2017-01-16 10:36:30 +00:00
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--[[
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PlayerPlus by TenPlus1
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]]
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playerplus = {}
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-- get node but use fallback for nil or unknown
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local function node_ok(pos, fallback)
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fallback = fallback or "air"
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return fallback
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end
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if minetest.registered_nodes[node.name] then
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return node.name
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end
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return fallback
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end
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local armor_mod = minetest.get_modpath("3d_armor")
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local def = {}
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local time = 0
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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-- every 0.5 seconds
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if time < 0.5 then
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return
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end
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-- reset time for next check
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-- FIXME: Make sure a regular check interval applies
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time = 0
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-- check players
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for _,player in pairs(minetest.get_connected_players()) do
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-- who am I?
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local name = player:get_player_name()
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-- where am I?
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local pos = player:getpos()
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-- what is around me?
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pos.y = pos.y - 0.1 -- standing on
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playerplus[name].nod_stand = node_ok(pos)
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2017-02-20 16:06:19 +00:00
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playerplus[name].nod_stand_below = node_ok({x=pos.x, y=pos.y-1, z=pos.z})
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2017-01-16 10:36:30 +00:00
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pos.y = pos.y + 1.5 -- head level
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playerplus[name].nod_head = node_ok(pos)
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pos.y = pos.y - 1.2 -- feet level
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playerplus[name].nod_feet = node_ok(pos)
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pos.y = pos.y - 0.2 -- reset pos
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-- set defaults
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def.speed = 1
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def.jump = 1
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def.gravity = 1
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-- is 3d_armor mod active? if so make armor physics default
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if armor_mod and armor and armor.def then
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-- get player physics from armor
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def.speed = armor.def[name].speed or 1
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def.jump = armor.def[name].jump or 1
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def.gravity = armor.def[name].gravity or 1
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end
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-- standing on soul sand? if so walk slower
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2017-02-09 00:56:55 +00:00
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if playerplus[name].nod_stand == "mcl_nether:soul_sand" then
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2017-02-20 16:06:19 +00:00
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-- TODO: Tweak walk speed
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2017-02-09 00:56:55 +00:00
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-- TODO: Also slow down mobs
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2017-02-20 16:10:51 +00:00
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-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
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2017-02-20 16:06:19 +00:00
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local below = playerplus[name].nod_stand_below
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if below == "mcl_core:ice" or below == "mcl_core:packed_ice" or below == "mcl_core:slimeblock" then
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def.speed = def.speed - 0.9
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else
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def.speed = def.speed - 0.6
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end
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2017-02-09 00:56:55 +00:00
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end
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2017-01-16 10:36:30 +00:00
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-- set player physics
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-- TODO: Resolve conflict
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player:set_physics_override(def.speed, def.jump, def.gravity)
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-- Is player suffocating inside node? (Only for solid full cube type nodes without damage
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-- and without group disable_suffocation=1.)
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local ndef = minetest.registered_nodes[playerplus[name].nod_head]
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if (ndef.walkable == nil or ndef.walkable == true)
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and (ndef.drowning == nil or ndef.drowning == 0)
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and (ndef.damage_per_second == nil or ndef.damage_per_second <= 0)
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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and (ndef.node_box == nil or ndef.node_box.type == "regular")
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and (ndef.groups.disable_suffocation ~= 1)
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-- Check privilege, too
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and (not minetest.check_player_privs(name, {noclip = true})) then
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp() - 1)
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end
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end
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-- am I near a cactus?
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2017-01-31 22:32:56 +00:00
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local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
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2017-01-16 10:36:30 +00:00
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if near then
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-- am I touching the cactus? if so it hurts
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for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp() - 1)
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end
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end
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end
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2017-02-20 05:56:17 +00:00
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-- Apply black sky in the Void and deal Void damage
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2017-02-20 06:10:03 +00:00
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if pos.y < mcl_vars.bedrock_overworld_max then
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2017-02-20 05:56:17 +00:00
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-- Player reached the void, set black sky box
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player:set_sky("#000000", "plain")
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2017-02-21 12:48:20 +00:00
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-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
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-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
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-- There should be a real skybox API.
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2017-02-20 05:56:17 +00:00
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end
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2017-02-21 15:38:28 +00:00
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local void, void_deadly = mcl_util.is_in_void(pos)
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if void_deadly then
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2017-02-20 05:56:17 +00:00
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-- Player is deep into the void, deal void damage
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp() - 4)
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end
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end
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2017-02-24 05:24:16 +00:00
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-- Show positions of barriers when player is wielding a barrier
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if player:get_wielded_item():get_name() == "mcl_core:barrier" then
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local pos = vector.round(player:getpos())
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local r = 8
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
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local area = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax,
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}
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local data = vm:get_data()
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for x=pos.x-r, pos.x+r do
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for y=pos.y-r, pos.y+r do
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for z=pos.z-r, pos.z+r do
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local vi = area:indexp(pos)
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local node = minetest.get_name_from_content_id(data[vi])
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if minetest.get_node({x=x,y=y,z=z}).name == "mcl_core:barrier" then
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minetest.add_particle({
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pos = {x=x, y=y, z=z},
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expirationtime = 1,
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size = 8,
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texture = "default_barrier.png",
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playername = player:get_player_name()
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})
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end
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end
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end
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end
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end
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2017-01-16 10:36:30 +00:00
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end
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end)
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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playerplus[name] = {}
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playerplus[name].nod_head = ""
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playerplus[name].nod_feet = ""
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playerplus[name].nod_stand = ""
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end)
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-- clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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playerplus[ player:get_player_name() ] = nil
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end)
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