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Mineclonia/mods/ENTITIES/mobs_mc/villager_evoker.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### EVOKER
--###################
local pr = PseudoRandom(os.time()*666)
mobs:register_mob("mobs_mc:evoker", {
type = "monster",
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spawn_class = "hostile",
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physical = true,
pathfinding = 1,
hp_min = 24,
hp_max = 24,
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xp_min = 10,
xp_max = 10,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
textures = { {
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"mobs_mc_evoker.png",
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"blank.png", --no hat
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-- TODO: Attack glow
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} },
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visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 6,
walk_velocity = 0.2,
run_velocity = 1.4,
group_attack = true,
attack_type = "dogfight",
-- Summon vexes
custom_attack = function(self, to_attack)
local r = pr:next(2,4)
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local basepos = self.object:get_pos()
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basepos.y = basepos.y + 1
for i=1, r do
local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
local vex = minetest.add_entity(spawnpos, "mobs_mc:vex")
local ent = vex:get_luaentity()
-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
ent._summoned = true
ent._lifetimer = pr:next(33, 108)
end
end,
shoot_interval = 15,
passive = false,
drops = {
{name = mobs_mc.items.emerald,
chance = 1,
min = 0,
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max = 1,
looting = "common",},
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{name = mobs_mc.items.totem,
chance = 1,
min = 1,
max = 1,},
},
-- TODO: sounds
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animation = {
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stand_speed = 25,
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stand_start = 40,
stand_end = 59,
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walk_speed = 25,
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walk_start = 0,
walk_end = 40,
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run_speed = 25,
shoot_start = 120, --magic arm swinging
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shoot_end = 140,
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die_speed = 15,
die_start = 190,
die_end = 200,
die_loop = false,
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},
view_range = 16,
fear_height = 4,
})
-- spawn eggs
mobs:register_egg("mobs_mc:evoker", S("Evoker"), "mobs_mc_spawn_icon_evoker.png", 0)