Removing intern alias
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@ -4,7 +4,7 @@
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*
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* Scrollbars and Buttons (Frame and Scene) for Socrates
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*
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* Author: ****** (t-jdrage)
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* Author: ****** (*****)
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* Date: 95/03/28
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*
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\*****************************************************************************/
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@ -984,7 +984,7 @@ REP_MBMPREG(CHID1(krepDefault), "studio\bmp\name.bmp",
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kxpregName, kypregName)
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#ifdef SHOW_FPS
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// REVIEW(t-jdrage): this will not be present in final product
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// REVIEW(*****): this will not be present in final product
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GOBCHUNK("Fps", kidFps, kgokkRectHit)
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DEFAULT_POSITION(kxpFps, kypFps, 0)
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ENDCHUNK
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70
TRD.TXT
70
TRD.TXT
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@ -28,7 +28,7 @@ Product wide failure handling
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UI error messages waiting for spec
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actor.cpp (susano)
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actor.cpp ((*****))
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actor oom & file i/o zd
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scene.cpp (seanse)
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@ -43,13 +43,13 @@ Product wide failure handling
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Backgrounds and Camera Views
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bkgd.cpp (manders):
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bkgd.cpp ((*****)):
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Background RGB and Z buffers zd
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Light sources zd
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Cameras zd
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Switching backgrounds zd
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Switching views zd
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Switching palettes (peted) zd
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Switching palettes ((*****)) zd
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NOTE: only HH-Lab background uses it
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scene.cpp (seanse):
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@ -59,52 +59,52 @@ Backgrounds and Camera Views
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Materials and Texture Maps
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tmap.cpp (manders)
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tmap.cpp ((*****))
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Load texmap from chunky file not yet reviewed
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Save texmap to chunky file not yet reviewed
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Import texmap from PIX not yet reviewed
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Import texmap from BMP (peted) not yet reviewed
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Import texmap from BMP ((*****)) not yet reviewed
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mtrl.cpp (manders)
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mtrl.cpp ((*****))
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Shade table management zd
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Load MTRL (stock material) from chunky file zd
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Save MTRL to chunky file zd
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Load CMTL (custom material) from chunky file zd
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tmpl.cpp (manders)
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tmpl.cpp ((*****))
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Manage default costume and custom materials
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for actors zd
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body.cpp (manders)
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body.cpp ((*****))
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Attach and remove stock and custom materials
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to body parts zd
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actor.cpp (susano)
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actor.cpp ((*****))
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Manage costume change events zd
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Models - the actual shape of the body parts
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modl.cpp (manders)
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modl.cpp ((*****))
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Load model from chunky file zd
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Save model to chunky file zd
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Import model from DAT zd
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tmpl.cpp (manders)
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tmpl.cpp ((*****))
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Loads models based on the current action and
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tells body to attach them zd
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body.cpp (manders)
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body.cpp ((*****))
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Attaches models to body parts zd
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Rendering
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zbmp.cpp (manders)
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zbmp.cpp ((*****))
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Load Z-buffer from chunky file zd
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Draw Z-buffer into gpt, clipping to regn zd
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bwld.cpp (manders)
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bwld.cpp ((*****))
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Manage BRender actor hierarchy, including
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cameras and all actors zd
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Manage background RGB and Z buffer zd
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@ -118,7 +118,7 @@ Rendering
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Actor Templates
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tmpl.cpp (manders)
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tmpl.cpp ((*****))
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Read TMPL from chunky file zd
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Set default costume zd
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Get custom costume zd
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@ -129,28 +129,28 @@ Actor Templates
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3-D Text
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tdf.cpp (manders)
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tdf.cpp ((*****))
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Code zd
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tdt.cpp (manders)
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tdt.cpp ((*****))
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Code zd
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Spletter Easel script (seanse) not yet reviewed
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Spletter Easel code (manders) not done
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Spletter Easel code ((*****)) not done
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tdfmake.exe (font authoring tool) (manders) not yet reviewed
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tdfmake.exe (font authoring tool) ((*****)) not yet reviewed
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Costume Changer Easel
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Scripting (seanse) not yet reviewed
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Code (manders) not done
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Code (*****) not done
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Content Conversion - Tools to bring designer's data into Socrates.
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See Materials and Texture Maps
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sitobren.cpp (peted)
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sitobren.cpp ((*****))
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Actor conversion
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NOTE: no final actors have been received from the content
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production staff; if problems appear in existing
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@ -189,7 +189,7 @@ Scenes - Scene level functionality.
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Scene chopper zd
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Scene chopper - backwards zd
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Scene nuker zd
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Transitions (seanse/manders) zd
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Transitions (seanse/(*****)) zd
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Pauses zd
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Undo/Redo for scene edits zd
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Sound not done.
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@ -205,7 +205,7 @@ Movies - Movie level functionality.
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Actor - Actor manipulations:
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actor.cpp (susano)
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actor.cpp ((*****))
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Static/non-static April spec changes zd
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Orientation during placement drag zd
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Path orientation (single & multi point) zd
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@ -213,8 +213,8 @@ Actor - Actor manipulations:
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Add new actor from rolls zd
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Add actor from rollcall (not present in scene) zd
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Add actor from rollcall (out of view) zd
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Initial Actor orientation (manders) zd
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Initial Actor position/scale (manders) not done
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Initial Actor orientation (*******) zd
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Initial Actor position/scale (*******) not done
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Static & non-static Actions zd
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Path Compose zd
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Path Recording and Rerecording zd
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@ -233,30 +233,30 @@ Actor - Actor manipulations:
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Sound not done
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Cut Actor (forwards & back for scene chop) zd
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actrsave.cpp (manders)
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actrsave.cpp ((*****))
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Save actor to document zd
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Load actor from document zd
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Manage actor's tags zd
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actredit.cpp* (susano/seanse)
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actredit.cpp* ((*****)/seanse)
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Cut Actor zd
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Copy Actor zd
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Paste Actor zd
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Copy Route zd
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Paste Route zd
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actredit.cpp (seanse/susano)
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actredit.cpp (seanse/*****)
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Undo/redo for actors zd
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Studio Master Controls
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stdioscb.[cpp,cht] (t-jdrage)
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stdioscb.[cpp,cht] (*****)
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Frame/scene scrollbars, buttons zd
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Frame/scene counters, name, fps zd
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Tag Manager - references to content on CD
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tagman.cpp (manders)
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tagman.cpp ((*****))
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Search all drives for content sources zd
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Report missing CD (and retry) zd
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Read objects from content sources zd
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@ -289,7 +289,7 @@ Ctrl, Shift, Hot Keys (Stest only)
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alt-tab zd
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Socrates exe stuff and Win95 (manders) waiting for spec
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Socrates exe stuff and Win95 ((*****)) waiting for spec
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Maintain "HomeDirectory" entry in registry not done
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Determine current user name not done
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@ -320,7 +320,7 @@ ARE 'zd' DOES NOT IMPLY THE CODE BEHIND THE UI IS 'zd'.
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Text box create not done
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Settings Secondary Tools:
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Scene sorter (peted) not done
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Scene sorter (*****) not done
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Camera browser zd
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Scene pauses zd
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@ -486,12 +486,12 @@ Chunky tools
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and not part of Socrates. All Kauai (framework)
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functionality is also owned by shonk.
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ched.exe (shonk)
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ched.exe ((*****))
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Chunky editor not yet reviewed
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chomp.exe (shonk)
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chomp.exe ((*****))
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Chunky compiler not yet reviewed
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chelp.exe (shonk)
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chelp.exe ((*****))
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Chunky help editor not yet reviewed
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@ -4,7 +4,7 @@
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*
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* Scrollbars and Buttons (Frame and Scene) for Socrates
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*
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* Author: ****** (t-jdrage)
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* Author: ****** (*****)
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* Date: 95/03/28
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*
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\*****************************************************************************/
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@ -984,7 +984,7 @@ REP_MBMPREG(CHID1(krepDefault), "studio\bmp\name.bmp",
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kxpregName, kypregName)
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#ifdef SHOW_FPS
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// REVIEW(t-jdrage): this will not be present in final product
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// REVIEW(*****): this will not be present in final product
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GOBCHUNK("Fps", kidFps, kgokkRectHit)
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DEFAULT_POSITION(kxpFps, kypFps, 0)
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ENDCHUNK
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@ -250,7 +250,7 @@ Actor - Actor manipulations:
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Studio Master Controls
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stdioscb.[cpp,cht] (t-jdrage)
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stdioscb.[cpp,cht] (*****)
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Frame/scene scrollbars, buttons zd
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Frame/scene counters, name, fps zd
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