Mineclonia/mods/inventory/init.lua

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local init = os.clock()
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local path = minetest.get_modpath(minetest.get_current_modname())
local filepath = minetest.get_worldpath()
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CREATIVE_SEARCH_ITEMS = ""
local creative_type = "search"
filepath = minetest.get_worldpath()
se = {}
function save_player_data()
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local file = io.open(filepath .. "/playerdata.txt", "w")
file:write(minetest.serialize(playerdata))
file:close()
end
function load_player_data()
local file = io.open(filepath .. "/playerdata.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
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inventory = {}
inventory.inventory_size = 0
pagenum = 0
playerdata = load_player_data()
dofile(path.."/config.txt")
dofile(path.."/api.lua")
dofile(path.."/workbench.lua")
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local function save_newplayer(pname)
if not playerdata[pname] then
playerdata[pname] = {}
playerdata[pname]['isPlayer'] = true
playerdata[pname]['gamemode'] = Default_Mode
save_player_data()
minetest.after(1, function() load_player_data() end)
playerdata = load_player_data()
end
end
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minetest.register_on_joinplayer(function(player)
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local pname = player:get_player_name()
local playerdata = load_player_data()
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if not playerdata[pname] then
playerdata[pname] = {}
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playerdata[pname]['isPlayer'] = true
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playerdata[pname]['gamemode'] = Default_Mode
save_player_data()
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end
if not playerdata[pname]['gamemode'] then
playerdata[pname]['gamemode'] = Default_Mode
save_player_data()
playerdata = load_player_data()
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minetest.after(1, function() updategamemode(pname, "0") end)
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else
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minetest.after(1, function() updategamemode(pname, "0") end)
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end
end)
--Ensure that all mods are loaded before editing inventory.
minetest.after(0.3, function()
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
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local creative_list = {}
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for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
table.insert(creative_list, name)
end
end
local inv = minetest.create_detached_inventory("creative", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
if stack then
print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
end
end,
})
table.sort(creative_list)
inv:set_size("main", #creative_list)
for _,itemstring in ipairs(creative_list) do
local stack = ItemStack(itemstring)
local stack2 = nil
if stack:get_stack_max() == 1 then
stack2 = ItemStack(stack:get_name())
else
stack2 = ItemStack(stack:get_name().." "..(stack:get_stack_max()))--- for know how many item
end
inv:add_item("main", stack2)
end
inventory.inventory_size = #creative_list
end)
-- Create detached creative inventory after loading all mods
function updategamemode(pname, status)
playerdata = load_player_data()
if not status then
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print(pname.." has switched to "..playerdata[pname]['gamemode'].." Mode.")
minetest.chat_send_all(pname.." has switched to "..playerdata[pname]['gamemode'].." Mode.")
end
print(playerdata[pname])
if playerdata[pname] == nil then
save_newplayer(pname)
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end
if playerdata[pname]['gamemode'] == "Creative" then
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local player = minetest.env:get_player_by_name(pname)
inventory.set_player_formspec(player, 1, 1)
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else
local player = minetest.env:get_player_by_name(pname)
inventory.set_player_formspec(player, 1, 1)
end
end
inventory.set_player_formspec = function(player, start_i, pagenum)
playerdata = load_player_data()
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if playerdata[player:get_player_name()]['gamemode'] == "Creative" then
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inventory.creative_inv(player)
inventory.hotbar(player)
end
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if creative_type == "search" and playerdata[player:get_player_name()]['gamemode'] == "Creative" then
local pagenum = math.floor(pagenum)
local pagemax = math.floor((inventory.inventory_size-1) / (9*3) + 1)
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CREATIVE_SEARCH_ITEMS = "invsize[10,7;]"..
"background[-0.22,-0.25;10.8,7.7;creative_inventory_bg.png]"..
"button[8,0;1.5,1;creative_search;Search]"..
"list[current_player;main;0.21,6.05;9,1;]"..
"list[detached:creative;main;0.21,2.78;9,3;"..tostring(start_i).."]"..
"label[7.25,1.7;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
"button[5.5,1.5;1.5,1;creative_prev;<<]"..
"button[8,1.5;1.5,1;creative_next;>>]"..
"button[5.5,0;1.5,1;creative_survival;Survival]"..
"list[detached:creative_trash;main;9.28,6.05;1,1;]"
player:set_inventory_formspec(CREATIVE_SEARCH_ITEMS)
inventory.hotbar(player)
end
if playerdata[player:get_player_name()]['gamemode'] == "Survival" then
inventory.survival_inv(player)
inventory.hotbar(player)
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
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if playerdata[player:get_player_name()]['gamemode'] == "Survival" then
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return
end
-- Figure out current page from formspec
local current_page = 0
local formspec = player:get_inventory_formspec()
local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
start_i = tonumber(start_i) or 0
if fields.clear_inventory then
local inventory = {}
player:get_inventory():set_list("main", inventory)
end
if fields.creative_search then
creative_type = "search"
end
if fields.creative_survival then
creative_type = "default"
inventory.creative_inv(player)
end
if fields.creative_prev then
start_i = start_i - 9*3
end
if fields.creative_next then
start_i = start_i + 9*3
end
if start_i < 0 then
start_i = start_i + 9*3
end
if start_i >= inventory.inventory_size then
start_i = start_i - 9*3
end
if start_i < 0 or start_i >= inventory.inventory_size then
start_i = 0
end
inventory.set_player_formspec(player, start_i, start_i / (9*3) + 1)
end)
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local gm_priv = false
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if minetest.setting_getbool("creative_mode")==false then
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gm_priv = true
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elseif minetest.setting_getbool("creative_mode")==true then
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gm_priv = false
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end
minetest.register_chatcommand('gamemode',{
params = "1, c | 0, s",
description = 'Switch your gamemode',
privs = {gamemode = gm_priv},
func = function(name, param)
if param == "1" or param == "c" then
playerdata[name]['gamemode'] = "Creative"
save_player_data()
minetest.chat_send_player(name, 'Your gamemode is now: '..playerdata[name]['gamemode'])
updategamemode(name)
elseif param == "0" or param == "s" then
playerdata[name]['gamemode'] = "Survival"
save_player_data()
minetest.chat_send_player(name, 'Your gamemode is now: '..playerdata[name]['gamemode'])
updategamemode(name)
else
minetest.chat_send_player(name, "Error: That player does not exist!")
return false
end
end
})
--[[minetest.register_on_punchnode(function(pos, node, puncher)
local pos = pos
local pname = puncher:get_player_name()
if playerdata[pname]['gamemode'] == "Creative" then
minetest.after(0.1, function()
minetest.env:remove_node(pos)
end)
end
end)]]
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
local pname = placer:get_player_name()
if playerdata[pname]['gamemode'] == "Creative" then
return true
end
end)
minetest.register_privilege("gamemode", "Permission to use /gamemode.")
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))