Microsoft-3D-Movie-Maker/kauai/SRC/STREAM.H

103 lines
2.5 KiB
C++

/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
/***************************************************************************
Author: ShonK
Project: Kauai
Reviewed:
Copyright (c) Microsoft Corporation
Stream classes.
A BSM is a byte stream in memory. The data is stored contiguously, so
should be used only for relatively small streams.
A BSF is a byte stream with pieces stored in files and other pieces
stored in memory.
***************************************************************************/
#ifndef STREAM_H
#define STREAM_H
/***************************************************************************
Byte stream in memory. The entire stream is in contiguous memory.
***************************************************************************/
typedef class BSM *PBSM;
#define BSM_PAR BASE
#define kclsBSM 'BSM'
class BSM : public BSM_PAR
{
RTCLASS_DEC
ASSERT
MARKMEM
NOCOPY(BSM)
protected:
HQ _hqrgb;
long _ibMac;
long _cbMinGrow;
bool _FEnsureSize(long cbMin, bool fShrink);
public:
BSM(void);
~BSM(void);
void SetMinGrow(long cb);
bool FEnsureSpace(long cb, bool fShrink);
void *PvLock(long ib);
void Unlock(void);
long IbMac(void)
{ return _ibMac; }
void FetchRgb(long ib, long cb, void *prgb);
bool FReplace(void *prgb, long cbIns, long ib, long cbDel);
bool FWriteRgb(PFLO pflo, long ib = 0);
bool FWriteRgb(PBLCK pblck, long ib = 0);
};
/***************************************************************************
Byte stream on file. Parts of the stream may be in files.
***************************************************************************/
typedef class BSF *PBSF;
#define BSF_PAR BASE
#define kclsBSF 'BSF'
class BSF : public BSF_PAR
{
RTCLASS_DEC
ASSERT
MARKMEM
NOCOPY(BSF)
protected:
PGG _pggflo;
long _ibMac;
long _IfloFind(long ib, long *pib, long *pcb = pvNil);
bool _FEnsureSplit(long ib, long *piflo = pvNil);
void _AttemptMerge(long ibMin, long ibLim);
bool _FReplaceCore(void *prgb, long cbIns, PFLO pflo, long ib, long cbDel);
public:
BSF(void);
~BSF(void);
long IbMac(void)
{ return _ibMac; }
void FetchRgb(long ib, long cb, void *prgb);
bool FReplace(void *prgb, long cbIns, long ib, long cbDel);
bool FReplaceFlo(PFLO pflo, bool fCopy, long ib, long cbDel);
bool FReplaceBsf(PBSF pbsfSrc, long ibSrc, long cbSrc, long ibDst, long cbDel);
bool FWriteRgb(PFLO pflo, long ib = 0);
bool FWriteRgb(PBLCK pblck, long ib = 0);
bool FCompact(void);
};
#endif //!STREAM_H