Microsoft-3D-Movie-Maker/SRC/BUILDING/MAKEFILE

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#---building.mak
!IFNDEF MAKEFILE_BUILDING
MAKEFILE_BUILDING = 1
!INCLUDE $(KAUAI_ROOT)\makefile.def
#BUILDING SOURCE DIRECTORY
BLDG_SRC_DIR = $(SOC_ROOT)\src\building
#SOC OBJ DIRECTORY
SOC_OBJ_ROOT_DIR = $(SOC_ROOT)\obj
SOC_OBJ_DIR = $(SOC_OBJ_ROOT_DIR)\$(BLD_TYPE_DIR)
!IF "$(LOCAL_BUILD)" == "1"
TARGET_DIR =
!ELSE # LOCAL_BUILD
TARGET_DIR = $(SOC_OBJ_DIR)^\
!ENDIF # !LOCAL_BUILD
SOC_HEADER_FILES = \
$(SOC_ROOT)\inc\kidgs.chh \
$(SOC_ROOT)\inc\assert.chh \
$(SOC_ROOT)\inc\kidgsdef.h \
$(KAUAI_ROOT)\src\kiddef.h \
$(KAUAI_ROOT)\src\framedef.h \
$(SOC_ROOT)\inc\stdiodef.h \
$(SOC_ROOT)\inc\socdef.h \
$(SOC_ROOT)\inc\buildgob.h \
$(SOC_ROOT)\inc\sharedef.h \
$(SOC_ROOT)\inc\sharutil.chh
BLDG_CHH_FILES = $(BLDG_SRC_DIR)\socdefn.h
BLDG_CHT_FILES = \
$(BLDG_SRC_DIR)\backstag.cht\
$(BLDG_SRC_DIR)\building.cht\
$(BLDG_SRC_DIR)\imagin.cht\
$(BLDG_SRC_DIR)\inspirat.cht\
$(BLDG_SRC_DIR)\lobby.cht\
$(BLDG_SRC_DIR)\login.cht\
$(BLDG_SRC_DIR)\navbars.cht\
$(BLDG_SRC_DIR)\palette.cht\
$(BLDG_SRC_DIR)\projects.cht\
$(BLDG_SRC_DIR)\snackbar.cht\
$(BLDG_SRC_DIR)\street.cht\
$(BLDG_SRC_DIR)\studiobg.cht\
$(BLDG_SRC_DIR)\theatre.cht\
$(BLDG_SRC_DIR)\ticket.cht\
$(BLDG_SRC_DIR)\waiting.cht
BLDG_CHUNK_TARGETS =\
$(TARGET_DIR)building.chk
BLDGHD_CHT_FILES = \
$(BLDG_SRC_DIR)\bldghd.cht
BLDGHD_CHUNK_TARGETS =\
$(TARGET_DIR)bldghd.chk
#-Compile rules-------------------------------------------------------------
#OLD .cht.chk RULES
#{$(BLDG_SRC_DIR)}.cht{$(SOC_OBJ_DIR)}.chk:
# SET INCLUDE=$(BLDG_SRC_DIR)\pbm;$(BLDG_SRC_DIR)\bitmaps;$(BLDG_SRC_DIR)\sound;$(INCLUDE)
# cl /P -I$(BLDG_SRC_DIR) $(DEFS) /Tp$<
# $(CHOMP) $(BLDG_SRC_DIR)\$(@B).i $*.chk
#{$(BLDG_SRC_DIR)}.cht{$(SOC_OBJ_DIR)}.chk:
# SET INCLUDE=$(BLDG_SRC_DIR)\pbm;$(BLDG_SRC_DIR)\bitmaps;$(BLDG_SRC_DIR)\sound;$(INCLUDE)
# cl /E -I$(SOC_OBJ_DIR) $(DEFS) /Tp$< > $(SOC_OBJ_DIR)\%|fF.i
# $(CHOMP) $(SOC_OBJ_DIR)\$(@B).i $*.chk
SRC_DIR = $(BLDG_SRC_DIR)
OBJ_DIR = $(SOC_OBJ_DIR)
!INCLUDE $(SOC_ROOT)\makefile.rul
#-Targets-------------------------------------------------------------------
ALL_BLDG = $(TARGET_DIR)building.chk $(TARGET_DIR)bldghd.chk
ALL_TARGETS_ROOT = $(ALL_TARGETS_ROOT) $(ALL_BLDG)
CLEAN_BLDG = CLEAN_BLDG_CHUNKS
CLEAN_TARGETS_ROOT = $(CLEAN_TARGETS_ROOT) $(CLEAN_BLDG)
!IF "$(LOCAL_BUILD)" != "1"
!IF "$(LOCAL_BUILD)" != "0"
building.chk : ALL
ALL: $(SOC_OBJ_DIR) BLDG_CONTENT
CLEAN: CLEAN_BLDG_CHUNKS ALL
!ENDIF # LOCAL_BUILD != 0
$(SOC_OBJ_DIR) :
@echo Making Directories $(SOC_OBJ_DIR)...
if not exist $(SOC_OBJ_ROOT_DIR)/nul mkdir $(SOC_OBJ_ROOT_DIR)
if not exist $(SOC_OBJ_DIR)/nul mkdir $(SOC_OBJ_DIR)
!ENDIF # LOCAL_BUILD != 1
CLEAN_BLDG_CHUNKS:
@echo <<delchunk.bat
@echo off
rm -f $(BLDG_CHUNK_TARGETS: =^
rm -f )
<<KEEP
call delchunk.bat
#
#Create Studio Chunky Files
#
BLDG_CONTENT: $(SOC_OBJ_DIR)\building.chk $(SOC_OBJ_DIR)\bldghd.chk
$(TARGET_DIR)building.chk : $(BLDG_CHT_FILES)
$(TARGET_DIR)bldghd.chk : $(BLDGHD_CHT_FILES)
!ENDIF # !MAKEFILE_BUILDING