129 lines
3.4 KiB
Plaintext
129 lines
3.4 KiB
Plaintext
Description of entry states for building rooms. **Indicates this state is
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used in the MAPENTRY and NAVBARENTRY macros.
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TICKET2
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=======
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kst2 Entry from Ticket1.
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kst3 ** Map entry.
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McZee States:
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kst1 Dispatch state.
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kst2 Air guitar animation.
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kst3 Wait state, intro/help animation.
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LOBBY1
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======
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kst2 ** Wait state.
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kst3 Do lobby intro -- coming from ticket booth.
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kst5 Passing through the lobby.
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McZee States:
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kst1 Dispatch state.
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kst2 Wait state.
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kst3 Unicycle ride.
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kst4 Lobby welcome.
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kst5 Passing through the Lobby.
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kst6 Lobby=>Theatre transition.
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THEATRE1
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========
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kst4 ** Wait state.
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kst5 Movie loaded before coming to theatre.
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kst7 Lean onto stage ==> moves into wait state.
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McZee States:
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kst1 Dispatch state.
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kst2 McZee leans onto stage animation.
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kst3 McZee leaves the stage animation.
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kst4 Wait state.
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kst5 Movie loaded? Shadow puppet animation; else dispatch.
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kst6 Help1 animation.
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kst7 Open the portfolio.
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kst8 Movie paused animation.
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kst9 Movie done animation.
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kst10 Close the portfolio.
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kst11 Let's explore animation.
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kst12 McZee Null representation.
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Movie Object States:
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kst1 Dispatch state.
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kst2 Entry state -- There is a movie ready to be played.
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kst3 Entry state -- Count down to movie playing.
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kst4 Movie playing.
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kst5 Movie done.
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kst6 Movie paused.
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THEATRE4
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========
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kst2 ** Wait state.
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kst3 Passing through on the way to Backstage with state kst3.
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kst4 Passing through on the way to Backstage with state kst7.
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BACKSTAGE1
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==========
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kst2 ** Wait state.
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kst3 Passing through to Studio state kst2.
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kst4 Passing through to Ideas Room.
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kst5 Passing through to Projects Room.
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kst6 Short pass through to Studio state kst2.
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kst10 Animate into wait state.
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McZee States:
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kst1 Dispatch state.
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kst2 Wait state.
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kst3 Passing through to Studio state kst2.
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kst4 Passing through to Ideas Room.
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kst5 Passing through to Projects Room.
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kst6 Backstage=>Studio transition.
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kst8 Backstage=>Ideas Room transition.
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kst9 Backstage=>Projects Room transition.
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kst10 McZee animates from offstage into wait state.
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STUDIO1
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=======
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kst1 ** Normal entry.
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kst2 Pass through to tools. Do tools intro if necessary.
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McZee States:
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kst1 NULL representation.
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kst2 Wait state.
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kst3 McZee Studio Intro.
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kst4 McZee anim to Tools, Tools Intro.
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kst5 Load tools.
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INSPIRATION1
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============
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kst2 Wait state.
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kst6 ** Enter via map or navbars -- leave help in current state.
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Otherwise, same as kst2.
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kst7 Start the Splot Machine.
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kst8 Start the Talent Book.
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McZee States:
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kst1 Dispatch state.
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kst2 Wait state.
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kst3 Ideas Room intro.
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kst5 NULL representation.
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kst7 Ideas Room=>Splot Machine transition.
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kst8 Ideas Room=>Talent Book transition.
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PROJECTS1
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=========
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kst1 ** Entry from another room -- turn help off on entry.
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kst2 Entry from elsewhere in Projects room -- leave help in
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current state.
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Melanie States:
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kst1 NULL representation.
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kst2 Wait state.
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kst3 Projects Room intro.
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