Mineclonia/mods/ITEMS/mcl_anvils/init.lua

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local anvildef = {
groups = {cracky=1, falling_node=1, deco_block=1, anvil=1},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-6/16, -8/16, -5/16, 6/16, -6/16, 5/16},
{-5/16, -6/16, -3/16, 5/16, 0, 3/16},
{-7/16, -2/16, -4/16, 7/16, 4/16, 4/16}
}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
}
local anvildef0 = table.copy(anvildef)
anvildef0.description = "Anvil"
local anvildef1 = table.copy(anvildef)
anvildef1.description = "Slightly Damaged Anvil"
anvildef1.groups.not_in_creative_inventory = 1
anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png"}
local anvildef2 = table.copy(anvildef)
anvildef2.description = "Very Damaged Anvil"
anvildef2.groups.not_in_creative_inventory = 1
anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png"}
minetest.register_node("mcl_anvils:anvil", anvildef0)
minetest.register_node("mcl_anvils:anvil_damage_1", anvildef1)
minetest.register_node("mcl_anvils:anvil_damage_2", anvildef2)
minetest.register_craft({
output = "mcl_anvils:anvil",
recipe = {
{ "mcl_core:ironblock", "mcl_core:ironblock", "mcl_core:ironblock" },
{ "", "mcl_core:iron_ingot", "" },
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
}
})
dofile(minetest.get_modpath(minetest.get_current_modname()).."/falling_anvil.lua")