Mineclonia/mods/mcl_torches/init.lua

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--
-- 3d torch part
--
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mcl_torches = {}
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mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef)
local itemstring = minetest.get_current_modname()..":"..substring
local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
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if light == nil then light = 14 end
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if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
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if groups == nil then groups = {} end
groups.attached_node = 1
groups.torch = 1
groups.dig_by_water = 1
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local floordef = {
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description = description,
drawtype = "mesh",
mesh = mesh_floor,
inventory_image = icon,
wield_image = icon,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = light,
groups = groups,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
sounds = sounds,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local fakestack = itemstack
local retval
if wdir == 0 then
-- Prevent placement of ceiling torches
return itemstack
elseif wdir == 1 then
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retval = fakestack:set_name(itemstring)
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else
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retval = fakestack:set_name(itemstring_wall)
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end
if not retval then
return itemstack
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name(itemstring)
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return itemstack
end
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}
if moredef ~= nil then
for k,v in pairs(moredef) do
floordef[k] = v
end
end
minetest.register_node(itemstring, floordef)
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local groups_wall = table.copy(groups)
groups_wall.torch = 2
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local walldef = {
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drawtype = "mesh",
mesh = mesh_wall,
tiles = tiles,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = light,
groups = groups_wall,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
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wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
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},
sounds = sounds,
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}
if moredef ~= nil then
for k,v in pairs(moredef) do
walldef[k] = v
end
end
minetest.register_node(itemstring_wall, walldef)
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end
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mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
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14,
{dig_immediate=3, torch=1, dig_by_water=1, deco_block=1},
mcl_sounds.node_sound_wood_defaults())
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minetest.register_craft({
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output = "mcl_torches:torch 4",
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recipe = {
{ "group:coal" },
{ "mcl_core:stick" },
}
})
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