Mineclonia/mods/ITEMS/mcl_potions/potions.lua

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local S = minetest.get_translator("mcl_potions")
local brewhelp = S("Try different combinations to create potions.")
local potion_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
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return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
end
local how_to_drink = S("Use the “Place” key to drink it.")
local function time_string(dur)
if not dur then return nil end
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
end
local function perc_string(num)
local rem = math.floor((num-1.0)*100 + 0.1) % 5
local out = math.floor((num-1.0)*100 + 0.1) - rem
if (num - 1.0) < 0 then
return out.."%"
else
return "+"..out.."%"
end
end
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗░
-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
--
-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
local function register_potion(def)
local dur = mcl_potions.DURATION
if def.is_inv then
dur = dur * mcl_potions.INV_FACTOR
end
if def.name == "poison" or def.name == "regeneration" then
dur = 45
end
local on_use = function (itemstack, user, pointed_thing)
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if not def.on_use then return end
def.on_use(user, def.effect, dur)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, def.color)
return itemstack
end
local function get_tt(tt, effect, dur)
local _tt
if effect and def.is_dur then
_tt = perc_string(effect).." | "..time_string(dur)
if def.name == "poison" or def.name == "regeneration" then
_tt = "1/2 Heart/"..effect.."sec | "..time_string(dur)
end
elseif def.name == "healing" or def.name == "harming" then
_tt = (effect / 2).." Hearts"
else
_tt = tt or time_string(dur) or S("No effect")
end
return _tt
end
local function get_splash_fun(effect, sp_dur)
if def.is_dur then
return function(player, redx) def.on_use(player, effect, sp_dur*redx) end
elseif def.effect then
return function(player, redx) def.on_use(player, effect*redx, sp_dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local function get_lingering_fun(effect, ling_dur)
if def.is_dur then
return function(player) def.on_use(player, effect, ling_dur) end
elseif def.effect then
return function(player) def.on_use(player, effect*0.5, ling_dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local function get_arrow_fun(effect, dur)
if def.is_dur then
return function(player) def.on_use(player, effect, dur) end
elseif def.effect then
return function(player) def.on_use(player, effect, dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
minetest.register_craftitem("mcl_potions:"..def.name, {
description = S(def.description),
_tt_help = get_tt(def._tt, def.effect, dur),
_doc_items_longdesc = def._longdesc,
_doc_items_usagehelp = how_to_drink,
stack_max = 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash and Lingering
local splash_dur = dur * mcl_potions.SPLASH_FACTOR
local ling_dur = dur * mcl_potions.LINGERING_FACTOR
local splash_def = {
tt = get_tt(def._tt, def.effect, splash_dur),
potion_fun = get_splash_fun(def.effect, splash_dur),
}
local ling_def
if def.name == "healing" or def.name == "harming" then
ling_def = {
tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
}
else
ling_def = {
tt = get_tt(def._tt, def.effect, ling_dur),
potion_fun = get_lingering_fun(def.effect, ling_dur),
}
end
local arrow_def = {
tt = get_tt(def._tt, def.effect, dur/8.),
potion_fun = get_arrow_fun(def.effect, dur/8.),
}
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if def.color and def.name ~= "dragon_breath" then -- dont' splash dragon's breath...
mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def)
mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def)
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mcl_potions.register_arrow(def.name, S("Arrow of "..def.description), def.color, arrow_def)
end
if def.is_II then
local desc_mod = " II"
local effect_II
if def.name == "healing" or def.name == "harming" then
effect_II = def.effect*mcl_potions.II_FACTOR
elseif def.name == "poison" or def.name == "regeneration" then
effect_II = 1.2
else
effect_II = def.effect^mcl_potions.II_FACTOR
end
local dur_2 = dur / mcl_potions.II_FACTOR
if def.name == "poison" then dur_2 = dur_2 - 1 end
if def.name == "slowness" then
dur_2 = 20
effect_II = 0.40
desc_mod = " IV"
end
local on_use = function (itemstack, user, pointed_thing)
def.on_use(user, effect_II, dur_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, def.color)
return itemstack
end
minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
description = S(def.description..desc_mod),
_tt_help = get_tt(def._tt_2, effect_II, dur_2),
_doc_items_longdesc = def._longdesc,
_doc_items_usagehelp = how_to_drink,
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stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash and Lingering
local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
local splash_def_2
if def.name == "healing" then
splash_def_2 = {
tt = get_tt(def._tt_2, 7, splash_dur_2),
potion_fun = get_splash_fun(7, splash_dur_2),
}
else
splash_def_2 = {
tt = get_tt(def._tt_2, effect_II, splash_dur_2),
potion_fun = get_splash_fun(effect_II, splash_dur_2),
}
end
local ling_def_2
if def.name == "healing" or def.name == "harming" then
ling_def_2 = {
tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
}
else
ling_def_2 = {
tt = get_tt(def._tt_2, effect_II, ling_dur_2),
potion_fun = get_lingering_fun(effect_II, ling_dur_2),
}
end
local arrow_def_2 = {
tt = get_tt(def._tt_2, effect_II, dur_2/8.),
potion_fun = get_arrow_fun(effect_II, dur_2/8.),
}
if def.color then
mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2)
mcl_potions.register_lingering(def.name.."_2", S("Lingering "..def.description..desc_mod), def.color, ling_def_2)
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mcl_potions.register_arrow(def.name.."_2", S("Arrow of "..def.description..desc_mod), def.color, arrow_def_2)
end
end
if def.is_plus then
local dur_pl = dur * mcl_potions.PLUS_FACTOR
if def.name == "poison" or def.name == "regeneration" then
dur_pl = 90
end
local on_use = function (itemstack, user, pointed_thing)
def.on_use(user, def.effect, dur_pl)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, def.color)
return itemstack
end
minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
description = S(def.description.." +"),
_tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
_doc_items_longdesc = def._longdesc,
_doc_items_usagehelp = how_to_drink,
stack_max = 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash
local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR
local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR
local splash_def_pl = {
tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
potion_fun = get_splash_fun(def.effect, splash_dur_pl),
}
local ling_def_pl = {
tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
}
local arrow_def_pl = {
tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
}
if def.color then
mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl)
mcl_potions.register_lingering(def.name.."_plus", S("Lingering "..def.description.." +"), def.color, ling_def_pl)
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mcl_potions.register_arrow(def.name.."_plus", S("Arrow of"..def.description.." +"), def.color, arrow_def_pl)
end
end
end
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
--
-- ██████╗░███████╗███████╗██╗███╗░░██╗██╗████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔════╝██╔════╝██║████╗░██║██║╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██║░░██║█████╗░░█████╗░░██║██╔██╗██║██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██║░░██║██╔══╝░░██╔══╝░░██║██║╚████║██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██████╔╝███████╗██║░░░░░██║██║░╚███║██║░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
local awkward_def = {
name = "awkward",
description = "Awkward Potion",
_tt = S("No effect"),
_longdesc = S("Has an awkward taste and is used for brewing potions."),
color = "#0000FF",
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groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0},
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
}
local mundane_def = {
name = "mundane",
description = "Mundane Potion",
_tt = S("No effect"),
longdesc = S("Has a terrible taste and is not useful for brewing potions."),
color = "#0000FF",
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
}
local thick_def = {
name = "thick",
description = "Thick Potion",
_tt = S("No effect"),
_longdesc = S("Has a bitter taste and is not useful for brewing potions."),
color = "#0000FF",
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
}
local dragon_breath_def = {
name = "dragon_breath",
description = "Dragon's Breath",
_tt = S("No effect"),
_longdesc = S("Combine with Splash potions to create a Lingering effect"),
color = "#BF4567",
groups = { brewitem = 1, not_in_creative_inventory = 0 },
on_use = nil,
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stack_max = 64,
}
local healing_def = {
name = "healing",
description = "Healing Potion",
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_tt = S("+2 Hearts"),
_tt_2 = S("+4 Hearts"),
_longdesc = S("Drink to heal yourself"),
color = "#CC0000",
effect = 4,
on_use = mcl_potions.healing_func,
is_II = true,
}
local harming_def = {
name = "harming",
description = "Harming Potion",
_tt = S("-3 Hearts"),
_tt_II = S("-6 Hearts"),
_longdesc = S("Drink to heal yourself"),
color = "#660099",
effect = -6,
on_use = mcl_potions.healing_func,
is_II = true,
is_inv = true,
}
local night_vision_def = {
name = "night_vision",
description = "Night Vision Potion",
_tt = nil,
_longdesc = S("Drink to see in the dark."),
color = "#1010AA",
effect = nil,
is_dur = true,
on_use = mcl_potions.night_vision_func,
is_plus = true,
}
local swiftness_def = {
name = "swiftness",
description = "Swiftness Potion",
_tt = nil,
_longdesc = S("Drink to increase your speed."),
color = "#009999",
effect = 1.2,
is_dur = true,
on_use = mcl_potions.swiftness_func,
is_II = true,
is_plus = true,
}
local slowness_def = {
name = "slowness",
description = "Slowness Potion",
_tt = nil,
_longdesc = S("Drink to become sluggish"),
color = "#000080",
effect = 0.85,
is_dur = true,
on_use = mcl_potions.swiftness_func,
is_II = true,
is_plus = true,
is_inv = true,
}
local leaping_def = {
name = "leaping",
description = "Leaping Potion",
_tt = nil,
_longdesc = S("Drink to leap tall buildings in a single bound!"),
color = "#00CC33",
effect = 1.15,
is_dur = true,
on_use = mcl_potions.leaping_func,
is_II = true,
is_plus = true,
}
local poison_def = {
name = "poison",
description = "Poison Potion",
_tt = nil,
_longdesc = S("Poison mobs or players with this dangerous potion."),
color = "#447755",
effect = 2.5,
is_dur = true,
on_use = mcl_potions.poison_func,
is_II = true,
is_plus = true,
is_inv = true,
}
local regeneration_def = {
name = "regeneration",
description = "Regeneration Potion",
_tt = nil,
_longdesc = S("Regenerate mobs or players with this healing potion over time."),
color = "#B52CC2",
effect = 2.5,
is_dur = true,
on_use = mcl_potions.regeneration_func,
is_II = true,
is_plus = true,
}
local invisibility_def = {
name = "invisibility",
description = "Invisibility Potion",
_tt = nil,
_longdesc = S("Drink and become invisibile to mobs and players."),
color = "#B0B0B0",
is_dur = true,
on_use = mcl_potions.invisiblility_func,
is_plus = true,
}
local water_breathing_def = {
name = "water_breathing",
description = "Water Breathing Potion",
_tt = nil,
_longdesc = S("Drink and breath underwater."),
color = "#0000AA",
is_dur = true,
on_use = mcl_potions.water_breathing_func,
is_plus = true,
}
local fire_resistance_def = {
name = "fire_resistance",
description = "Fire Resistance Potion",
_tt = nil,
_longdesc = S("Drink and resist fire damage."),
color = "#D0A040",
is_dur = true,
on_use = mcl_potions.fire_resistance_func,
is_plus = true,
}
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local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
healing_def, harming_def, night_vision_def, swiftness_def,
slowness_def, leaping_def, poison_def, regeneration_def,
invisibility_def, water_breathing_def, fire_resistance_def}
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for _, def in ipairs(defs) do
register_potion(def)
end
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-- minetest.register_craftitem("mcl_potions:weakness", {
-- description = S("Weakness Potion"),
-- _tt_help = S("-4 HP damage | 1:30"),
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#6600AA"),
-- inventory_image = potion_image("#6600AA"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#6600AA")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#6600AA")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:weakness_plus", {
-- description = S("Weakness Potion +"),
-- _tt_help = S("-4 HP damage | 4:00"),
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#7700BB"),
-- inventory_image = potion_image("#7700BB"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#7700BB")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#7700BB")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength", {
-- description = S("Strength Potion"),
-- _tt_help = S("+3 HP damage | 3:00"),
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444D4"),
-- inventory_image = potion_image("#D444D4"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444D4")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444D4")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength_2", {
-- description = S("Strength Potion II"),
-- _tt_help = S("+6 HP damage | 1:30"),
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444E4"),
-- inventory_image = potion_image("#D444E4"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444E4")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444E4")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength_plus", {
-- description = S("Strength Potion +"),
-- _tt_help = S("+3 HP damage | 8:00"),
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#D444F4"),
-- inventory_image = potion_image("#D444F4"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444F4")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#D444F4")
-- return itemstack
-- end
-- })