get_player_name()
|
||
|
controls.players[name] = nil
|
||
|
end)
|
||
|
|
||
|
minetest.register_globalstep(function(dtime)
|
||
|
for _, player in pairs(minetest.get_connected_players()) do
|
||
|
local player_name = player:get_player_name()
|
||
|
local player_controls = player:get_player_control()
|
||
|
for cname, cbool in pairs(player_controls) do
|
||
|
--Press a key
|
||
|
if cbool==true and controls.players[player_name][cname][1]==false then
|
||
|
for _, func in pairs(controls.registered_on_press) do
|
||
|
func(player, cname)
|
||
|
end
|
||
|
controls.players[player_name][cname] = {true, os.clock()}
|
||
|
elseif cbool==true and controls.players[player_name][cname][1]==true then
|
||
|
for _, func in pairs(controls.registered_on_hold) do
|
||
|
func(player, cname, os.clock()-controls.players[player_name][cname][2])
|
||
|
end
|
||
|
--Release a key
|
||
|
elseif cbool==false and controls.players[player_name][cname][1]==true then
|
||
|
for _, func in pairs(controls.registered_on_release) do
|
||
|
func(player, cname, os.clock()-controls.players[player_name][cname][2])
|
||
|
end
|
||
|
controls.players[player_name][cname] = {false}
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end)
|