Microsoft-3D-Movie-Maker/SRC/STUDIO/MAKEFILE

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#---studio.mak
!IFNDEF MAKEFILE_STUDIO
MAKEFILE_STUDIO = 1
!INCLUDE $(KAUAI_ROOT)\makefile.def
#STUDIO SOURCE DIRECTORY
STUDIO_SRC_DIR = $(SOC_ROOT)\src\studio
#SOC OBJ DIRECTORY
SOC_OBJ_ROOT_DIR = $(SOC_ROOT)\obj
SOC_OBJ_DIR = $(SOC_OBJ_ROOT_DIR)\$(BLD_TYPE_DIR)
!IF "$(LOCAL_BUILD)" == "1"
TARGET_DIR =
CHT_BUILD_INC = -I.
!ELSE # LOCAL_BUILD
TARGET_DIR = $(SOC_OBJ_DIR)^\
CHT_BUILD_INC = -I$(SOC_OBJ_DIR)
!ENDIF # !LOCAL_BUILD
BREN_LIB = $(SOC_ROOT)\elib\$(BLD_TYPE_DIR)\bren.lib\
$(SOC_ROOT)\elib\$(BLD_TYPE_DIR)\brfmmxr.lib\
$(SOC_ROOT)\elib\$(BLD_TYPE_DIR)\brfwmxr.lib\
$(SOC_ROOT)\elib\$(BLD_TYPE_DIR)\brzbmxr.lib
UTEST_TARGETS =\
$(TARGET_DIR)splot.obj\
$(TARGET_DIR)scnsort.obj\
$(TARGET_DIR)browser.obj\
$(TARGET_DIR)utest.obj\
$(TARGET_DIR)stdioscb.obj\
$(TARGET_DIR)stdiobrw.obj\
$(TARGET_DIR)studio.obj\
$(TARGET_DIR)tgob.obj\
$(TARGET_DIR)esl.obj\
$(TARGET_DIR)ape.obj\
$(TARGET_DIR)popup.obj\
$(TARGET_DIR)tatr.obj\
$(TARGET_DIR)portf.obj\
$(TARGET_DIR)mminstal.obj\
$(TARGET_DIR)utest.res
UTEST_DEPS =\
$(WNET_LIB) \
$(VFW32_LIB) \
$(AUDIO_LIB) \
$(BREN_LIB) \
$(TARGET_DIR)engine.lib
UTEST_CHT_FILES = \
$(STUDIO_SRC_DIR)\utestgst.cht\
$(STUDIO_SRC_DIR)\utest.cht
STUDIO_CHT_FILES = \
$(STUDIO_SRC_DIR)\browser.cht\
$(STUDIO_SRC_DIR)\cursors.cht\
$(STUDIO_SRC_DIR)\easels.cht\
$(STUDIO_SRC_DIR)\helpbook.cht\
$(STUDIO_SRC_DIR)\hlpbkper.cht\
$(STUDIO_SRC_DIR)\gadget.cht\
$(STUDIO_SRC_DIR)\gadgpers.cht\
$(STUDIO_SRC_DIR)\helpres.cht\
$(STUDIO_SRC_DIR)\helpctrl.cht\
$(STUDIO_SRC_DIR)\projmain.cht\
$(STUDIO_SRC_DIR)\popups.cht\
$(STUDIO_SRC_DIR)\popdn.cht\
$(STUDIO_SRC_DIR)\sectools.cht\
$(STUDIO_SRC_DIR)\stdioscb.cht\
$(STUDIO_SRC_DIR)\stdiosnd.cht\
$(STUDIO_SRC_DIR)\tbguidhp.cht\
$(STUDIO_SRC_DIR)\tbhtscen.cht\
$(STUDIO_SRC_DIR)\tbhtactr.cht\
$(STUDIO_SRC_DIR)\tbhtsoun.cht\
$(STUDIO_SRC_DIR)\tbhtword.cht\
$(STUDIO_SRC_DIR)\tblogowz.cht\
$(STUDIO_SRC_DIR)\tbbasics.cht\
$(STUDIO_SRC_DIR)\tbproj1.cht\
$(STUDIO_SRC_DIR)\tbproj2.cht\
$(STUDIO_SRC_DIR)\tbproj3.cht\
$(STUDIO_SRC_DIR)\tbproj4.cht\
$(STUDIO_SRC_DIR)\tbproj5.cht\
$(STUDIO_SRC_DIR)\tbproj6.cht\
$(STUDIO_SRC_DIR)\studio.cht
STUDIO_CHUNK_TARGETS =\
$(TARGET_DIR)studio.chk
KAUAI_OBJ_GROUPS_FOR_UTEST =\
$(BASE_OBJS)\
$(GUI_OBJS)\
$(GROUP_OBJS)\
$(FILE_OBJS)\
$(MBMPIO_OBJS)\
$(SOUND_OBJS)\
$(VIDEO_OBJS)\
$(SCREXE_OBJS)\
$(DOC_OBJS)\
$(RICHTEXT_OBJS)\
$(CTL_OBJS)\
$(STREAM_OBJS)\
$(DLG_OBJS)\
$(TEXTEDIT_OBJS)\
$(KID_OBJS)\
$(SCRCOM_OBJS)\
$(LEXER_OBJS)
TBOXTHD_DEPS = \
$(STUDIO_SRC_DIR)\tboxclr.cht \
$(STUDIO_SRC_DIR)\tboxsize.cht
#-Compile rules-------------------------------------------------------------
PROGRAM_DATABASE = $(TARGET_DIR)soc.pdb
PRECOMPILED_HEADER = $(TARGET_DIR)soc.pch
CPPEXTRA = /Zi /Fd$(PROGRAM_DATABASE) /Fp$(PRECOMPILED_HEADER)
SRC_DIR=$(STUDIO_SRC_DIR)
OBJ_DIR=$(SOC_OBJ_DIR)
TGT_NAME=Studio
!INCLUDE $(SOC_ROOT)\makefile.rul
#-Targets-------------------------------------------------------------------
ALL_STUDIO = $(TARGET_DIR)3dmovie.exe $(TARGET_DIR)3dmovie.chk STUDIO_CONTENT
ALL_TARGETS_ROOT = $(ALL_TARGETS_ROOT) $(ALL_STUDIO)
CLEAN_STUDIO = CLEAN_UTEST CLEAN_STUDIO_CHUNKS CLEAN_STUDIO_CHTS
CLEAN_TARGETS_ROOT=$(CLEAN_TARGETS_ROOT) $(CLEAN_STUDIO)
!IF "$(LOCAL_BUILD)" != "1"
!IF "$(LOCAL_BUILD)" != "0"
ALL: $(SOC_OBJ_DIR) $(ALL_STUDIO)
3dmovie.exe : ALL
CLEAN: $(CLEAN_STUDIO) ALL
!ENDIF # LOCAL_BUILD != 0
$(SOC_OBJ_DIR) :
@echo Making Directories $(SOC_OBJ_DIR)...
if not exist $(SOC_OBJ_ROOT_DIR)/nul mkdir $(SOC_OBJ_ROOT_DIR)
if not exist $(SOC_OBJ_DIR)/nul mkdir $(SOC_OBJ_DIR)
!ENDIF # !LOCAL_BUILD
# Why, you may ask, do I specify "KEEP" and then just go off and delete
# the batch file anyway? It's because if I'm building nmake commands but
# not actually executing them right away, I need the batch file to stick
# around. It really is temporary though, so I go ahead and include an explicit
# "del" so that it goes away after we've used it for real.
CLEAN_UTEST:
@echo <<delutest.bat
@echo off
rm -f $(UTEST_TARGETS: =^
rm -f )
rm -f $(TARGET_DIR)3dmovie.chk
<<KEEP
cmd /c delutest.bat
rem del delutest.bat
CLEAN_STUDIO_CHUNKS:
@echo <<delchunk.bat
@echo off
rm -f $(STUDIO_CHUNK_TARGETS: =^
rm -f )
<<KEEP
cmd /c delchunk.bat
rem del delchunk.bat
CLEAN_STUDIO_CHTS:
@echo <<delcht.bat
@echo off
rm -f $(STUDIO_CHT_TARGETS: =^
rm -f )
<<KEEP
cmd /c delcht.bat
rem del delcht.bat
#
#Create Studio Chunky Files
#
STUDIO_CONTENT: $(TARGET_DIR)studio.chk
$(TARGET_DIR)studio.chk : $(STUDIO_CHT_FILES)
!IF "$(LOCAL_BUILD)" != "1"
3dmovie.exe : $(TARGET_DIR)3dmovie.exe
$(TARGET_DIR)3dmovie.exe: $(SOC_OBJ_DIR)
!ENDIF # !LOCAL_BUILD
$(TARGET_DIR)utest.lnk: $(STUDIO_SRC_DIR)\makefile $(KAUAI_ROOT)\makefile.def
@echo <<$(TARGET_DIR)utest.lnk
$(KAUAI_OBJ_GROUPS_FOR_UTEST: =^
)
<<KEEP
$(TARGET_DIR)3dmovie.chk : $(UTEST_CHT_FILES)
cl /E -I$(STUDIO_SRC_DIR) $(CHT_BUILD_INC) $(DEFS) /Tp$(STUDIO_SRC_DIR)\utest.cht > $*.i
$(CHKERR)
$(CHOMP) $*.i $@
$(CHKERR)
$(TARGET_DIR)3dmovie.exe : $(KAUAI_OBJ_GROUPS_FOR_UTEST)
$(TARGET_DIR)3dmovie.exe : $(UTEST_DEPS) $(UTEST_TARGETS) $(TARGET_DIR)utest.lnk
@echo Linking Utest Objects...
$(LINK) -link $(LFLAGS_GUI) \
$(UTEST_DEPS) \
$(UTEST_TARGETS) \
-out:$(TARGET_DIR)3dmovie.exe @$(TARGET_DIR)utest.lnk
$(CHKERR)
!ENDIF # !MAKEFILE_STUDIO