--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes

local S = minetest.get_translator("mobs_mc")

--###################
--################### VINDICATOR
--###################


mobs:register_mob("mobs_mc:vindicator", {
	type = "monster",
	spawn_class = "hostile",
	physical = false,
	pathfinding = 1,
	hp_min = 24,
	hp_max = 24,
	xp_min = 6,
	xp_max = 6,
	collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
	visual = "mesh",
	mesh = "mobs_mc_vindicator.b3d",
    textures = {
        {
            "mobs_mc_vindicator.png",
            "blank.png", --no hat
            "default_tool_steelaxe.png",
            -- TODO: Glow when attacking (mobs_mc_vindicator.png)
        },
    },
	visual_size = {x=3, y=3},
	makes_footstep_sound = true,
	damage = 13,
	reach = 2,
	walk_velocity = 1.2,
	run_velocity = 2.4,
	attack_type = "dogfight",
	drops = {
		{name = mobs_mc.items.emerald,
		chance = 1,
		min = 0,
		max = 1,
		looting = "common",},
		{name = mobs_mc.items.iron_axe,
		chance = 100 / 8.5,
		min = 1,
		max = 1,
		looting = "rare",},
	},
	-- TODO: sounds
	animation = {
		stand_speed = 25,
		stand_start = 40,
		stand_end = 59,
		walk_speed = 25,
		walk_start = 0,
		walk_end = 40,
		run_speed = 25,
		punch_speed = 25,
		punch_start = 90,
		punch_end = 110,
		die_speed = 15,
		die_start = 170,
		die_end = 180,
		die_loop = false,
	},
	view_range = 16,
	fear_height = 4,
})

-- spawn eggs
mobs:register_egg("mobs_mc:vindicator", S("Vindicator"), "mobs_mc_spawn_icon_vindicator.png", 0)
