local player_running_physics = {}
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
--local pos = player:getpos()
--print(dump(player:get_player_control().up))
if player:get_player_control().up == true and player_running_physics[player:get_player_name()] == nil then
minetest.after(0.05, function()
if player:get_player_control().up == false then
if player:get_player_control().up == true then
player:set_physics_override(1.5, 1, 1)
player_running_physics[player:get_player_name()] = true
--print("test1")
end
end)
elseif player:get_player_control().up == false and player_running_physics[player:get_player_name()] == true then
--minetest.after(0.2, function()
player_running_physics[player:get_player_name()] = nil
player:set_physics_override(1, 1, 1)
--print("test2")
--end)