Microsoft-3D-Movie-Maker/INC/MTRL.H
2022-05-03 16:31:19 -07:00

123 lines
3.3 KiB
C++

/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
/*************************************************************************
mtrl.h: Material and custom material classes
Primary Author: ******
Review Status: REVIEWED - any changes to this file must be reviewed!
BASE ---> BACO ---> MTRL
BASE ---> BACO ---> CMTL
*************************************************************************/
#ifndef MTRL_H
#define MTRL_H
// CMTL on File
struct CMTLF
{
short bo;
short osk;
long ibset; // which body part set this CMTL attaches to
};
const BOM kbomCmtlf = 0x5c000000;
// material on file (MTRL chunk)
struct MTRLF
{
short bo; // byte order
short osk; // OS kind
br_colour brc; // RGB color
br_ufraction brufKa; // ambient component
br_ufraction brufKd; // diffuse component
br_ufraction brufKs; // specular component
byte bIndexBase; // base of palette for this color
byte cIndexRange; // count of entries in palette for this color
BRS rPower; // specular exponent
};
const BOM kbomMtrlf = 0x5D530000;
/****************************************
The MTRL class. There are two kinds
of MTRLs: solid-color MTRLs and
texmap materials. Texmap MTRLs have
TMAPs under the MTRL chunk with chid
0.
****************************************/
typedef class MTRL *PMTRL;
#define MTRL_PAR BACO
#define kclsMTRL 'MTRL'
class MTRL : public MTRL_PAR
{
RTCLASS_DEC
ASSERT
MARKMEM
protected:
static PTMAP _ptmapShadeTable; // shade table for all MTRLs
PBMTL _pbmtl;
protected:
MTRL(void) { _pbmtl = pvNil; } // can't instantiate directly; must use FReadMtrl
bool _FInit(PCRF pcrf, CTG ctg, CNO cno);
public:
static bool FSetShadeTable(PCFL pcfl, CTG ctg, CNO cno);
static PMTRL PmtrlNew(long iclrBase = ivNil, long cclr = ivNil);
static bool FReadMtrl(PCRF pcrf, CTG ctg, CNO cno, PBLCK pblck,
PBACO *ppbaco, long *pcb);
static PMTRL PmtrlNewFromPix(PFNI pfni);
static PMTRL PmtrlNewFromBmp(PFNI pfni, PGL pglclr = pvNil);
static PMTRL PmtrlFromBmtl(PBMTL pbmtl);
~MTRL(void);
PTMAP Ptmap(void);
PBMTL Pbmtl(void) { return _pbmtl; }
bool FWrite(PCFL pcfl, CTG ctg, CNO *pcno);
#ifdef DEBUG
static void MarkShadeTable(void);
#endif // DEBUG
};
/****************************************
The CMTL (custom material) class
This manages a set of materials to
apply to a body part set
****************************************/
typedef class CMTL *PCMTL;
#define CMTL_PAR BACO
#define kclsCMTL 'CMTL'
class CMTL : public CMTL_PAR
{
RTCLASS_DEC
ASSERT
MARKMEM
protected:
PMTRL *_prgpmtrl; // _cbprt PMTRLs, one per body part in this CMTL's set
PMODL *_prgpmodl; // _cbprt PMODLs, one per body part in this CMTL's set
long _cbprt; // count of body parts in this CMTL
long _ibset; // body part set that this CMTL should be applied to
protected:
bool _FInit(PCRF pcrf, CTG ctg, CNO cno);
CMTL(void) {} // can't instantiate directly; must use PcmtlRead
public:
static PCMTL PcmtlNew(long ibset, long cbprt, PMTRL *prgpmtrl);
static bool FReadCmtl(PCRF pcrf, CTG ctg, CNO cno, PBLCK pblck,
PBACO *ppbaco, long *pcb);
static bool FHasModels(PCFL pcfl, CTG ctg, CNO cno);
static bool FEqualModels(PCFL pcfl, CNO cno1, CNO cno2);
~CMTL(void);
PBMTL Pbmtl(long ibmtl);
PMODL Pmodl(long imodl);
long Ibset(void) { return _ibset; }
long Cbprt(void) { return _cbprt; }
bool FHasModels(void);
};
#endif // !MTRL_H