Mineclonia/mods/ITEMS/mcl_farming/soil.lua

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minetest.register_node("mcl_farming:soil", {
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tiles = {"farming_soil.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
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description = "Farmland",
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drop = "mcl_core:dirt",
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drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
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-- 15/16 of the normal height
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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}
},
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groups = { crumbly=3, not_in_creative_inventory=1, soil=2, soil_sapling=1 },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
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})
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minetest.register_node("mcl_farming:soil_wet", {
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tiles = {"farming_soil_wet.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
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description = "Hydrated Farmland",
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drop = "mcl_core:dirt",
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drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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}
},
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groups = { crumbly=3, not_in_creative_inventory=1, soil=3, soil_sapling=1 },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
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})
minetest.register_abm({
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nodenames = {"mcl_farming:soil"},
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interval = 15,
chance = 3,
action = function(pos, node)
if minetest.find_node_near(pos, 4, {"mcl_core:water_source", "mcl_core:water_flowing"}) then
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node.name = "mcl_farming:soil_wet"
minetest.set_node(pos, node)
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end
end,
})