mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-14 15:35:06 +00:00
263 lines
7.8 KiB
C++
263 lines
7.8 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/***************************************************************************
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Studio Stuff
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The Studio
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STDIO ---> GOB
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***************************************************************************/
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#ifndef STUDIO_H
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#define STUDIO_H
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#include "soc.h"
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#include "kidgsdef.h"
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#include "stdiodef.h"
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#include "buildgob.h"
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#include "sharedef.h"
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#include "stdiocrs.h"
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#include "tgob.h"
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#include "stdioscb.h"
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#include "ape.h"
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#include "browser.h"
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#include "popup.h"
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#include "esl.h"
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#include "scnsort.h"
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#include "tatr.h"
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#include "utest.h"
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#include "version.h"
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#include "portf.h"
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#include "splot.h"
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#include "helpbook.h"
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#include "helptops.h"
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typedef class SMCC *PSMCC;
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const long kcmhlStudio = 0x10000; // nice medium level for the Studio
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extern APP vapp;
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//
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// Studio class
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//
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#define STDIO_PAR GOB
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#define kclsSTDIO 'stio'
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class STDIO : public STDIO_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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CMD_MAP_DEC(STDIO)
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protected:
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PCRM _pcrm;
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PGST _pgstMisc;
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PMVIE _pmvie;
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PSMCC _psmcc;
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PGL _pglpbrcn;
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long _aridSelected;
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PBRWR _pbrwrActr;
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PBRWR _pbrwrProp;
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PGL _pglcmg; //Cno map tmpl->gokd for rollcall
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PGL _pglclr; // Color table for common palette
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bool _fDisplayCast; // Display movie's cast
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CMD _cmd;
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long _dtimToolTipDelay;
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bool _fStopUISound;
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PTGOB _ptgobTitle;
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bool _fStartedSoonerLater;
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STDIO(PGCB pgcb) : GOB(pgcb) {};
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bool _FOpenStudio(bool fPaletteFade);
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void _SetToolStates(void);
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bool _FBuildMenuCidCtg(long cid, CTG ctg, PGL pgl,
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ulong grfHotKey, ulong grfNum, bool fNew);
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PBRCN _PbrcnFromBrwdid(long brwdid);
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#ifdef BUG1959
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bool _FLoadMovie(PFNI pfni, CNO cno, bool *pfClosedOld);
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#endif // BUG1959
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public:
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//
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// Create and destroy functions
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//
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static PSTDIO PstdioNew(long hid, PCRM pcrmStudio, PFNI pfniUserDoc = pvNil,
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bool fFailIfDocOpenFailed = fTrue);
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void ReleaseBrcn(void);
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~STDIO(void);
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//
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// Command functions for getting from scripts to here.
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//
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bool FCmdXYAxis(PCMD pcmd);
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bool FCmdXZAxis(PCMD pcmd);
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bool FCmdRecordPath(PCMD pcmd);
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bool FCmdRerecordPath(PCMD pcmd);
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bool FCmdSetTool(PCMD pcmd);
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bool FCmdPlay(PCMD pcmd);
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bool FCmdNewScene(PCMD pcmd);
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bool FCmdRespectGround(PCMD pcmd);
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bool FCmdPause(PCMD pcmd);
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bool FCmdOpen(PCMD pcmb);
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bool FCmdBrowserReady(PCMD pcmd);
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bool FCmdScroll(PCMD pcmd);
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bool FCmdSooner(PCMD pcmd);
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bool FCmdLater(PCMD pcmd);
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bool FCmdNewSpletter(PCMD pcmd);
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bool FCmdCreatePopup(PCMD pcmd);
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bool FCmdTextSetColor(PCMD pcmd);
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bool FCmdTextSetBkgdColor(PCMD pcmd);
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bool FCmdTextSetFont(PCMD pcmd);
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bool FCmdTextSetStyle(PCMD pcmd);
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bool FCmdTextSetSize(PCMD pcmd);
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bool FCmdOpenSoundRecord(PCMD pcmd);
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bool FBuildActorMenu(void);
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bool FCmdToggleXY(PCMD pcmd);
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bool FCmdHelpBook(PCMD pcmd);
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bool FCmdMovieGoto(PCMD pcmd);
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bool FCmdLoadProjectMovie(PCMD pcmd);
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bool FCmdSoundsEnabled(PCMD pcmd);
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bool FCmdCreateTbox(PCMD pcmd);
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bool FCmdActorEaselOpen(PCMD pcmd);
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bool FCmdListenerEaselOpen(PCMD pcmd);
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#ifdef DEBUG
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bool FCmdWriteBmps(PCMD pcmd);
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#endif // DEBUG
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//
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// Call back functions
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//
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void PlayStopped(void);
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void ChangeTool(long tool);
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void SceneNuked(void);
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void SceneUnnuked(void);
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void ActorNuked(void);
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void EnableActorTools(void);
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void EnableTboxTools(void);
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void TboxSelected(void);
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void SetUndo(long undo);
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void SetCurs(long tool);
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void ActorEasel(bool *pfActrChanged);
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void SceneChange(void);
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void PauseType(WIT wit);
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void Recording(bool fRecording, bool fRecord);
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void StartSoonerLater(void);
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void EndSoonerLater(void);
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void NewActor(void);
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void StartActionBrowser(void);
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void StartListenerEasel(void);
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void PlayUISound(long tool, long grfcust);
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void StopUISound(void);
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void UpdateTitle(PSTN pstnTitle);
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bool FEdit3DText(PSTN pstn, long *ptdts);
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void SetAridSelected(long arid) { _aridSelected = arid; }
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long AridSelected(void) { return _aridSelected; }
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PBRWR PbrwrActr(void) { return _pbrwrActr; }
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PBRWR PbrwrProp(void) { return _pbrwrProp; }
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bool FAddCmg(CNO cnoTmpl, CNO cnoGokd);
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CNO CnoGokdFromCnoTmpl(CNO cnoTmpl);
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void SetDisplayCast(bool fDisplayCast) { _fDisplayCast = fDisplayCast; }
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bool FShutdown(bool fClearCache = fTrue);
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// Stop and restart the action button's animation
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static void PauseActionButton(void);
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static void ResumeActionButton(void);
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// Misc Studio strings
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void GetStnMisc(long ids, PSTN pstn);
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//
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// Movie changing
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//
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bool FLoadMovie(PFNI pfni = pvNil, CNO cno=cnoNil);
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bool FSetMovie(PMVIE pmvie);
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PMVIE Pmvie() {return _pmvie; };
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bool FGetFniMovieOpen(PFNI pfni)
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{
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return FPortDisplayWithIds(pfni, fTrue, idsPortfMovieFilterLabel, idsPortfMovieFilterExt,
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idsPortfOpenMovieTitle, pvNil, pvNil, pvNil, fpfPortPrevMovie, kwavPortOpenMovie);
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}
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PSMCC Psmcc(void) { return _psmcc; }
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};
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#define SMCC_PAR MCC
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#define kclsSMCC 'SMCC'
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class SMCC : public SMCC_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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private:
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PSSCB _psscb;
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PSTDIO _pstdio;
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long _dypTextTbox;
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public:
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~SMCC(void) { ReleasePpo(&_psscb); }
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SMCC(long dxp, long dyp, long cbCache, PSSCB psscb, PSTDIO pstdio);
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virtual long Dxp(void) { return _dxp; }
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virtual long Dyp(void) { return _dyp; }
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virtual long CbCache(void) { return _cbCache; }
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virtual PSSCB Psscb(void) { return _psscb; }
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virtual void SetCurs(long tool) { _pstdio->SetCurs(tool); }
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virtual void ActorSelected(long arid)
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{ _pstdio->SetAridSelected(arid); UpdateRollCall(); }
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virtual void UpdateAction(void) { } // Update selected action
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virtual void UpdateRollCall(void);
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virtual void UpdateScrollbars(void) { if (pvNil != _psscb) _psscb->Update(); }
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virtual void SetSscb(PSSCB psscb)
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{
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AssertNilOrPo(psscb, 0);
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ReleasePpo(&_psscb);
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_psscb = psscb;
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if (pvNil != _psscb)
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_psscb->AddRef();
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}
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virtual void PlayStopped(void) { _pstdio->PlayStopped(); }
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virtual void ChangeTool(long tool) { _pstdio->ChangeTool(tool); }
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virtual void SceneNuked(void) { _pstdio->SceneNuked(); }
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virtual void SceneUnnuked(void) { _pstdio->SceneUnnuked(); }
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virtual void ActorNuked(void) { _pstdio->ActorNuked(); }
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virtual void EnableActorTools(void) { _pstdio->EnableActorTools(); }
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virtual void EnableTboxTools(void) { _pstdio->EnableTboxTools(); }
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virtual void TboxSelected(void) { _pstdio->TboxSelected(); }
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virtual void ActorEasel(bool *pfActrChanged) { _pstdio->ActorEasel(pfActrChanged); }
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virtual void SetUndo(long undo) { _pstdio->SetUndo(undo); }
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virtual void SceneChange(void) { _pstdio->SceneChange(); }
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virtual void PauseType(WIT wit) { _pstdio->PauseType(wit); }
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virtual void Recording(bool fRecording, bool fRecord) { _pstdio->Recording(fRecording, fRecord); }
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virtual void StartSoonerLater(void) { _pstdio->StartSoonerLater(); }
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virtual void EndSoonerLater(void) { _pstdio->EndSoonerLater(); }
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virtual void NewActor(void) { _pstdio->NewActor(); }
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virtual void StartActionBrowser(void) { _pstdio->StartActionBrowser(); }
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virtual void StartListenerEasel(void) { _pstdio->StartListenerEasel(); }
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virtual bool GetFniSave(FNI *pfni, long lFilterLabel, long lFilterExt, long lTitle, LPTSTR lpstrDefExt, PSTN pstnDefFileName)
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{ return(FPortDisplayWithIds(pfni, fFalse, lFilterLabel, lFilterExt, lTitle, lpstrDefExt, pstnDefFileName,
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pvNil, fpfPortPrevMovie, kwavPortSaveMovie)); }
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virtual void PlayUISound(long tool, long grfcust) { _pstdio->PlayUISound(tool, grfcust); }
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virtual void StopUISound(void) { _pstdio->StopUISound(); }
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virtual void UpdateTitle(PSTN pstnTitle) { _pstdio->UpdateTitle(pstnTitle); }
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virtual void EnableAccel(void) { vpapp->EnableAccel(); }
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virtual void DisableAccel(void) { vpapp->DisableAccel(); }
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virtual void GetStn(long ids, PSTN pstn) { vpapp->FGetStnApp(ids, pstn); }
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virtual long DypTboxDef(void);
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virtual void SetSndFrame(bool fSoundInFrame) { _psscb->SetSndFrame(fSoundInFrame); }
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virtual bool FMinimized(void) { return(vpapp->FMinimized()); }
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virtual bool FQueryPurgeSounds(void);
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};
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#endif //STUDIO_H
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