Microsoft-3D-Movie-Maker/SRC/BUILDING/INSPIRAT.CHT

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/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
// -----------------------------------------------------
// INSPIRAT.CHT
//
// Copyright (C) Microsoft Corporation 1995.
// All Rights reserved.
//
// -----------------------------------------------------
// Module Intent:
//
// Contains the kauai script code for the Ideas Room and
// the Splot Machine.
//
// Revisions:
//
// mm-dd-yy
// ??-??-94 ***** - Created
// 05-16-95 ***** - remove GLOBAL( delay )
// -----------------------------------------------------
WAVE_CHUNK( "building\sound\inspirat\idea1a.wav", kwavIdea1a )
WAVE_CHUNK( "building\sound\inspirat\idea1b.wav", kwavIdea1b )
WAVE_CHUNK( "building\sound\inspirat\idea2.wav", kwavIdea2 )
WAVE_CHUNK( "building\sound\inspirat\idea3.wav", kwavIdea3 )
WAVE_CHUNK( "building\sound\inspirat\idea4.wav", kwavIdea4 )
OBJECTREG("ticketbooth - dance", kgobIdeaMcZeeAVI1, 0, 0, 999, kcrsHand1)
REP_VIDEO( CHID1( krepDefault ), "idea2.avi", fTrue ) // the into animation
CREATE_SCRIPT( "created" )
FilterCmdsThis( cidMouseDown, kidNil, kchidScript1);
ENDCHUNK
CHILD_SCRIPT( "mouse down", kchidScript1 )
// stop playing... the polling will catch and remove us.
StopThis();
ENDCHUNK
CLICK_SCRIPT( "clicked ideas room intro" )
// stop playing... the polling will catch and remove us
StopThis();
ENDCHUNK
// the "let's make a movie!" avi
OBJECTREG("ticketbooth - dance", kgobIdeaMcZeeAVI2, 0, 0, 999, kcrsHand1)
REP_VIDEO( CHID1( krepDefault ), "idea3.avi", fTrue ) // the into animation
// the "check out actors in the talent book" avi
OBJECTREG("ticketbooth - dance", kgobIdeaMcZeeAVI3, 0, 0, 999, kcrsHand1)
REP_VIDEO( CHID1( krepDefault ), "idea4.avi", fTrue ) // the into animation
OBJECT( "inspir1: mczee", kgobInsp1McZee, 100, kcrsHand1 )
#include "mzinsp.seq"
REP_RECT( kcell90, "No representation.", 0, 0, 1, 1 )
REP_ANIM( CHID( kst1, krepDefault ), "inspir1: mczee talking animation" )
ASSERT(GLOBAL(kstEntry) == kst2 || GLOBAL(kstEntry) == kst6 || GLOBAL( kstEntry) == kst7 || GLOBAL( kstEntry) == kst8 );
If (GLOBAL(kstEntry) == kst6); // If entering via kst6 leave the
SETGLOBAL(kstEntry, kst2); // GLOBAL help in whatever state it
// was in. This state is used to allow
// the help balloon to come back up
// when navigating around the Ideas
// room.
Else;
SETGLOBAL( fHelpOn, fFalse ); // Help does not come on automatically
// in this room (If comming from another room).
End; // If the flag is set turn it off.
.fEnableAccel = fFalse;
ChangeStateThis(GLOBAL(kstEntry));
ENDCHUNK
REP_ANIM( CHID( kst2, krepDefault ), "Ideas room: Wait state" )
cnt=kcell41;
Cell( cnt, 0,0, 0 );
WAIT_FOR_TRANSITION(); // can trans here from the map
If( GLOBAL(fHelpOn) ); // If help flag is on, put up the help balloon.
CreateHelpGob( kgobInspiration1, ktpcIdeas );
End;
While (fTrue);
While( cnt <= kcell47 ); // Loop back and forth through
Cell( cnt++, 0, 0, 9); // these 6 cells to get smooth
End; // waiting animation.
// Trying 9/60 sec between cells for
cnt = kcell46; // this particular animation.
While( cnt >= kcell42 );
Cell( cnt--, 0, 0, 9);
End;
SetNoSlipThis( fTrue ); // we can now drop frames!
rnd = Rnd( 100 );
If( rnd < 20 );
If( rnd < 14 );
VOICE( kwavIdea1a, ktpcIdea1 );
cnt=kcell1;
While( cnt < kcell15 );
Cell( cnt++, 0, 0, 6 );
End;
ENDVOICE();
End;
If( rnd > 5 );
cnt=kcell15;
While( cnt <= kcell41 );
If( cnt == kcell19 );
VOICE( kwavIdea1b, ktpcIdea1b );
End;
Cell( cnt++, 0, 0, 6 );
End;
ENDVOICE();
End;
End;
SetNoSlipThis( fFalse ); // don't drop frames now
End;
ENDCHUNK
REP_ANIM(CHID(kst3, krepDefault), "Ideas room intro.")
DISABLEHOTSPOTS(kflgBuildingMin);
Cell( kcell101, 0,0, 1 );
WAIT_FOR_TRANSITION(); // If a transition is occuring wait
CreateChildGob( GidParThis(), kgobIdeaMcZeeAVI1, kgobIdeaMcZeeAVI1 );
Cell( kcell101,0,0, 100 ); // wait for init
// watch it and proceed appropriately
While( PlayingGob( kgobIdeaMcZeeAVI1 ));
Cell( kcell101, 0, 0, 10 ); // poll at 1/6ths of a second
End;
DestroyGob( kgobIdeaMcZeeAVI1 );
ENABLEHOTSPOTS(kflgBuildingAll);
ChangeStateThis( kst2 ); // go to idle
ENDCHUNK
REP_ANIM( CHID( kst5, krepDefault ), "Ideas room Null representation." )
// COMMENT: Wait for the splot machine or talent book to disappear
// COMMENT: Polling! Yuck!
// This is done for the sake of the biopages. Since they're used in
// other places as well (including the studio), we can't have it
// reset the ideas room to a reasonable state on exit. So we do it
// here. The splot machine just uses this method because it's here
// anyway.
Cell( kcell41,0,0, 1 );
// Don't start looking until gobs exist!
While ( !FGobExists(kgobBioPage) && !FGobExists(kgobSplotMachineObj) );
Cell( 0,0,0, 50 );
End;
While( FGobExists(kgobBioPage) || FGobExists(kgobSplotMachineObj) );
// blank cell
Cell( 0,0,0, 50 );
End;
// Reenable accelerator keys
If (.fEnableAccel);
ENABLEACCEL(fFalse);
.fEnableAccel = fFalse;
End;
// Reenable hotspots/keys and go back to idle animation
ENABLEHOTSPOTS(kflgBuildingAll);
ChangeStateThis( kst2 );
ENDCHUNK;
// REP_ANIM( CHID( kst6, krepDefault ), "Map and navbar entry" )
// There is no need for an actual state 6, the Flag kstEntry being
// set to kst6 is used to direct entry to kst2 with the global help
// flag unmodified. This is needed because entry into the Ideas room
// from another room sets the global help off if it is on.
REP_ANIM( CHID( kst7, krepDefault ), "Start the splot machine" )
DISABLEHOTSPOTS(kflgBuildingMin);
Cell( kcell351, 0,0, 1 );
WAIT_FOR_TRANSITION(); // If a transition is occuring wait
CreateChildGob( GidParThis(), kgobIdeaMcZeeAVI2, kgobIdeaMcZeeAVI2 );
Cell( kcell351,0,0, 100 ); // wait for init
// watch it and proceed appropriately
While( PlayingGob( kgobIdeaMcZeeAVI2 ));
Cell( kcell351, 0, 0, 10 ); // poll at 1/6ths of a second
End;
DestroyGob( kgobIdeaMcZeeAVI2 );
ENABLEHOTSPOTS(kflgBuildingAll);
DISABLEACCEL(fFalse);
.fEnableAccel = fTrue;
// SETPALETTE( cnoNil ); // assert that we no long don't have the inspiration room palette
EnqueueCid(cidInvokeSplot, khidApp, kgobInspiration1, kgobSplotMachineObj, 0, 0);
ChangeStateThis( kst5 );
ENDCHUNK;
REP_ANIM( CHID( kst8, krepDefault ), "Start the talent book" )
DISABLEHOTSPOTS(kflgBuildingMin);
Cell( kcell401, 0,0, 1 );
WAIT_FOR_TRANSITION(); // If a transition is occuring wait
CreateChildGob( GidParThis(), kgobIdeaMcZeeAVI3, kgobIdeaMcZeeAVI3 );
Cell( kcell401,0,0, 100 ); // wait for init
// watch it and proceed appropriately
While( PlayingGob( kgobIdeaMcZeeAVI3 ));
Cell( kcell401, 0, 0, 10 ); // poll at 1/6ths of a second
End;
DestroyGob( kgobIdeaMcZeeAVI3 );
ENABLEHOTSPOTS(kflgBuildingAll);
// Okay... Set the transition to dissolve and create the book!
Transition(kgftDissolve, 0, 60, Transparent, cnoNil );
// Create the BIO book, page 0 (TOC), with controls (fTrue)
BIO_CREATEBOOK( 0, fTrue, kgobInspiration1 );
ChangeStateThis( kst5 );
ENDCHUNK;
CLICK_SCRIPT("Clicked Mz, toggle help")
SetNoSlipThis( fFalse ); // don't drop frames now
If( GLOBAL( fHelpOn ) == fFalse );
SETGLOBAL( fHelpOn, fTrue );
SETGLOBAL( fIdeasPS, fFalse );
ChangeStateGob( kgobInsp1McZee, kst3 );
Elif( GLOBAL( fHelpOn ) == fTrue && StateThis() == kst2); // McZee is in the wait state with help on.
SETGLOBAL( fHelpOn, fFalse ); // Take down the help balloon.
DestroyGob( kgobBalloon1e );
Elif( GLOBAL( fHelpOn ) == fTrue ); // McZee is animating help information and is clicked.
ENDVOICE(); // Go to the wait state with the help balloon up.
ChangeStateThis( kst2 );
End;
ENDCHUNK
HELP_SCRIPT( ktpcIdeas )
If( _parm[0] == 0 );
// Do nothing
Elif( _parm[0] == 1 ); // Start the Splot Machine.
DestroyGob( kgobBalloon1e );
ChangeStateGob( kgobInsp1McZee, kst7 );
Elif( _parm[0] == 2 ); // Look at the Talent book..
DestroyGob( kgobBalloon1e );
ChangeStateGob( kgobInsp1McZee, kst8 );
End;
ENDCHUNK
OBJECT( "Splot machine hot spot", kgobSplotMachine, 100, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\SplotMsk.bmp", 0, 0 )
CLICK_SCRIPT( "Splot machine clicked" )
SETGLOBAL( fHelpOn, fFalse );
If( FGobExists( kgobBalloon1e ) );
DestroyGob( kgobBalloon1e );
End;
ENDVOICE();
ChangeStateGob( kgobInsp1McZee, kst7 );
ENDCHUNK
OBJECT( "Talent book hot spot", kgobTalentBook, 100, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\TalntMsk.bmp", 0, 0 )
CLICK_SCRIPT( "Talent book clicked" )
SETGLOBAL( fHelpOn, fFalse );
If( FGobExists( kgobBalloon1e ) );
DestroyGob( kgobBalloon1e );
End;
ENDVOICE();
ChangeStateGob( kgobInsp1McZee, kst8 );
ENDCHUNK
OBJECT( "doors out", kgobInsp2Doors, 33, kcrsHand1 )
REP_MASK( CHID1(krepDefault), "building\bitmaps\inspirat\ins2door.bmp", 0, 0 )
CLICK_SCRIPT( "doors out clicked" )
NEXTPLACE1( kgobBackstage1, kst2 );
ENDCHUNK
OBJECT( "inspirat2 map", kgobInsp2Map, 44, kcrsHand1 )
REP_MASK( CHID1(krepDefault), "building\bitmaps\inspirat\ins2map.bmp", 0, 0 )
CLICK_SCRIPT( "inspirat 2 map clicked" )
CreateChildGob( GET_CURRENTPLACE(), kgobMapMain, kgobMapMain );
ENDCHUNK
OBJECT( "inspirat2 exit", kgobInsp2Exit, 44, kcrsHand1 )
REP_MASK( CHID1(krepDefault), "building\bitmaps\inspirat\ins2quit.bmp", 0, 0 )
CLICK_SCRIPT( "inspirat 2 exit clicked" )
QUITAPP();
ENDCHUNK
// -----------------------------------------------------
// The splot machine
// -----------------------------------------------------
OBJECT( "Splot machine object", kgobSplotMachineObj, 1000, kcrsArrow1 )
REP_PPMBMP( CHID1(krepDefault), "building\pbm\inspirat\splot0.pbm" )
CREATE_SCRIPT( "startup" )
PLAYMIDI( cnoNil );
CreateChildThis( kgobBSplot1, kgobBSplot1 );
CreateChildThis( kgobBSplot2, kgobBSplot2 );
CreateChildThis( kgobBSplot3, kgobBSplot3 );
CreateChildThis( kgobBSplot4, kgobBSplot4 );
CreateChildThis( kgobBSplot5, kgobBSplot5 );
CreateChildThis( kgobBSplot6, kgobBSplot6 );
CreateChildThis( kgobBSplot7, kgobBSplot7 );
CreateChildThis( kgobSplotView, kgobSplotView );
CreateHelpThis( ktpcSplotIdea );
EnqueueCid(cidSplotInit, kgobSplotMachineObj, kgobSplotView, 0, 0, 0);
CreateChildThis( kgobSplotGlass, kgobSplotGlass );
ENDCHUNK
OBJECTREG( "Splot Mach. Glass", kgobSplotGlass, 0, 0, 100, kcrsArrow1 )
REP_RECT( CHID1( krepDefault), "rectangle", 48, 95, 591, 401 )
// -----------------------------------------------------
// The splot movie view
// -----------------------------------------------------
GOBCHUNK( "Splot movie view", kgobSplotView, kgokkRectHit)
DEFAULT_POSITION( 0, 0, 0 )
ACTION(fcustNil, fcustNil, fgrfstNone, kcrsArrow1, chidNil, cidNil, cnoNil)
ENDCHUNK
REP_RECT(CHID1(krepDefault), "Splot View", 48, 95, 591, 401 )
// -----------------------------------------------------
// Button BSplot1 "Generate a movie Idea"
// -----------------------------------------------------
GOBCHUNK("BSplot1 button", kgobBSplot1, kgokkRectHit )
DEFAULT_POSITION( 600, 194, 0 )
ACTION(fcustNil, fcustNil, fgrfst1, kcrsHand1, CHID(kst1, kchidClick), cidNil, cnoNil)
ENDCHUNK
REP_PPMBMP( kcell2, "building\pbm\inspirat\bigarm2.pbm", 0, 0 )
REP_PPMBMP( kcell3, "building\pbm\inspirat\bigarm3.pbm", 0, 0 )
REP_PPMBMP( kcell4, "building\pbm\inspirat\bigarm4.pbm", 0, 0 )
REP_PPMBMP( CHID(kst1, krepDefault), "building\pbm\inspirat\bigarm1.pbm") // Disabled button
REP_PPMBMP( CHID(kst1, kchidDownOn), "building\pbm\inspirat\bigarm5.pbm") // Clicked button
REP_ANIM( CHID(kst1, kchidUpDownOn), "On button, mouse Up to Down transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst1, kchidDownOffOn), "Mouse down, Off to On button transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst1, kchidDownUpOn), "On button, mouse Down to Up transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst1, krepDefault), 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst1, kchidDownOnOff), "Mouse down, On to Off button transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst1, krepDefault), 0, 0, 9 );
ENDCHUNK
REP_WAVE( CHID( kst1, krepClicked ), "building\sound\inspirat\splthndl.wav" );
CHILD_SCRIPT("BSplot1 script", CHID(kst1, kchidClick))
ChangeStateGob( kgobBSplot2, kst2 ); // These activate the
ChangeStateGob( kgobBSplot3, kst2 ); // the fine tuning buttons.
ChangeStateGob( kgobBSplot4, kst2 );
ChangeStateGob( kgobBSplot5, kst2 );
ChangeStateGob( kgobBSplot6, kst2 ); // enable the tools button
EnqueueCid(cidSplotDo, kgobSplotMachineObj, 1, 1, 1, 1);
EnqueueCid(cidSplotUpdate, kgobSplotMachineObj, 0, 0, 0, 0);
If( FGobExists( kgobCalloutBalloon4 ) );
DestroyGob( kgobCalloutBalloon4 ); // Destroy the help balloon and
CreateHelpGob( GidParThis(), ktpcSplotIdea2 ); // next balloon
End; // it's contents.
ENDCHUNK
// -----------------------------------------------------
// Button BSplot2 "Generate new Actors/Props"
// -----------------------------------------------------
GOBCHUNK("BSplot2 button", kgobBSplot2, kgokkRectHit)
DEFAULT_POSITION( 427, 2, 0 )
ACTION(fcustNil, fcustNil, fgrfst1, kcrsArrow1, chidNil, cidNil, cnoNil)
ACTION(fcustNil, fcustNil, fgrfst2, kcrsHand1, CHID(kst2, kchidClick), cidNil, cnoNil)
ENDCHUNK
REP_PPMBMP( kcell2, "building\pbm\inspirat\actarm2.pbm", 0, 0 );
REP_PPMBMP( kcell3, "building\pbm\inspirat\actarm3.pbm", 0, 0 );
REP_PPMBMP( kcell4, "building\pbm\inspirat\actarm4.pbm", 0, 0 );
REP_PPMBMP( CHID(kst1, krepDefault), "building\pbm\inspirat\actarm1.pbm") // Disabled button
ADOPT_MBMP(LAST_MBMP, CHID(kst2, krepDefault))
REP_PPMBMP( CHID(kst2, kchidDownOn), "building\pbm\inspirat\actarm5.pbm") // Clicked button
REP_ANIM( CHID(kst2, kchidUpDownOn), "On button, mouse Up to Down transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownOffOn), "Mouse down, Off to On button transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownUpOn), "On button, mouse Down to Up transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst2, krepDefault), 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownOnOff), "Mouse down, On to Off button transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst2, krepDefault), 0, 0, 9 );
ENDCHUNK
REP_WAVE( CHID( kst2, krepClicked ), "building\sound\inspirat\splthndl.wav" );
CHILD_SCRIPT("BSplot2 script", CHID(kst2, kchidClick))
If( FGobExists( kgobCalloutBalloon4 ) ); // takedown callouts
DestroyGob( kgobCalloutBalloon4 );
End;
EnqueueCid(cidSplotDo, kgobSplotMachineObj, 0, 0, 1, 0);
EnqueueCid(cidSplotUpdate, kgobSplotMachineObj, 0, 0, 0, 0);
ENDCHUNK
// -----------------------------------------------------
// Button BSplot3 "Generate a new camera angle"
// -----------------------------------------------------
GOBCHUNK("BSplot3 button", kgobBSplot3, kgokkRectHit)
DEFAULT_POSITION( 289, 2, 0 )
ACTION(fcustNil, fcustNil, fgrfst1, kcrsArrow1, chidNil, cidNil, cnoNil)
ACTION(fcustNil, fcustNil, fgrfst2, kcrsHand1, CHID(kst2, kchidClick), cidNil, cnoNil)
ENDCHUNK
REP_WAVE( CHID( kst2, krepClicked ), "building\sound\inspirat\splthndl.wav" );
REP_PPMBMP( kcell2, "building\pbm\inspirat\cmrarm2.pbm", 0, 0 );
REP_PPMBMP( kcell3, "building\pbm\inspirat\cmrarm3.pbm", 0, 0 );
REP_PPMBMP( kcell4, "building\pbm\inspirat\cmrarm4.pbm", 0, 0 );
REP_PPMBMP( CHID(kst1, krepDefault), "building\pbm\inspirat\cmrarm1.pbm") // Disabled button
ADOPT_MBMP(LAST_MBMP, CHID(kst2, krepDefault))
REP_PPMBMP( CHID(kst2, kchidDownOn), "building\pbm\inspirat\cmrarm5.pbm") // Clicked button
REP_ANIM( CHID(kst2, kchidUpDownOn), "On button, mouse Up to Down transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownOffOn), "Mouse down, Off to On button transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownUpOn), "On button, mouse Down to Up transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst2, krepDefault), 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownOnOff), "Mouse down, On to Off button transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst2, krepDefault), 0, 0, 9 );
ENDCHUNK
CHILD_SCRIPT("BSplot3 script", CHID(kst2, kchidClick))
If( FGobExists( kgobCalloutBalloon4 ) ); // takedown callouts
DestroyGob( kgobCalloutBalloon4 );
End;
EnqueueCid(cidSplotDo, kgobSplotMachineObj, 0, 1, 0, 0);
EnqueueCid(cidSplotUpdate, kgobSplotMachineObj, 0, 0, 0, 0);
ENDCHUNK
// -----------------------------------------------------
// Button BSplot4 "Generate a new sound background"
// -----------------------------------------------------
GOBCHUNK("BSplot4 button", kgobBSplot4, kgokkRectHit)
DEFAULT_POSITION( 566, 2, 0 )
ACTION(fcustNil, fcustNil, fgrfst1, kcrsArrow1, chidNil, cidNil, cnoNil)
ACTION(fcustNil, fcustNil, fgrfst2, kcrsHand1, CHID(kst2, kchidClick), cidNil, cnoNil)
ENDCHUNK
REP_WAVE( CHID( kst2, krepClicked ), "building\sound\inspirat\splthndl.wav" );
REP_PPMBMP( kcell2, "building\pbm\inspirat\muscarm2.pbm", 0, 0 );
REP_PPMBMP( kcell3, "building\pbm\inspirat\muscarm3.pbm", 0, 0 );
REP_PPMBMP( kcell4, "building\pbm\inspirat\muscarm4.pbm", 0, 0 );
REP_PPMBMP( CHID(kst1, krepDefault), "building\pbm\inspirat\muscarm1.pbm") // Disabled button
ADOPT_MBMP(LAST_MBMP, CHID(kst2, krepDefault))
REP_PPMBMP( CHID(kst2, kchidDownOn), "building\pbm\inspirat\muscarm5.pbm") // Clicked button
REP_ANIM( CHID(kst2, kchidUpDownOn), "On button, mouse Up to Down transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownOffOn), "Mouse down, Off to On button transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownUpOn), "On button, mouse Down to Up transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst2, krepDefault), 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownOnOff), "Mouse down, On to Off button transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst2, krepDefault), 0, 0, 9 );
ENDCHUNK
CHILD_SCRIPT("BSplot4 script", CHID(kst2, kchidClick))
If( FGobExists( kgobCalloutBalloon4 ) ); // takedown callouts
DestroyGob( kgobCalloutBalloon4 );
End;
EnqueueCid(cidSplotDo, kgobSplotMachineObj, 0, 0, 0, 1);
EnqueueCid(cidSplotUpdate, kgobSplotMachineObj, 0, 0, 0, 0);
ENDCHUNK
// -----------------------------------------------------
// Button BSplot5 "Generate a new background"
// -----------------------------------------------------
GOBCHUNK("BSplot5 button", kgobBSplot5, kgokkRectHit)
DEFAULT_POSITION( 146, 1, 0 )
ACTION(fcustNil, fcustNil, fgrfst1, kcrsArrow1, chidNil, cidNil, cnoNil)
ACTION(fcustNil, fcustNil, fgrfst2, kcrsHand1, CHID(kst2, kchidClick), cidNil, cnoNil)
ENDCHUNK
REP_WAVE( CHID( kst2, krepClicked ), "building\sound\inspirat\splthndl.wav" );
REP_PPMBMP( kcell2, "building\pbm\inspirat\scnarm2.pbm", 0, 0 );
REP_PPMBMP( kcell3, "building\pbm\inspirat\scnarm3.pbm", 0, 0 );
REP_PPMBMP( kcell4, "building\pbm\inspirat\scnarm4.pbm", 0, 0 );
REP_PPMBMP( CHID(kst1, krepDefault), "building\pbm\inspirat\scnarm1.pbm") // Disabled button
ADOPT_MBMP(LAST_MBMP, CHID(kst2, krepDefault))
REP_PPMBMP( CHID(kst2, kchidDownOn), "building\pbm\inspirat\scnarm5.pbm") // Clicked button
REP_ANIM( CHID(kst2, kchidUpDownOn), "On button, mouse Up to Down transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownOffOn), "Mouse down, Off to On button transition")
Cell( kcell2, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell4, 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownUpOn), "On button, mouse Down to Up transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst2, krepDefault), 0, 0, 9 );
ENDCHUNK
REP_ANIM( CHID(kst2, kchidDownOnOff), "Mouse down, On to Off button transition")
Cell( kcell4, 0, 0, 9 );
Cell( kcell3, 0, 0, 9 );
Cell( kcell2, 0, 0, 9 );
Cell( CHID(kst2, krepDefault), 0, 0, 9 );
ENDCHUNK
CHILD_SCRIPT("BSplot5 script", CHID(kst2, kchidClick))
If( FGobExists( kgobCalloutBalloon4 ) ); // takedown callouts
DestroyGob( kgobCalloutBalloon4 );
End;
EnqueueCid(cidSplotDo, kgobSplotMachineObj, 1, 0, 0, 0);
EnqueueCid(cidSplotUpdate, kgobSplotMachineObj, 0, 0, 0, 0);
ENDCHUNK
// -----------------------------------------------------
// Button BSplot6 "Invoke the studio tools"
// -----------------------------------------------------
GOBCHUNK("BSplot6 button", kgobBSplot6, kgokkRectHit)
DEFAULT_POSITION( 471, 426, 0 )
ACTION(fcustNil, fcustNil, fgrfst1, kcrsArrow1, chidNil, cidNil, cnoNil)
ACTION(fcustNil, fcustNil, fgrfstAll, kcrsHand1, CHID(kst2, kchidClick), cidNil, cnoNil)
ENDCHUNK
REP_PPMBMP( CHID(kst1, krepDefault), "building\pbm\inspirat\toolboxd.pbm") // Enabled button up
REP_PPMBMP( CHID(kst2, krepDefault), "building\pbm\inspirat\toolbox1.pbm") // Enabled button up
ADOPT_MBMP(LAST_MBMP, CHID(kst2, krepMouseDnOff))
ADOPT_MBMP(LAST_MBMP, CHID(kst2, krepMouseUpOn))
REP_PPMBMP( CHID(kst2, krepMouseDnOn), "building\pbm\inspirat\toolbox2.pbm") // Clicked button
CHILD_SCRIPT("BSplot6 script", CHID(kst2, kchidClick))
// set up a transition
If( FGobExists( kgobCalloutBalloon4 ) ); // takedown callouts
DestroyGob( kgobCalloutBalloon4 );
End;
// Transition(kgftDissolve, 0, kTransitionTime, Transparent, kpalSocInspiration );
EnqueueCid(cidSplotOk, kgobSplotMachineObj, 0, 0, 0, 0);
// Reenable accelerator keys. Any other way out of the splot machine
// is handled by the polling in McZee's null representation script.
ENABLEACCEL(fFalse);
LOADTOOLS(kgobInspiration1, kst2, chidNil);
ENDCHUNK
// -----------------------------------------------------
// Button BSplot7 "Cancel out of the splot machine"
// -----------------------------------------------------
GOBCHUNK("BSplot7 button", kgobBSplot7, kgokkRectHit)
DEFAULT_POSITION( 521, 426, 0 )
ACTION(fcustNil, fcustNil, fgrfstAll, kcrsHand1, CHID(kst1, kchidClick), cidNil, cnoNil)
ENDCHUNK
REP_PPMBMP( CHID(kst1, krepDefault), "building\pbm\inspirat\cancel1.pbm") // Enabled button up
ADOPT_MBMP(LAST_MBMP, CHID(kst1, krepMouseDnOff))
ADOPT_MBMP(LAST_MBMP, CHID(kst1, krepMouseUpOn))
REP_PPMBMP( CHID(kst1, krepMouseDnOn), "building\pbm\inspirat\cancel2.pbm") // Clicked button
CHILD_SCRIPT("BSplot7 script", CHID(kst1, kchidClick))
If( FGobExists( kgobCalloutBalloon4 ) ); // takedown callouts
DestroyGob( kgobCalloutBalloon4 );
End;
EnqueueCid(cidSplotCancel, kgobSplotMachineObj, 0, 0, 0, 0);
ENDCHUNK
//--------------------------------------------------------
// Bio page hotspots
//--------------------------------------------------------
OBJECT( "Biopage 39 mask", kgobIdea1m1, 0, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\idea1m1.bmp", 0, 0 )
CLICK_SCRIPT( "mask clicked" )
If( fBIO_AVAIL( 39 ) );
// Bio Page already found
PlaySoundThis(kctgWave, kwavBioAlreadyFound, 0, 0x00010000, 1, 0,
ksclBldgSound);
Else;
BIO_MARKFOUND( 39 );
BIO_CREATEBOOK( 39, fFalse, kgobInspiration1 );
End;
ENDCHUNK
OBJECT( "Biopage 7 mask", kgobIdea4m1, 0, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\idea4m1.bmp", 0, 0 )
CLICK_SCRIPT( "mask clicked" )
If( fBIO_AVAIL( 7 ) );
// Bio Page already found
PlaySoundThis(kctgWave, kwavBioAlreadyFound, 0, 0x00010000, 1, 0,
ksclBldgSound);
Else;
BIO_MARKFOUND( 7 );
BIO_CREATEBOOK( 7, fFalse, kgobInspiration4);
End;
ENDCHUNK
OBJECT( "Biopage 8 mask", kgobIdea4m2, 0, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\idea4m2.bmp", 0, 0 )
CLICK_SCRIPT( "mask clicked" )
If( fBIO_AVAIL( 8 ) );
// Bio Page already found
PlaySoundThis(kctgWave, kwavBioAlreadyFound, 0, 0x00010000, 1, 0,
ksclBldgSound);
Else;
BIO_MARKFOUND( 8 );
BIO_CREATEBOOK( 8, fFalse, kgobInspiration4);
End;
ENDCHUNK
OBJECT( "Biopage 9 mask", kgobIdea4m3, 0, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\idea4m3.bmp", 0, 0 )
CLICK_SCRIPT( "mask clicked" )
If(fBIO_AVAIL( 9 ) );
// Bio Page already found
PlaySoundThis(kctgWave, kwavBioAlreadyFound, 0, 0x00010000, 1, 0,
ksclBldgSound);
Else;
BIO_MARKFOUND( 9 );
BIO_CREATEBOOK( 9, fFalse, kgobInspiration4);
End;
ENDCHUNK
OBJECT( "Biopage 10 mask", kgobIdea3m1, 0, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\idea3m1.bmp", 0, 0 )
CLICK_SCRIPT( "mask clicked" )
If(fBIO_AVAIL( 10 ) );
// Bio Page already found
PlaySoundThis(kctgWave, kwavBioAlreadyFound, 0, 0x00010000, 1, 0,
ksclBldgSound);
Else;
BIO_MARKFOUND( 10 );
BIO_CREATEBOOK( 10, fFalse, kgobInspiration3);
End;
ENDCHUNK
OBJECT( "Biopage 11 mask", kgobIdea3m2, 0, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\idea3m2.bmp", 0, 0 )
CLICK_SCRIPT( "mask clicked" )
If(fBIO_AVAIL( 11 ) );
// Bio Page already found
PlaySoundThis(kctgWave, kwavBioAlreadyFound, 0, 0x00010000, 1, 0,
ksclBldgSound);
Else;
BIO_MARKFOUND( 11 );
BIO_CREATEBOOK( 11, fFalse, kgobInspiration3);
End;
ENDCHUNK
OBJECT( "Biopage 12 mask", kgobIdea3m3, 0, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\idea3m3.bmp", 0, 0 )
CLICK_SCRIPT( "mask clicked" )
If(fBIO_AVAIL( 12 ) );
// Bio Page already found
PlaySoundThis(kctgWave, kwavBioAlreadyFound, 0, 0x00010000, 1, 0,
ksclBldgSound);
Else;
BIO_MARKFOUND( 12 );
BIO_CREATEBOOK( 12, fFalse, kgobInspiration3);
End;
ENDCHUNK
OBJECT( "Biopage 13 mask", kgobIdea2m1, 0, kcrsHand1 )
REP_MASK( CHID1( krepDefault ), "building\bitmaps\inspirat\idea2m1.bmp", 0, 0 )
CLICK_SCRIPT( "mask clicked" )
If(fBIO_AVAIL( 13 ) );
// Bio Page already found
PlaySoundThis(kctgWave, kwavBioAlreadyFound, 0, 0x00010000, 1, 0,
ksclBldgSound);
Else;
BIO_MARKFOUND( 13 );
BIO_CREATEBOOK( 13, fFalse, kgobInspiration2 );
End;
ENDCHUNK