Mineclonia/mods/ENTITIES/mobs_mc/wither.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### WITHER
--###################
mobs:register_mob("mobs_mc:wither", {
type = "monster",
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spawn_class = "hostile",
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hp_max = 300,
hp_min = 300,
armor = 80,
-- This deviates from MC Wiki's size, which makes no sense
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
visual = "mesh",
mesh = "mobs_mc_wither.b3d",
textures = {
{"mobs_mc_wither.png"},
},
visual_size = {x=4, y=4},
makes_footstep_sound = true,
view_range = 16,
fear_height = 4,
walk_velocity = 2,
run_velocity = 4,
sounds = {
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
-- TODO: sounds
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distance = 60,
},
jump = true,
jump_height = 10,
fly = true,
dogshoot_switch = 1,
dogshoot_count_max =1,
attack_animals = true,
drops = {
{name = mobs_mc.items.nether_star,
chance = 1,
min = 1,
max = 1},
},
lava_damage = 0,
fire_damage = 0,
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attack_type = "dogshoot",
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explosion_strength = 8,
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dogshoot_stop = true,
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arrow = "mobs_mc:wither_skull",
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reach = 5,
shoot_interval = 0.5,
shoot_offset = -1,
animation = {
walk_speed = 12, run_speed = 12, stand_speed = 12,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
})
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_arrow("mobs_mc:wither_skull", {
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visual = "sprite",
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visual_size = {x = 0.75, y = 0.75},
-- TODO: 3D projectile, replace tetxture
textures = {"mobs_mc_TEMP_wither_projectile.png"},
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velocity = 6,
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-- direct hit
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hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
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mobs:boom(self, self.object:get_pos(), 1)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
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mobs:boom(self, self.object:get_pos(), 1)
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end,
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-- node hit, explode
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hit_node = function(self, pos, node)
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mobs:boom(self, pos, 1)
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end
})
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-- TODO: Add blue wither skull
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--Spawn egg
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mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0, true)
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