Microsoft-3D-Movie-Maker/SRC/STUDIO/TBHTSCEN.CHT

1093 lines
64 KiB
Plaintext

/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
///////////////////////////////////////////////////////////
// How to scenes tables, all scene tables are in this file
///////////////////////////////////////////////////////////
/////////////////////////////////////
// how to scenes callout sequence 1
/////////////////////////////////////
GOBCHUNK("HowTo Scene01 initializer", kidHowToScenes01, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene01 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 2, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes01)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 4, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcHowToScenes02)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrSceneLoaded, NoHelpHere)
// PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 6, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidSceneLoaded, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes32)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidClicked, kidSettingsCameras)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCameras)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//8
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcHowToScenes03)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//9
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes04)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//10
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 2
/////////////////////////////////////
GOBCHUNK("HowTo Scene02 initializer", kidHowToScenes02, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene02 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes05)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSettingsCameras)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCameras)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcHowToScenes06)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes07)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//7
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 3
/////////////////////////////////////
GOBCHUNK("HowTo Scene03 initializer", kidHowToScenes03, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene03 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes08)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidPausesMouse)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidPausesMouse)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes09)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//5
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 4
/////////////////////////////////////
GOBCHUNK("HowTo Scene04 initializer", kidHowToScenes04, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene04 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 2, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidSoundsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToSounds00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSoundsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSoundsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(SpecialInstr, fTrue, NotRel, NotRel, OpenAllDoors, NotRel)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes0A)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidPausesSound)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidPausesSound)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes0B)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//5
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 5
/////////////////////////////////////
GOBCHUNK("HowTo Scene05 initializer", kidHowToScenes05, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene05 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes0C)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidPausesClear)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidPausesClear)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes28)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//5
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 6
/////////////////////////////////////
GOBCHUNK("HowTo Scene06 initializer", kidHowToScenes06, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene06 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(SpecialInstr, fTrue, NotRel, NotRel, OpenAllDoors, NotRel)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes0D)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSceneSorter)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSceneSorter)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrScnSortVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidSceneSortInit, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrScnSortOk|kFltrScnSortCancel, ktpcHowToScenes0E)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidSceneSortOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidSceneSortCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kidSSorterOpen)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kidSSorterNuke)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kidSSorterHand)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes0F)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//7
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 7
/////////////////////////////////////
GOBCHUNK("HowTo Scene07 initializer", kidHowToScenes07, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene07 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(SpecialInstr, fTrue, NotRel, NotRel, OpenAllDoors, NotRel)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes10)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSceneSorter)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSceneSorter)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrScnSortVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidSceneSortInit, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrScnSortOk|kFltrScnSortCancel, ktpcHowToScenes11)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, 2, 6, cidSceneSortOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidSceneSortCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kidSSorterOpen)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kidSSorterNuke)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kidSSorterHand)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes12)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//7
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 8
/////////////////////////////////////
GOBCHUNK("HowTo Scene08 initializer", kidHowToScenes08, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene08 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidScrollbarsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 4, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes13)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, 0, 3, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 4, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes14)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 4, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//4
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 9
/////////////////////////////////////
GOBCHUNK("HowTo Scene09 initializer", kidHowToScenes09, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene09 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidScrollbarsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 4, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes15)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, 0, 3, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 4, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes16)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 4, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//4
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 10
/////////////////////////////////////
GOBCHUNK("HowTo Scene10 initializer", kidHowToScenes10, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene10 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes17)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidCutCopyPaste)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidCutCopyPaste)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes18)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidClicked, kidCCPActorNuke)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidCCPActorNuke)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes3B)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 6, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes19)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 7, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//7
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 11
/////////////////////////////////////
GOBCHUNK("HowTo Scene11 initializer", kidHowToScenes11, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene11 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes1A)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidCCPSceneChopBack)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidCCPSceneChopBack)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes1C)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 5, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes1D)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//6
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 12
/////////////////////////////////////
GOBCHUNK("HowTo Scene12 initializer", kidHowToScenes12, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene12 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes1E)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidFrameBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidClicked, kidSceneBackground)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kidSceneBackground)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidCCPSceneChopFwd)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidCCPSceneChopFwd)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes20)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchDescGoto, fFalse, NotRel, 5, cidMouseDown, kidWorkspace)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes21)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//6
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 13
/////////////////////////////////////
GOBCHUNK("HowTo Scene13 initializer", kidHowToScenes13, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene13 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(SpecialInstr, fTrue, NotRel, NotRel, OpenAllDoors, NotRel)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes22)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSceneSorter)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSceneSorter)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrScnSortVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidSceneSortInit, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes23)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 6, cidClicked, kidSSorterOpen)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSSorterOpen)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrPortfolioResult, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 2, 7, cidPortfolioResult, fTrue)
PROJECT_TABLE(MatchAllGoto, fFalse, 2, 9, cidPortfolioResult, NotRel)
PROJECT_TABLE(IgnoreAll, fTrue, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrScnSortOk|kFltrScnSortCancel, ktpcHowToScenes25)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, 2, 8, cidSceneSortOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidSceneSortCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kidSSorterOpen)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kidSSorterNuke)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kidSSorterHand)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//8
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes29)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 9, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 9, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//9
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 14
/////////////////////////////////////
GOBCHUNK("HowTo Scene14 initializer", kidHowToScenes14, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene14 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidUndosCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Undo)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidUndo, kstOpen)
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 3, kidUndo, kstClosed)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Undo)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes26)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidUndo)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidUndo)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes2A)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 5, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//5
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK
/////////////////////////////////////
// how to scenes callout sequence 15
/////////////////////////////////////
GOBCHUNK("HowTo Scene15 initializer", kidHowToScenes15, kgokkNormal)
DEFAULT_POSITION( 0, 0, 0)
ENDCHUNK
CREATE_ANIM("HowTo Scene15 Table")
// Init the table, then fill it up the project
INITIALIZE_TABLE()
// inst return ID0 next st ID1 ID2
// ---- ------ --- ---- -- --- ---
//1
PROJECT_TABLE(StateCondGoto, NotRel, NotRel, 2, kidSettingsCover, kstOpen)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes00)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 3, cidClicked, kidSettingsCover)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsCover)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//2
PROJECT_TABLE(BoolCondGoto, NotRel, NotRel, 3, kidBackground->fEnableSceneTools, fTrue)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, No_Scene)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//3
PROJECT_TABLE(SpecialInstr, fTrue, NotRel, NotRel, OpenAllDoors, NotRel)
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes34)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 4, cidClicked, kidSettingsBrowser)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSettingsBrowser)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//4
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 5, cidBrowserVisible, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//5
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrBrwOk|kFltrBrwCancel, ktpcHowToScenes35)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 6, cidBrowserOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidBrowserCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//6
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouseBoth, ktpcHowToScenes36)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 7, cidClicked, kidSceneSorter)
PROJECT_TABLE(IgnoreMatch, fFalse, 0, NotRel, cidMouseDown, kidSceneSorter)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//7
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrScnSortVisible, NoHelpHere)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 8, cidSceneSortInit, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//8
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse|kFltrScnSortOk|kFltrScnSortCancel, ktpcHowToScenes37)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 2, 9, cidSceneSortOk, NotRel)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidSceneSortCancel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kidSSorterOpen)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kidSSorterNuke)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kidSSorterHand)
PROJECT_TABLE(IgnoreAll, fFalse, NotRel, NotRel, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
//9
PROJECT_TABLE(InitState, NotRel, ParState2, NotRel, kFltrMouse, ktpcHowToScenes3A)
PROJECT_TABLE(WaitEvent, NotRel, NotRel, NotRel, NotRel, NotRel)
PROJECT_TABLE(MatchGoto, fFalse, 0, 10, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(IgnoreChildren, fFalse, 0, NotRel, cidMouseDown, kgobHowtoSequence)
PROJECT_TABLE(MatchAllGoto, fFalse, NotRel, 10, cidMouseDown, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// Special(QuitHelp)
//10
PROJECT_TABLE(SpecialInstr, fFalse, NotRel, NotRel, QuitHelp, NotRel)
PROJECT_TABLE(EndState, NotRel, NotRel, NotRel, NotRel, NotRel)
// *End of the table*
PROJECT_TABLE(EndTable,0,0,0,0,0) // End of File
// Calculate the states, build our NextState jump table, then run this thingy
RunScriptGob(kidSequenceParent, kchidScript5);
RunScriptGob(kidSequenceParent, kchidScript2);
RunScriptGob(kidSequenceParent, kchidScript1);
DestroyThis();
ENDCHUNK