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--[[ This mod registers 3 nodes:
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- One node for the horizontal - facing dropper ( mcl_droppers : dropper )
- One node for the upwards - facing droppers ( mcl_droppers : dropper_up )
- One node for the downwards - facing droppers ( mcl_droppers : dropper_down )
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3 node definitions are needed because of the way the textures are defined .
All node definitions share a lot of code , so this is the reason why there
are so many weird tables below .
] ]
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-- For after_place_node
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local setup_dropper = function ( pos )
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-- Set formspec and inventory
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local form = " size[9,8.75] " ..
" background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png] " ..
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mcl_vars.inventory_header ..
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" image[3,-0.2;5,0.75;mcl_droppers_fnt_dropper.png] " ..
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" list[current_player;main;0,4.5;9,3;9] " ..
" list[current_player;main;0,7.74;9,1;] " ..
" list[current_name;main;3,0.5;3,3;] " ..
" listring[current_name;main] " ..
" listring[current_player;main] "
local meta = minetest.get_meta ( pos )
meta : set_string ( " formspec " , form )
local inv = meta : get_inventory ( )
inv : set_size ( " main " , 9 )
end
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local orientate_dropper = function ( pos , placer )
-- Not placed by player
if not placer then return end
-- Pitch in degrees
local pitch = placer : get_look_vertical ( ) * ( 180 / math.pi )
if pitch > 55 then
minetest.swap_node ( pos , { name = " mcl_droppers:dropper_up " } )
elseif pitch < - 55 then
minetest.swap_node ( pos , { name = " mcl_droppers:dropper_down " } )
end
end
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local on_rotate
if minetest.get_modpath ( " screwdriver " ) then
on_rotate = screwdriver.rotate_simple
end
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-- Shared core definition table
local dropperdef = {
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is_ground_content = false ,
sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
after_dig_node = function ( pos , oldnode , oldmetadata , digger )
local meta = minetest.get_meta ( pos )
local meta2 = meta
meta : from_table ( oldmetadata )
local inv = meta : get_inventory ( )
for i = 1 , inv : get_size ( " main " ) do
local stack = inv : get_stack ( " main " , i )
if not stack : is_empty ( ) then
local p = { x = pos.x + math.random ( 0 , 10 ) / 10 - 0.5 , y = pos.y , z = pos.z + math.random ( 0 , 10 ) / 10 - 0.5 }
minetest.add_item ( p , stack )
end
end
meta : from_table ( meta2 : to_table ( ) )
end ,
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allow_metadata_inventory_move = function ( pos , from_list , from_index , to_list , to_index , count , player )
local name = player : get_player_name ( )
if minetest.is_protected ( pos , name ) then
minetest.record_protection_violation ( pos , name )
return 0
else
return count
end
end ,
allow_metadata_inventory_take = function ( pos , listname , index , stack , player )
local name = player : get_player_name ( )
if minetest.is_protected ( pos , name ) then
minetest.record_protection_violation ( pos , name )
return 0
else
return stack : get_count ( )
end
end ,
allow_metadata_inventory_put = function ( pos , listname , index , stack , player )
local name = player : get_player_name ( )
if minetest.is_protected ( pos , name ) then
minetest.record_protection_violation ( pos , name )
return 0
else
return stack : get_count ( )
end
end ,
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_mcl_blast_resistance = 17.5 ,
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_mcl_hardness = 3.5 ,
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mesecons = { effector = {
-- Drop random item when triggered
action_on = function ( pos , node )
local meta = minetest.get_meta ( pos )
local inv = meta : get_inventory ( )
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local droppos
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if node.name == " mcl_droppers:dropper " then
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droppos = vector.subtract ( pos , minetest.facedir_to_dir ( node.param2 ) )
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elseif node.name == " mcl_droppers:dropper_up " then
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droppos = { x = pos.x , y = pos.y + 1 , z = pos.z }
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elseif node.name == " mcl_droppers:dropper_down " then
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droppos = { x = pos.x , y = pos.y - 1 , z = pos.z }
end
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local dropnode = minetest.get_node ( droppos )
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-- Do not drop into solid nodes, unless they are containers
local dropnodedef = minetest.registered_nodes [ dropnode.name ]
if dropnodedef.walkable and not dropnodedef.groups . container then
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return
end
local stacks = { }
for i = 1 , inv : get_size ( " main " ) do
local stack = inv : get_stack ( " main " , i )
if not stack : is_empty ( ) then
table.insert ( stacks , { stack = stack , stackpos = i } )
end
end
if # stacks >= 1 then
local r = math.random ( 1 , # stacks )
local stack = stacks [ r ] . stack
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local dropitem = ItemStack ( stack )
dropitem : set_count ( 1 )
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local stack_id = stacks [ r ] . stackpos
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-- If it's a container, attempt to put it into the container
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local dropped = mcl_util.move_item_container ( pos , droppos , nil , stack_id )
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-- No container?
if not dropped and not dropnodedef.groups . container then
-- Drop item normally
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minetest.add_item ( droppos , dropitem )
stack : take_item ( )
inv : set_stack ( " main " , stack_id , stack )
end
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end
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end ,
rules = mesecon.rules . alldirs ,
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} } ,
on_rotate = on_rotate ,
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}
-- Horizontal dropper
local horizontal_def = table.copy ( dropperdef )
horizontal_def.description = " Dropper "
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horizontal_def._doc_items_longdesc = " A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it. "
horizontal_def._doc_items_usagehelp = " Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item. "
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horizontal_def.after_place_node = function ( pos , placer , itemstack , pointed_thing )
setup_dropper ( pos )
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orientate_dropper ( pos , placer )
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end
horizontal_def.tiles = {
" default_furnace_top.png " , " default_furnace_bottom.png " ,
" default_furnace_side.png " , " default_furnace_side.png " ,
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" default_furnace_side.png " , " mcl_droppers_dropper_front_horizontal.png "
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}
horizontal_def.paramtype2 = " facedir "
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horizontal_def.groups = { pickaxey = 1 , container = 2 , material_stone = 1 }
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minetest.register_node ( " mcl_droppers:dropper " , horizontal_def )
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-- Down dropper
local down_def = table.copy ( dropperdef )
down_def.description = " Downwards-Facing Dropper "
down_def.after_place_node = setup_dropper
down_def.tiles = {
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" default_furnace_top.png " , " mcl_droppers_dropper_front_vertical.png " ,
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" default_furnace_side.png " , " default_furnace_side.png " ,
" default_furnace_side.png " , " default_furnace_side.png "
}
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down_def.groups = { pickaxey = 1 , container = 2 , not_in_creative_inventory = 1 , material_stone = 1 }
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down_def._doc_items_create_entry = false
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down_def.drop = " mcl_droppers:dropper "
minetest.register_node ( " mcl_droppers:dropper_down " , down_def )
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-- Up dropper
-- The up dropper is almost identical to the down dropper, it only differs in textures
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local up_def = table.copy ( down_def )
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up_def.description = " Upwards-Facing Dropper "
up_def.tiles = {
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" mcl_droppers_dropper_front_vertical.png " , " default_furnace_bottom.png " ,
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" default_furnace_side.png " , " default_furnace_side.png " ,
" default_furnace_side.png " , " default_furnace_side.png "
}
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minetest.register_node ( " mcl_droppers:dropper_up " , up_def )
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-- Ladies and gentlemen, I present to you: the crafting recipe!
minetest.register_craft ( {
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output = ' mcl_droppers:dropper ' ,
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recipe = {
{ " mcl_core:cobble " , " mcl_core:cobble " , " mcl_core:cobble " , } ,
{ " mcl_core:cobble " , " " , " mcl_core:cobble " , } ,
{ " mcl_core:cobble " , " mesecons:redstone " , " mcl_core:cobble " , } ,
}
} )
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-- Add entry aliases for the Help
if minetest.get_modpath ( " doc " ) then
doc.add_entry_alias ( " nodes " , " mcl_droppers:dropper " , " nodes " , " mcl_droppers:dropper_down " )
doc.add_entry_alias ( " nodes " , " mcl_droppers:dropper " , " nodes " , " mcl_droppers:dropper_up " )
end