mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-14 15:35:06 +00:00
609 lines
21 KiB
C++
609 lines
21 KiB
C++
/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/*******************************************************************
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Actor class
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Primary Author : *****
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Review Status: Reviewed
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BASE -------> ACTR
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Each actor has a unique route which is defined by one or more nodes,
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and which may be a concatenation of one or more subroutes.
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Each actor also has an event list describing events which happen
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at a specified time and point along the route. A point may coincide
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with a node or lie between nodes.
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*******************************************************************/
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#ifndef ACTOR_H
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#define ACTOR_H
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//
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// XYZ : A point in x,y,z along an actor's RouTE.
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//
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struct XYZ
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{
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BRS dxr;
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BRS dyr;
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BRS dzr;
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bool operator==(XYZ &xyz)
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{ return ((dxr == xyz.dxr) &&
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(dyr == xyz.dyr) &&
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(dzr == xyz.dzr)); }
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bool operator!=(XYZ &xyz)
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{ return ((dxr != xyz.dxr) ||
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(dyr != xyz.dyr) ||
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(dzr != xyz.dzr)); }
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};
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typedef XYZ * PXYZ;
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const BOM kbomXyz = 0xfc000000;
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//
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// A RouTE is a general list (GL) of Route PoinTs(RPT)
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// A Subroute is a contiguous section of a route.
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//
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struct RPT
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{
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XYZ xyz;
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BRS dwr; //Distance from this node to the next node on the route
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};
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const BOM kbomRpt = 0xff000000;
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const long knfrmInvalid = klwMax; // invalid frame state. Regenerate correct state
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const long kcrptGrow = 32; // quantum growth for rpt
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const long kcsmmGrow = 2; // quantum growth for smm
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const long kctagSndGrow = 2; // quantum growth for tagSnd
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const long smmNil = -1; // Not motion match sound
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const BRS kdwrNil = BR_SCALAR(-1.0); // flags use of template cel stepsize
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const BRS kzrDefault = BR_SCALAR(-25.0); // initial default z position
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const BRS kdwrMax = BR_SCALAR(32767.0); // large BRS value
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const ulong kdtsThreshRte = (kdtsSecond >> 2) + (kdtsSecond >> 1); // time threshhold before record in place
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const BRS kdwrThreshRte = BR_SCALAR(2.0); // distance threshhold before entering record mode
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const long kcaevInit = 10;
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const BRS kdwrFast = BR_SCALAR(3.0); // delta world coord change for fast mouse move
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const BRS krOriWeightMin = BR_SCALAR(0.1); // orientation weighting for slow mouse move
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const BRS krAngleMin = BR_SCALAR(0.1); // Min angle impacting amount of forward movement on placement
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const BRS krAngleMinRcp = BR_RCP(krAngleMin);
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const BRS krAngleMax = BR_SCALAR(0.4); // Max angle impacting amount of forward movement on placement
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const BRS krScaleMinFactor = (BR_SCALAR(0.1)); // Min scaling between Brender update
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const krScaleMaxFactor = BrsDiv(rOne, krScaleMinFactor); // Max scaling between Brender update
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const krScaleMin = (BR_SCALAR(0.25)); // Min scaling
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const krScaleMax = (BR_SCALAR(10.0)); // Max scaling
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const krPullMin = krScaleMin;
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const krPullMax = BrsDiv(rOne, krPullMin);
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#define aridNil ivNil
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// Angle valid flags
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enum
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{
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fbraRotateX = factnRotateX,
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fbraRotateY = factnRotateY,
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fbraRotateZ = factnRotateZ
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};
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// Normalize flags
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enum
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{
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fnormSize = 1,
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fnormRotate = 2
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};
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// Mouse Actor flags
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enum
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{
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fmafNil = 0,
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fmafFreeze = 0x01, // freeze cels
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fmafGround = 0x02, // respect ground level
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fmafOrient = 0x04, // orient actor during move
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fmafEntireScene = 0x08, // position over entire scene, vs subroute only
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fmafEntireSubrte = 0x10 // position over entire subroute
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};
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struct RTEL // RouTE Location - a function of space and time
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{
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int irpt; // The preceding node for the given point
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BRS dwrOffset; // Absolute linear distance beyond node irpt
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long dnfrm; // Delta frame number (ie, time) at this point
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bool operator==(RTEL &rtel)
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{ return (irpt == rtel.irpt &&
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dwrOffset == rtel.dwrOffset &&
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dnfrm == rtel.dnfrm); }
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bool operator!=(RTEL &rtel)
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{ return (irpt != rtel.irpt ||
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dwrOffset != rtel.dwrOffset ||
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dnfrm != rtel.dnfrm); }
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bool operator<=(RTEL &rtel)
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{ return (irpt < rtel.irpt ||
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(irpt == rtel.irpt && (dwrOffset < rtel.dwrOffset ||
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(dwrOffset == rtel.dwrOffset && dnfrm <= rtel.dnfrm)))); }
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bool operator>=(RTEL &rtel)
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{ return (irpt > rtel.irpt ||
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(irpt == rtel.irpt && (dwrOffset > rtel.dwrOffset ||
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(dwrOffset == rtel.dwrOffset && dnfrm >= rtel.dnfrm)))); }
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bool operator<(RTEL &rtel)
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{ return (irpt < rtel.irpt ||
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(irpt == rtel.irpt && (dwrOffset < rtel.dwrOffset ||
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(dwrOffset == rtel.dwrOffset && dnfrm < rtel.dnfrm)))); }
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bool operator>(RTEL &rtel)
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{ return (irpt > rtel.irpt ||
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(irpt == rtel.irpt && (dwrOffset > rtel.dwrOffset ||
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(dwrOffset == rtel.dwrOffset && dnfrm > rtel.dnfrm)))); }
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};
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// Actor EVents are stored in a GG (general group)
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// Fixed part of the GG:
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struct AEV
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{
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long aet; //Actor Event Type
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long nfrm; //Absolute frame number (* Only valid < current event)
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RTEL rtel; //RouTE Location for this event
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}; //Additional event parameters (in the GG)
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typedef AEV *PAEV;
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//
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// Actor level Event Types which live in a GG.
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// The fixed part of a GG entry is an actor event (aev)
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// The variable part is documented in the following comments
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//
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enum AET
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{
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aetAdd, // Add Actor onstage: aevadd - internal (no api)
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aetActn, // Animate Actor : aevactn
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aetCost, // Set Costume : aevcost
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aetRotF, // Transform Actor rotate: BMAT34
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aetPull, // Transform Actor Pull : aevpull
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aetSize, // Transform Actor size uniformly : BRS
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aetSnd, // Play a sound : aevsnd
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aetMove, // Translate the path at this point : XYZ
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aetFreeze, // Freeze (or Un) Actor : long
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aetTweak, // Path tweak : XYZ
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aetStep, // Force step size (eg, float, wait) : BRS
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aetRem, // Remove an actor from the stage : nil
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aetRotH, // Single frame rotation : BMAT34
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aetLim
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};
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const BOM kbomAet = 0xc0000000;
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const BOM kbomAev = 0xff000000;
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//
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// Variable part of the Actor EVent GG:
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//
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struct AEVPULL // Squash/stretch
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{
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BRS rScaleX;
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BRS rScaleY;
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BRS rScaleZ;
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};
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const BOM kbomAevpull = 0xfc000000;
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// Every subroute is normalized. The normalization translation is
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// stored in the Add Event
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// ** nfrmPrev valid for nfrmSub <= _nfrmCur only (optimization)
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struct AEVADD
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{
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BRS dxr; // Translation in x for this subroute
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BRS dyr; // Translation in y for this subroute
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BRS dzr; // Translation in z for this subroute
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BRA xa; // Single point orientation
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BRA ya; // Single point orientation
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BRA za; // Single point orientation
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};
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const BOM kbomAevadd = 0xffc00000 | kbomBmat34>>10;
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struct AEVACTN
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{
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long anid;
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long celn; // starting cel of action
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};
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const BOM kbomAevactn = 0xf0000000;
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struct AEVCOST
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{
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long ibset; // body part set
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long cmid; // costume ID (for custom costumes)
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bool fCmtl; // vs fMtrl
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TAG tag;
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};
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const BOM kbomAevcost = 0xfc000000 | (kbomTag >> 6);
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struct AEVSND
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{
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bool fLoop; // loop count
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bool fQueue; // queued sound
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long vlm; // volume
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long celn; // motion match : ivNil if not
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long sty; // sound type
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bool fNoSound; // no sound
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CHID chid; // user sound requires chid
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TAG tag;
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};
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const BOM kbomAevsnd = 0xfff00000 | (kbomTag >> 12);
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const BOM kbomAevsize = 0xc0000000;
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const BOM kbomAevfreeze = 0xc0000000;
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const BOM kbomAevstep = 0xc0000000;
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const BOM kbomAevmove = kbomXyz;
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const BOM kbomAevtweak = kbomXyz;
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const BOM kbomAevrot = kbomBmat34;
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// Separate ggaev variable portion sizes
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#define kcbVarAdd (size(AEVADD))
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#define kcbVarActn (size(AEVACTN))
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#define kcbVarCost (size(AEVCOST))
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#define kcbVarRot (size(BMAT34))
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#define kcbVarSize (size(BRS))
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#define kcbVarPull (size(AEVPULL))
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#define kcbVarSnd (size(AEVSND))
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#define kcbVarFreeze (size(long))
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#define kcbVarMove (size(XYZ))
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#define kcbVarTweak (size(XYZ))
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#define kcbVarStep (size(BRS))
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#define kcbVarZero (0)
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//Actor Event Flags
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enum
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{
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faetNil = 0,
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faetAdd = 1 << aetAdd,
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faetActn = 1 << aetActn,
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faetCost = 1 << aetCost,
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faetRotF = 1 << aetRotF,
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faetPull = 1 << aetPull,
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faetSize = 1 << aetSize,
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faetFreeze = 1 << aetFreeze,
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faetTweak = 1 << aetTweak,
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faetStep = 1 << aetStep,
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faetRem = 1 << aetRem,
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faetMove = 1 << aetMove,
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faetRotH = 1 << aetRotH
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};
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//
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// Because rotations are non-abelian, cumulative rotations are stored
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// in a BMAT34. It would not be correct to multiply (xa,ya,za) values
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// treating x,y,z independently.
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//
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// Bmat34Fwd does NOT include the path portion of the orientation.
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// Bmat34Cur includes all current angular rotation - path rotation is NOT post
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// applied to this.
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//
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// Careful: The task is complicated by the fact that users can apply single
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// frame and frame forward orientations in the same frame and must not see the
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// actor jump in angle when choosing between the two methods of editing.
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//
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struct XFRM
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{
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BMAT34 bmat34Fwd; // Rotation fwd : path rotation post applied to this
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AEVPULL aevpull; // Stretching (pulling) constants
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BRS rScaleStep; // Uniform scaling to be applied to step size
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BMAT34 bmat34Cur; // <<Path independent>> Single frame & static segment rotation
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BRA xaPath; // Path portion of the current frame's rotation
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BRA yaPath; // Path portion of the current frame's rotation
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BRA zaPath; // Path portion of the current frame's rotation
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};
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//
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// Current action Motion Match Sounds
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// Aev & Aevsnd grouped together form a gl
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// Not to be saved with a movie
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//
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struct SMM
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{
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AEV aev; // event for the sound
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AEVSND aevsnd;
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};
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//
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// Default hilite colors
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//
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#define kiclrNormalHilite 108
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#define kiclrTimeFreezeHilite 43
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/***********************************************
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Actor Class
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***********************************************/
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typedef class ACTR *PACTR;
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#define ACTR_PAR BASE
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#define kclsACTR 'ACTR'
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class ACTR : public ACTR_PAR
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{
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RTCLASS_DEC
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ASSERT
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MARKMEM
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protected:
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// Components of an actor
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// Note: In addition to these components, any complete actor must
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// have either fLifeDirty set or _nfrmLast current.
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// Note: _tagTmpl cannot be derived from _ptmpl
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PGG _pggaev; //GG pointer to Actor EVent list
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PGL _pglrpt; //GL pointer to actor's route
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TMPL *_ptmpl; //Actor body & action list template
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BODY *_pbody; //Actor's body
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TAG _tagTmpl; //Note: The sid cannot be queried at save time
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TAG _tagSnd; //Sound (played on entrance)
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SCEN *_pscen; //Underlying scene
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XYZ _dxyzFullRte; //Origin of the route
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long _nfrmFirst; //klwMax -or- First frame : Set when event created
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long _arid; //Unique id assigned to this actor.
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ulong _grfactn; //Cached current grfactn
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// Frame Dependent State Information
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XYZ _dxyzRte; //_dxyzFullRte + _dxyzSubRte : Set when Add processed
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XYZ _dxyzSubRte; //Subpath translation : Set when Add processed
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bool _fOnStage : 1; //Versus Brender hidden. Set by Add, Rem only
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bool _fFrozen : 1; //Path offset > 0 but not moving
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bool _fLifeDirty : 1; //Set if _nfrmLast requires recomputation
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bool _fPrerendered : 1; //Set if actor is prerendered
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bool _fUseBmat34Cur : 1;//_xfrm.bmat34Cur last used in orienting actor
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BRS _dwrStep; //Current step size in use
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long _anidCur; //Current action in template
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long _ccelCur; //Cached cel count. Retrieving this was hi profile.
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long _celnCur; //Current cell
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long _nfrmCur; //Current frame number : Set by FGotoFrame
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long _nfrmLast; //Latest known frame for this actor.
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long _iaevCur; //Current event in event list
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long _iaevFrmMin; //First event in current frame
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long _iaevActnCur; //Event defining current action
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long _iaevAddCur; //Most recent add (useful for Compose)
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RTEL _rtelCur; //Current location on route (excludes tweak info)
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XYZ _xyzCur; //Last point displayed (may be tweak modified)
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XFRM _xfrm; //Current transformation
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PGL _pglsmm; //Current action motion match sounds
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// Path Recording State Information
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RTEL _rtelInsert; //Joining information
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ulong _tsInsert; //Starting time of route recording
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bool _fModeRecord : 1; //Record a route mode
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bool _fRejoin : 1; //Rerecord is extending a subpath from the end
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bool _fPathInserted : 1; //More path inserted
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bool _fTimeFrozen: 1; //Is the actor frozen wrt time?
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long _dnfrmGap; //Frames between subroutes
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XYZ _dxyzRaw; //Raw mouse movement from previous frame
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//
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// Protected functions
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//
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ACTR(void);
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bool _FInit(TAG *ptmplTag); //Constructor allocation & file I/O
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void _InitXfrmRot(BMAT34 *pbmat34); //Initialize rotation only
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void _InitXfrm(void); //Initialize rotation & scaling
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bool _FCreateGroups(void);
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void _InitState(void);
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void _GetNewOrigin(BRS *pxr, BRS *pyr, BRS *pzr);
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void _SetStateRewound(void);
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bool _FQuickBackupToFrm(long nfrm, bool *pfQuickMethodValid);
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bool _FGetRtelBack(RTEL *prtel, bool fUpdateStateVar);
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bool _FDoFrm(bool fPositionBody, bool *pfPositionDirty, bool *pfSoundInFrame = pvNil);
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bool _FGetStatic(long anid, bool *pfStatic);
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bool _FIsDoneAevSub(long iaev, RTEL rtel);
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bool _FIsAddNow(long iaev);
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bool _FGetDwrPlay(BRS *pdwr); //Step size if playing
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bool _FGetDwrRecord(BRS *pdwr); //Step size if recording
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bool _FDoAevCur(void);
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bool _FDoAevCore(long iaev);
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bool _FDoAetVar(long aet, void *pvVar, long cbVar);
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bool _FEnqueueSnd(long iaev);
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bool _FEnqueueSmmInMsq(void);
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bool _FInsertSmm(long iaev);
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bool _FRemoveAevMm(long anid);
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bool _FAddAevDefMm(long anid);
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bool _FAddDoAev(long aetNew, long kcbNew, void *pvVar);
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void _MergeAev(long iaevFirst, long iaevLast, long *piaevNew = pvNil);
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bool _FFreeze(void); //insert freeze event
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bool _FUnfreeze(void); //insert unfreeze event
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void _Hide(void);
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bool _FInsertGgRpt(long irpt, RPT *prpt, BRS dwrPrior = rZero);
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bool _FAddAevFromPrev(long iaevLim, ulong grfaet);
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bool _FAddAevFromLater(void);
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bool _FFindNextAevAet(long aet, long iaevCur, long *piaevAdd);
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bool _FFindPrevAevAet(long aet, long iaevCur, long *piaevAdd);
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void _FindAevLastSub(long iaevAdd, long iaevLim, long *piaevLast);
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void _DeleteFwdCore(bool fDeleteAll, bool *pfAlive = pvNil, long iaevCur = ivNil);
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bool _FDeleteEntireSubrte(void);
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void _DelAddFrame(long iaevAdd, long iaevLim);
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void _UpdateXyzRte(void);
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bool _FInsertAev(long iaev, long cbNew, void *pvVar, void *paev, bool fUpdateState = fTrue);
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void _RemoveAev(long iaev, bool fUpdateState = fTrue);
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void _PrepXfrmFill(long aet, void *pvVar,long cbVar,
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long iaevMin, long iaevCmp = ivNil, ulong grfaet = faetNil);
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void _PrepActnFill(long iaevMin, long anidPrev, long anidNew, ulong grfaet);
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void _PrepCostFill(long iaevMin, AEVCOST *paevcost);
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void _AdjustAevForRteIns(long irptAdjust, long iaevMin);
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void _AdjustAevForRteDel(long irptAdjust, long iaevMin);
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bool _FInsertStop(void);
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void _CalcRteOrient(BMAT34 *pbmat34,
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BRA *pxa = pvNil, BRA *pya = pvNil, BRA *pza = pvNil, ulong *pgrfbra = pvNil);
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void _ApplyRotFromVec(XYZ *pxyz, BMAT34 *pbmat34,
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BRA *pxa = pvNil, BRA *pya = pvNil, BRA *pza = pvNil, ulong *grfbra = pvNil);
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void _SaveCurPathOrien(void);
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void _LoadAddOrien(AEVADD *paevadd, bool fNoReset = fFalse);
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BRA _BraAvgAngle(BRA a1, BRA a2, BRS rw);
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void _UpdateXyzTan(XYZ *pxyz, long irptTan, long rw) ;
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void _AdvanceRtel(BRS dwrStep, RTEL *prtel, long iaevCur,
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long nfrmCur, bool *pfEndRoute);
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void _GetXyzFromRtel(RTEL *prtel, PXYZ pxyz);
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void _GetXyzOnLine(PXYZ pxyzFirst, PXYZ pxyzSecond, BRS dwrOffset, PXYZ pxyz);
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void _PositionBody(PXYZ pxyz);
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void _MatrixRotUpdate(XYZ *pxyz, BMAT34 *pbmat34);
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void _TruncateSubRte(long irptDelLim);
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bool _FComputeLifetime(long *pnfrmLast = pvNil);
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bool _FIsStalled(long iaevFirst, RTEL *prtel, long *piaevLast = pvNil);
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void _RestoreFromUndo(PACTR pactrRestore);
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bool _FDupCopy(PACTR pactrSrc, PACTR pactrDest);
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|
|
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bool _FWriteTmpl(PCFL pcfl, CNO cno);
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bool _FReadActor(PCFL pcfl, CNO cno);
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bool _FReadRoute(PCFL pcfl, CNO cno);
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bool _FReadEvents(PCFL pcfl, CNO cno);
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static void _SwapBytesPggaev(PGG pggaev);
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bool _FOpenTags(PCRF pcrf);
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static bool _FIsIaevTag(PGG pggaev, long iaev, PTAG *pptag, PAEV *pqaev = pvNil);
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void _CloseTags(void);
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|
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public:
|
|
~ACTR(void);
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static PACTR PactrNew(TAG *ptagTmpl);
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void SetPscen(SCEN *pscen);
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void SetArid(long arid) { AssertBaseThis(0); _arid = arid; }
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void SetLifeDirty(void) { AssertBaseThis(0); _fLifeDirty = fTrue; }
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PSCEN Pscen(void) { AssertThis(0); return _pscen; }
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// ActrSave Routines
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static PACTR PactrRead(PCRF pcrf, CNO cno); //Construct from a document
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bool FWrite(PCFL pcfl, CNO cno, CNO cnoScene); //Write to a document
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static PGL PgltagFetch(PCFL pcfl, CNO cno, bool *pfError);
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static bool FAdjustAridOnFile(PCFL pcfl, CNO cno, long darid);
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|
|
|
// Visibility
|
|
void Hilite(void);
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|
void Unhilite(void) { AssertBaseThis(0); _pbody->Unhilite(); }
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void Hide(void) { AssertBaseThis(0); _pbody->Hide(); }
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|
void Show(void) { AssertBaseThis(0); _pbody->Show(); }
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bool FIsInView(void) { AssertBaseThis(0); return _pbody->FIsInView(); }
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void GetCenter(long *pxp, long *pyp) { AssertBaseThis(0); _pbody->GetCenter(pxp, pyp); }
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void GetRcBounds(RC *prc) { AssertBaseThis(0); _pbody->GetRcBounds(prc); }
|
|
void SetPrerendered(bool fPrerendered) { AssertBaseThis(0); _fPrerendered = fPrerendered; }
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|
bool FPrerendered(void) { AssertBaseThis(0); return _fPrerendered; }
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|
|
|
// Actor Information
|
|
long Arid(void) { AssertBaseThis(0); return (_arid); }
|
|
bool FOnStage(void) { AssertBaseThis(0); return (_fOnStage); }
|
|
bool FIsMyBody(BODY *pbody) { AssertBaseThis(0); return pbody == _pbody;}
|
|
bool FIsMyTmpl(TMPL *ptmpl) { AssertBaseThis(0); return _ptmpl == ptmpl; }
|
|
bool FIsModeRecord(void) { AssertBaseThis(0); return FPure(_fModeRecord); }
|
|
bool FIsRecordValid(BRS dxr, BRS dyr, BRS dzr, ulong tsCurrent);
|
|
PTMPL Ptmpl(void) {AssertBaseThis(0); return _ptmpl; }
|
|
PBODY Pbody(void) { AssertBaseThis(0); return _pbody; }
|
|
long AnidCur(void) { AssertBaseThis(0); return _anidCur; }
|
|
long CelnCur(void) { AssertBaseThis(0); return _celnCur; }
|
|
bool FFrozen(void) { AssertBaseThis(0); return _fFrozen; }
|
|
bool FGetLifetime(long *pnfrmFirst, long *pnfrmLast); //allows nil ptrs
|
|
bool FPtIn(long xp, long yp, long *pibset);
|
|
void GetTagTmpl(PTAG ptag) { AssertBaseThis(0); *ptag = _tagTmpl; }
|
|
void GetName(PSTN pstn);
|
|
bool FChangeTagTmpl(PTAG ptagTmplNew);
|
|
bool FTimeFrozen(void) { AssertBaseThis(0); return _fTimeFrozen; }
|
|
void SetTimeFreeze(bool fTimeFrozen) { AssertBaseThis(0); _fTimeFrozen = fTimeFrozen; }
|
|
bool FIsPropBrws(void) { AssertThis(0); return FPure(_ptmpl->FIsProp() || _ptmpl->FIsTdt()); }
|
|
bool FIsTdt(void) { AssertThis(0); return FPure(_ptmpl->FIsTdt()); }
|
|
bool FMustRender(long nfrmRenderLast);
|
|
void GetXyzWorld(BRS *pxr, BRS *pyr, BRS *pzr);
|
|
|
|
// Animation
|
|
bool FGotoFrame(long nfrm, bool *pfSoundInFrame = pvNil); //Prepare for display at frame nfrm
|
|
bool FReplayFrame(long grfscen); //Replay a frame.
|
|
|
|
// Event Editing
|
|
bool FAddOnStageCore(void);
|
|
bool FSetActionCore(long anid, long celn, bool fFreeze);
|
|
bool FRemFromStageCore(void);
|
|
bool FSetCostumeCore(long ibsetClicked, TAG *ptag, long cmid, bool fCustom);
|
|
bool FSetStep(BRS dwrStep);
|
|
bool FRotate(BRA xa, BRA ya, BRA za, bool fFromHereFwd);
|
|
bool FNormalizeCore(ulong grfnorm);
|
|
void SetAddOrient(BRA xa, BRA ya, BRA za, ulong grfbra, XYZ *pdxyz = pvNil);
|
|
bool FScale(BRS rScaleStep);
|
|
bool FPull(BRS rScaleX, BRS rScaleY, BRS rScaleZ);
|
|
void DeleteFwdCore(bool fDeleteAll, bool *pfAlive = pvNil, long iaevCur = ivNil);
|
|
void DeleteBackCore(bool *pfAlive = pvNil);
|
|
bool FSoonerLater(long dnfrm);
|
|
|
|
// ActrEdit Routines
|
|
bool FDup(PACTR *ppactr, bool fReset = fFalse); //Duplicate everything
|
|
void Restore(PACTR pactr);
|
|
|
|
bool FCreateUndo(PACTR pactr, bool fSndUndo = fFalse, PSTN pstn = pvNil); //Create undo object
|
|
void Reset(void);
|
|
bool FAddOnStage(void); //add actor to the stage, w/Undo
|
|
bool FSetAction(long anid, long celn, bool fFreeze, PACTR *ppactrDup = pvNil);
|
|
bool FSetCostume(long ibset, TAG *ptag, long cmid, bool fCustom);
|
|
bool FRemFromStage(void); //add event: rem actor from stage, w/Undo
|
|
bool FCopy(PACTR *ppactr, bool fEntireScene = fFalse); //Duplicate actor from this frame on
|
|
bool FCopyRte(PACTR *ppactr, bool fEntireScene = fFalse); //Duplicate path from this frame on
|
|
bool FPasteRte(PACTR pactr); //Paste from clipboard from this frame on
|
|
bool FNormalize(ulong grfnorm);
|
|
bool FPaste(long nfrm, SCEN *pscen);
|
|
bool FDelete(bool *pfAlive, bool fDeleteAll);
|
|
|
|
// ActrSnd Routines
|
|
bool FSetSnd(PTAG ptag, bool fLoop, bool fQueue, bool fActnCel, long vlm, long sty);
|
|
bool FSetSndCore(PTAG ptag, bool fLoop, bool fQueue, bool fActnCel, long vlm, long sty);
|
|
bool FSetVlmSnd(long sty, bool fMotionMatch, long vlm); // Set the volume of a sound
|
|
bool FQuerySnd(long sty, bool fMotionMatch, PGL *pglTagSnd, long *pvlm,
|
|
bool *pfLoop);
|
|
bool FDeleteSndCore(long sty, bool fMotionMatch);
|
|
bool FSoundInFrm(void);
|
|
bool FResolveAllSndTags(CNO cnoScen);
|
|
|
|
// Route Definition
|
|
void SetTsInsert(ulong tsCurrent) { AssertBaseThis(0); _tsInsert = tsCurrent; }
|
|
bool FBeginRecord(ulong tsCurrent, bool fReplace, PACTR pactrRestore);
|
|
bool FRecordMove(BRS dxr, BRS dyr, BRS dzr, ulong grfmaf,
|
|
ulong tsCurrent, bool *pfLonger, bool *pfStep, PACTR pactrRestore);
|
|
bool FEndRecord(bool fReplace, PACTR pactrRestore);
|
|
bool FTweakRoute(BRS dxr, BRS dyr, BRS dzr, ulong grfmaf = fmafNil);
|
|
bool FMoveRoute(BRS dxr, BRS dyr, BRS dzr, bool *pfMoved = pvNil,
|
|
ulong grfmaf = fmafNil);
|
|
|
|
};
|
|
|
|
|
|
//
|
|
// Actor document for clipping
|
|
//
|
|
typedef class ACLP *PACLP;
|
|
#define ACLP_PAR DOCB
|
|
#define kclsACLP 'ACLP'
|
|
class ACLP : public ACLP_PAR
|
|
{
|
|
RTCLASS_DEC
|
|
MARKMEM
|
|
ASSERT
|
|
|
|
protected:
|
|
PACTR _pactr;
|
|
bool _fRteOnly;
|
|
STN _stnName;
|
|
|
|
ACLP(void) {}
|
|
|
|
public:
|
|
|
|
//
|
|
// Constructors and destructors
|
|
//
|
|
static PACLP PaclpNew(PACTR pactr, bool fRteOnly, bool fEndScene = fFalse);
|
|
~ACLP(void);
|
|
|
|
//
|
|
// Pasting function
|
|
//
|
|
bool FPaste(PMVIE pmvie);
|
|
|
|
bool FRouteOnly(void) { return _fRteOnly; }
|
|
};
|
|
|
|
#endif //!ACTOR_H
|