Removing intern alias

This commit is contained in:
Jeff Wilcox 2022-04-21 09:25:30 -04:00
parent 4bb82083a8
commit fed9a8dc9a
6 changed files with 40 additions and 40 deletions

View File

@ -4,7 +4,7 @@
*
* Scrollbars and Buttons (Frame and Scene) for Socrates
*
* Author: ****** (t-jdrage)
* Author: ****** (*****)
* Date: 95/03/28
*
\*****************************************************************************/

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@ -984,7 +984,7 @@ REP_MBMPREG(CHID1(krepDefault), "studio\bmp\name.bmp",
kxpregName, kypregName)
#ifdef SHOW_FPS
// REVIEW(t-jdrage): this will not be present in final product
// REVIEW(*****): this will not be present in final product
GOBCHUNK("Fps", kidFps, kgokkRectHit)
DEFAULT_POSITION(kxpFps, kypFps, 0)
ENDCHUNK

70
TRD.TXT
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@ -28,7 +28,7 @@ Product wide failure handling
UI error messages waiting for spec
actor.cpp (susano)
actor.cpp ((*****))
actor oom & file i/o zd
scene.cpp (seanse)
@ -43,13 +43,13 @@ Product wide failure handling
Backgrounds and Camera Views
bkgd.cpp (manders):
bkgd.cpp ((*****)):
Background RGB and Z buffers zd
Light sources zd
Cameras zd
Switching backgrounds zd
Switching views zd
Switching palettes (peted) zd
Switching palettes ((*****)) zd
NOTE: only HH-Lab background uses it
scene.cpp (seanse):
@ -59,52 +59,52 @@ Backgrounds and Camera Views
Materials and Texture Maps
tmap.cpp (manders)
tmap.cpp ((*****))
Load texmap from chunky file not yet reviewed
Save texmap to chunky file not yet reviewed
Import texmap from PIX not yet reviewed
Import texmap from BMP (peted) not yet reviewed
Import texmap from BMP ((*****)) not yet reviewed
mtrl.cpp (manders)
mtrl.cpp ((*****))
Shade table management zd
Load MTRL (stock material) from chunky file zd
Save MTRL to chunky file zd
Load CMTL (custom material) from chunky file zd
tmpl.cpp (manders)
tmpl.cpp ((*****))
Manage default costume and custom materials
for actors zd
body.cpp (manders)
body.cpp ((*****))
Attach and remove stock and custom materials
to body parts zd
actor.cpp (susano)
actor.cpp ((*****))
Manage costume change events zd
Models - the actual shape of the body parts
modl.cpp (manders)
modl.cpp ((*****))
Load model from chunky file zd
Save model to chunky file zd
Import model from DAT zd
tmpl.cpp (manders)
tmpl.cpp ((*****))
Loads models based on the current action and
tells body to attach them zd
body.cpp (manders)
body.cpp ((*****))
Attaches models to body parts zd
Rendering
zbmp.cpp (manders)
zbmp.cpp ((*****))
Load Z-buffer from chunky file zd
Draw Z-buffer into gpt, clipping to regn zd
bwld.cpp (manders)
bwld.cpp ((*****))
Manage BRender actor hierarchy, including
cameras and all actors zd
Manage background RGB and Z buffer zd
@ -118,7 +118,7 @@ Rendering
Actor Templates
tmpl.cpp (manders)
tmpl.cpp ((*****))
Read TMPL from chunky file zd
Set default costume zd
Get custom costume zd
@ -129,28 +129,28 @@ Actor Templates
3-D Text
tdf.cpp (manders)
tdf.cpp ((*****))
Code zd
tdt.cpp (manders)
tdt.cpp ((*****))
Code zd
Spletter Easel script (seanse) not yet reviewed
Spletter Easel code (manders) not done
Spletter Easel code ((*****)) not done
tdfmake.exe (font authoring tool) (manders) not yet reviewed
tdfmake.exe (font authoring tool) ((*****)) not yet reviewed
Costume Changer Easel
Scripting (seanse) not yet reviewed
Code (manders) not done
Code (*****) not done
Content Conversion - Tools to bring designer's data into Socrates.
See Materials and Texture Maps
sitobren.cpp (peted)
sitobren.cpp ((*****))
Actor conversion
NOTE: no final actors have been received from the content
production staff; if problems appear in existing
@ -189,7 +189,7 @@ Scenes - Scene level functionality.
Scene chopper zd
Scene chopper - backwards zd
Scene nuker zd
Transitions (seanse/manders) zd
Transitions (seanse/(*****)) zd
Pauses zd
Undo/Redo for scene edits zd
Sound not done.
@ -205,7 +205,7 @@ Movies - Movie level functionality.
Actor - Actor manipulations:
actor.cpp (susano)
actor.cpp ((*****))
Static/non-static April spec changes zd
Orientation during placement drag zd
Path orientation (single & multi point) zd
@ -213,8 +213,8 @@ Actor - Actor manipulations:
Add new actor from rolls zd
Add actor from rollcall (not present in scene) zd
Add actor from rollcall (out of view) zd
Initial Actor orientation (manders) zd
Initial Actor position/scale (manders) not done
Initial Actor orientation (*******) zd
Initial Actor position/scale (*******) not done
Static & non-static Actions zd
Path Compose zd
Path Recording and Rerecording zd
@ -233,30 +233,30 @@ Actor - Actor manipulations:
Sound not done
Cut Actor (forwards & back for scene chop) zd
actrsave.cpp (manders)
actrsave.cpp ((*****))
Save actor to document zd
Load actor from document zd
Manage actor's tags zd
actredit.cpp* (susano/seanse)
actredit.cpp* ((*****)/seanse)
Cut Actor zd
Copy Actor zd
Paste Actor zd
Copy Route zd
Paste Route zd
actredit.cpp (seanse/susano)
actredit.cpp (seanse/*****)
Undo/redo for actors zd
Studio Master Controls
stdioscb.[cpp,cht] (t-jdrage)
stdioscb.[cpp,cht] (*****)
Frame/scene scrollbars, buttons zd
Frame/scene counters, name, fps zd
Tag Manager - references to content on CD
tagman.cpp (manders)
tagman.cpp ((*****))
Search all drives for content sources zd
Report missing CD (and retry) zd
Read objects from content sources zd
@ -289,7 +289,7 @@ Ctrl, Shift, Hot Keys (Stest only)
alt-tab zd
Socrates exe stuff and Win95 (manders) waiting for spec
Socrates exe stuff and Win95 ((*****)) waiting for spec
Maintain "HomeDirectory" entry in registry not done
Determine current user name not done
@ -320,7 +320,7 @@ ARE 'zd' DOES NOT IMPLY THE CODE BEHIND THE UI IS 'zd'.
Text box create not done
Settings Secondary Tools:
Scene sorter (peted) not done
Scene sorter (*****) not done
Camera browser zd
Scene pauses zd
@ -486,12 +486,12 @@ Chunky tools
and not part of Socrates. All Kauai (framework)
functionality is also owned by shonk.
ched.exe (shonk)
ched.exe ((*****))
Chunky editor not yet reviewed
chomp.exe (shonk)
chomp.exe ((*****))
Chunky compiler not yet reviewed
chelp.exe (shonk)
chelp.exe ((*****))
Chunky help editor not yet reviewed

View File

@ -4,7 +4,7 @@
*
* Scrollbars and Buttons (Frame and Scene) for Socrates
*
* Author: ****** (t-jdrage)
* Author: ****** (*****)
* Date: 95/03/28
*
\*****************************************************************************/

View File

@ -984,7 +984,7 @@ REP_MBMPREG(CHID1(krepDefault), "studio\bmp\name.bmp",
kxpregName, kypregName)
#ifdef SHOW_FPS
// REVIEW(t-jdrage): this will not be present in final product
// REVIEW(*****): this will not be present in final product
GOBCHUNK("Fps", kidFps, kgokkRectHit)
DEFAULT_POSITION(kxpFps, kypFps, 0)
ENDCHUNK

View File

@ -250,7 +250,7 @@ Actor - Actor manipulations:
Studio Master Controls
stdioscb.[cpp,cht] (t-jdrage)
stdioscb.[cpp,cht] (*****)
Frame/scene scrollbars, buttons zd
Frame/scene counters, name, fps zd