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Mineclonia/mods/ITEMS/screwdriver/API.md

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Screwdriver API
---------------
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
NOTE: This API is compatible with Minetest Game 5.1.0, but has some extensions.
To use it, add the `on_rotate` function to the node definition.
`on_rotate(pos, node, user, mode, new_param2)`
* `pos`: Position of the node that the screwdriver is being used on
* `node`: that node
* `user`: The player who used the screwdriver
* `mode`: `screwdriver.ROTATE_FACE` or `screwdriver.ROTATE_AXIS`
* `new_param2` the new value of `param2` that would have been set if `on_rotate` wasn't there
* return value: false to disallow rotation, nil to keep default behaviour, true to allow
it but to indicate that changed have already been made (so the screwdriver will wear out)
* use `on_rotate = false` to always disallow rotation
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
* use `on_rotate = screwdriver.rotate_3way` (MineClone 2 extension) for pillar-like nodes that should only have 3 possible orientations)
2020-08-19 14:27:56 +00:00
`after_rotate(pos)` (MineClone 2 extension)
Called after the rotation has been completed
* `pos`: Position of the node that the screwdriver was used on