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mcl_cocoas = { }
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-- Place cocoa
function mcl_cocoas . place ( itemstack , placer , pointed_thing , plantname )
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local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= " node " then
return
end
local under = minetest.get_node ( pt.under )
-- return if any of the nodes are not registered
if not minetest.registered_nodes [ under.name ] then
return
end
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-- Am I right-clicking on something that has a custom on_rightclick set?
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ under.name ] and minetest.registered_nodes [ under.name ] . on_rightclick then
return minetest.registered_nodes [ under.name ] . on_rightclick ( pointed_thing.under , under , placer , itemstack ) or itemstack
end
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end
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-- Check if pointing at jungle tree
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if under.name ~= " mcl_core:jungletree "
or minetest.get_node ( pt.above ) . name ~= " air " then
return
end
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-- Determine cocoa direction
local clickdir = vector.subtract ( pt.under , pt.above )
-- Did user click on the SIDE of a jungle tree?
if clickdir.y ~= 0 then
return
end
-- Add the node, set facedir and remove 1 item from the itemstack
minetest.set_node ( pt.above , { name = plantname , param2 = minetest.dir_to_facedir ( clickdir ) } )
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minetest.sound_play ( " default_place_node " , { pos = pt.above , gain = 1.0 } )
if not minetest.setting_getbool ( " creative_mode " ) then
itemstack : take_item ( )
end
return itemstack
end
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-- Attempts to grow a cocoa at pos, returns true when grown, returns false if there's no cocoa
-- or it is already at full size
function mcl_cocoas . grow ( pos )
local node = minetest.get_node ( pos )
if node.name == " mcl_cocoas:cocoa_1 " then
minetest.set_node ( pos , { name = " mcl_cocoas:cocoa_2 " , param2 = node.param2 } )
elseif node.name == " mcl_cocoas:cocoa_2 " then
minetest.set_node ( pos , { name = " mcl_cocoas:cocoa_3 " , param2 = node.param2 } )
return true
end
return false
end
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-- Note: cocoa beans are implemented as mcl_dye:brown
-- Cocoa definition
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-- 1st stage
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--[[ TODO (code quality): Turn the cocoa nodes into attached nodes and make use of wallmounted. This is much better
than the current ugly hacky check after digging a jungle tree ( in mcl_core ) .
Problem : If we want to use wallmounted , we MUST use a mesh , since wallmounted does not support
nodeboxes with multiple boxes . : - (
Using meshes will also clean up the texture mess .
] ]
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local crop_def = {
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description = " Premature Cocoa " ,
_doc_items_create_entry = true ,
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_doc_items_longdesc = " Cocoas are plants which grow on the side of jungle trees in 3 stages. " ,
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drawtype = " nodebox " ,
tiles = {
" [combine:32x32:12,2=mcl_cocoas_cocoa_stage_0.png " , " [combine:32x32:12,22=mcl_cocoas_cocoa_stage_0.png " ,
" mcl_cocoas_cocoa_stage_0.png " , " mcl_cocoas_cocoa_stage_0.png^[transformFX " ,
" [combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png " , " [combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png " ,
} ,
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paramtype = " light " ,
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sunlight_propagates = true ,
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paramtype2 = " facedir " ,
walkable = true ,
drop = " mcl_dye:brown " ,
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node_box = {
type = " fixed " ,
fixed = {
{ - 0.125 , - 0.0625 , 0.1875 , 0.125 , 0.25 , 0.4375 } , -- Pod
-- FIXME: This has a thickness of 0. Is this OK in Minetest?
{ 0 , 0.25 , 0.25 , 0 , 0.5 , 0.5 } , -- Stem
} ,
} ,
collision_box = {
type = " fixed " ,
fixed = {
{ - 0.125 , - 0.0625 , 0.1875 , 0.125 , 0.25 , 0.4375 } , -- Pod
} ,
} ,
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selection_box = {
type = " fixed " ,
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fixed = {
{ - 0.125 , - 0.0625 , 0.1875 , 0.125 , 0.5 , 0.5 } , -- Pod
} ,
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} ,
groups = {
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handy = 1 , axey = 1 , cocoa = 1 , not_in_creative_inventory = 1 , dig_by_water = 1 , destroy_by_lava_flow = 1 , dig_by_piston = 1
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} ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
_mcl_blast_resistance = 15 ,
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_mcl_hardness = 0.2 ,
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}
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-- 2nd stage
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minetest.register_node ( " mcl_cocoas:cocoa_1 " , table.copy ( crop_def ) )
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crop_def.description = " Medium Cocoa "
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crop_def._doc_items_create_entry = false
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crop_def.groups . cocoa = 2
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crop_def.tiles = {
" [combine:32x32:10,2=mcl_cocoas_cocoa_stage_1.png " , " [combine:32x32:10,18=mcl_cocoas_cocoa_stage_1.png " ,
" mcl_cocoas_cocoa_stage_1.png " , " mcl_cocoas_cocoa_stage_1.png^[transformFX " ,
" [combine:32x32:-8,0=mcl_cocoas_cocoa_stage_1.png " , " [combine:32x32:-8,0=mcl_cocoas_cocoa_stage_1.png " ,
}
crop_def.node_box = {
type = " fixed " ,
fixed = {
{ - 0.1875 , - 0.1875 , 0.0625 , 0.1875 , 0.25 , 0.4375 } , -- Pod
{ 0 , 0.25 , 0.25 , 0 , 0.5 , 0.5 } , -- Stem
} ,
}
crop_def.collision_box = {
type = " fixed " ,
fixed = {
{ - 0.1875 , - 0.1875 , 0.0625 , 0.1875 , 0.25 , 0.4375 } , -- Pod
} ,
}
crop_def.selection_box = {
type = " fixed " ,
fixed = {
{ - 0.1875 , - 0.1875 , 0.0625 , 0.1875 , 0.5 , 0.5 } ,
} ,
}
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minetest.register_node ( " mcl_cocoas:cocoa_2 " , table.copy ( crop_def ) )
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-- Final stage
crop_def.description = " Mature Cocoa "
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crop_def._doc_items_longdesc = " A mature cocoa is a plant which grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further. "
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crop_def._doc_items_create_entry = true
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crop_def.groups . cocoa = 3
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crop_def.tiles = {
-- The following 2 textures were derived from the original because the size of the top/bottom is slightly different :-(
-- TODO: Find a way to *only* use the base texture
" mcl_cocoas_cocoa_top_stage_2.png " , " mcl_cocoas_cocoa_top_stage_2.png^[transformFY " ,
" mcl_cocoas_cocoa_stage_2.png " , " mcl_cocoas_cocoa_stage_2.png^[transformFX " ,
" [combine:32x32:-6,0=mcl_cocoas_cocoa_stage_2.png " , " [combine:32x32:-6,0=mcl_cocoas_cocoa_stage_2.png " ,
}
crop_def.node_box = {
type = " fixed " ,
fixed = {
{ - 0.25 , - 0.3125 , - 0.0625 , 0.25 , 0.25 , 0.4375 } , -- Pod
{ 0 , 0.25 , 0.25 , 0 , 0.5 , 0.5 } , -- Stem
} ,
}
crop_def.collision_box = {
type = " fixed " ,
fixed = {
{ - 0.25 , - 0.3125 , - 0.0625 , 0.25 , 0.25 , 0.4375 } , -- Pod
} ,
}
crop_def.selection_box = {
type = " fixed " ,
fixed = {
{ - 0.25 , - 0.3125 , - 0.0625 , 0.25 , 0.5 , 0.5 } ,
} ,
}
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crop_def.drop = " mcl_dye:brown 3 "
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minetest.register_node ( " mcl_cocoas:cocoa_3 " , table.copy ( crop_def ) )
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-- Add random cocoa pods to jungle trees
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-- TODO: Do this more efficiently, with LuaVoxelManip
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minetest.register_on_generated ( function ( minp , maxp )
if maxp.y < 0 then
return
end
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local pos , treepos , dir
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local cocoa = minetest.find_nodes_in_area ( minp , maxp , " mcl_core:jungletree " )
for n = 1 , # cocoa do
pos = cocoa [ n ]
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treepos = table.copy ( pos )
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if minetest.find_node_near ( pos , 1 , { " mcl_core:jungleleaves " } ) then
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dir = math.random ( 1 , 40 )
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if dir == 1 then
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pos.z = pos.z + 1
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elseif dir == 2 then
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pos.z = pos.z - 1
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elseif dir == 3 then
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pos.x = pos.x + 1
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elseif dir == 4 then
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pos.x = pos.x - 1
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end
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local nn = minetest.get_node ( pos ) . name
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if dir < 5
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and nn == " air "
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and minetest.get_node_light ( pos ) > 12 then
minetest.swap_node ( pos , {
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name = " mcl_cocoas:cocoa_ " .. tostring ( math.random ( 1 , 3 ) ) ,
param2 = minetest.dir_to_facedir ( vector.subtract ( treepos , pos ) )
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} )
end
end
end
end )
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minetest.register_abm ( {
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label = " Cocoa growth " ,
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nodenames = { " mcl_cocoas:cocoa_1 " , " mcl_cocoas:cocoa_2 " } ,
-- Same as potatoes
-- TODO: Tweak/balance the growth speed
interval = 50 ,
chance = 20 ,
action = function ( pos , node )
mcl_cocoas.grow ( pos )
end
} )
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-- Add entry aliases for the Help
if minetest.get_modpath ( " doc " ) then
doc.add_entry_alias ( " nodes " , " mcl_cocoas:cocoa_1 " , " nodes " , " mcl_cocoas:cocoa_2 " )
end