2021-08-23 16:06:32 +00:00
|
|
|
|
#!/bin/sh
|
|
|
|
|
set -eu
|
|
|
|
|
|
|
|
|
|
SVG_FILE=${2%.png}.svg
|
|
|
|
|
|
|
|
|
|
# How crisp a Minetest menu icon appears is influenced by image height
|
|
|
|
|
# and width. Low resolutions lead to blurry edges, as Minetest scales
|
|
|
|
|
# menu icons up. High resolutions lead to jagged edges, as Minetest
|
|
|
|
|
# scales menu icons down. Height & width of 72 pixes seem to work.
|
2021-08-27 01:07:34 +00:00
|
|
|
|
#
|
|
|
|
|
# Though usually one would export directly to "${3}", Inkscape 1.0 had
|
|
|
|
|
# its command line options changed by people who apparently think that
|
|
|
|
|
# backwards compatibility is some kind of swear word: Whereas earlier
|
|
|
|
|
# Inkscape versions would export to a file called foo.png.tmp, newer
|
|
|
|
|
# behaviour is to ignore the user's wishes & write to foo.png.png –
|
|
|
|
|
# unless one asks it to write to a filename with a .png extension,
|
|
|
|
|
# Inkscape 1.0 changes the filename extension to .png each time.
|
|
|
|
|
#
|
|
|
|
|
# As we do not know the extension of "${3}", we have to use the
|
|
|
|
|
# extension, then rename the resulting file to the proper name;
|
|
|
|
|
# only that way the export works with Inkscape 1.0 & earlier …
|
2021-08-23 16:06:32 +00:00
|
|
|
|
>&2 inkscape \
|
|
|
|
|
--file="${SVG_FILE}" \
|
2021-08-27 01:07:34 +00:00
|
|
|
|
--export-png="${3}".png \
|
2021-08-23 16:06:32 +00:00
|
|
|
|
--export-area-page \
|
|
|
|
|
--export-height 72 \
|
|
|
|
|
--export-width 72 \
|
2021-08-27 01:07:34 +00:00
|
|
|
|
|
|
|
|
|
mv "${3}".png "${3}"
|