Microsoft-3D-Movie-Maker/kauai/SRC/UTILGLOB.H

100 lines
2.7 KiB
C++

/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
/***************************************************************************
Author: ShonK
Project: Kauai
Reviewed:
Copyright (c) Microsoft Corporation
These are globals common to the util layer.
***************************************************************************/
#ifndef UTILGLOB_H
#define UTILGLOB_H
/***************************************************************************
Universal scalable application clock and other time stuff
***************************************************************************/
const ulong kdtsSecond = MacWin(60, 1000);
const ulong kluTimeScaleNormal = 0x00010000;
typedef class USAC *PUSAC;
#define USAC_PAR BASE
#define kclsUSAC 'USAC'
class USAC : public USAC_PAR
{
RTCLASS_DEC
private:
ulong _tsBaseSys; // base system time
ulong _tsBaseApp; // base application time
ulong _luScale;
public:
USAC(void);
ulong TsCur(void);
void Scale(ulong luScale);
ulong LuScale(void)
{ return _luScale; }
void Jump(ulong dtsJump)
{ _tsBaseApp += dtsJump; }
};
extern PUSAC vpusac;
inline ulong TsCurrent(void)
{ return vpusac->TsCur(); }
inline ulong TsCurrentSystem(void)
{
// n.b. WIN: timeGetTime is more accurate than GetTickCount
return MacWin(TickCount(), timeGetTime());
}
inline ulong DtsCaret(void)
{ return MacWin(GetCaretTime(), GetCaretBlinkTime()); }
/***************************************************************************
Mutexes to protect various global linked lists, etc.
***************************************************************************/
#ifdef DEBUG
extern MUTX vmutxBase;
#endif //DEBUG
extern MUTX vmutxMem;
/***************************************************************************
Global random number generator and shuffler. These are used by the
script interpreter.
***************************************************************************/
extern SFL vsflUtil;
extern RND vrndUtil;
/***************************************************************************
Global standard Kauai codec, compression manager, and pointer to
a compression manager. The blck-level compression uses vpcodmUtil.
Clients are free to redirect this to their own compression manager.
***************************************************************************/
extern KCDC vkcdcUtil;
extern CODM vcodmUtil;
extern PCODM vpcodmUtil;
/***************************************************************************
Debug memory globals
***************************************************************************/
#ifdef DEBUG
extern DMGLOB vdmglob;
#endif //DEBUG
#endif //!UTILGLOB_H