Mineclonia/mods/CORE/mcl_init/init.lua

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-- Some global variables (don't overwrite them!)
mcl_vars = {}
--- GUI / inventory menu colors
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
mcl_vars.gui_bg_img = ""
mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
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-- Mapgen variables
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local minecraft_height_limit = 256
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if mg_name ~= "flat" then
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mcl_vars.mg_overworld_min = -62
mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
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-- 1 flat bedrock layer with 4 rough layers above
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
mcl_vars.mg_bedrock_is_rough = true
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else
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
if not ground then
ground = 8
end
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mcl_vars.mg_overworld_min = ground - 1
mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
-- 1 perfectly flat bedrock layer
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
mcl_vars.mg_bedrock_is_rough = false
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end
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-- Set default stack sizes
minetest.nodedef_default.stack_max = 64
minetest.craftitemdef_default.stack_max = 64
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
math.randomseed(os.time())