mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
92962fef26
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
|
|
//----------------------------------------------------------------------------------------------------------
|
|
// X-PostProcessing Library
|
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|
// Licensed under the MIT License
|
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|
// http://opensource.org/licenses/MIT
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
|
|
namespace XPostProcessing
|
|
{
|
|
[Serializable]
|
|
public sealed class GlitchScreenJumpDirectionParameter : ParameterOverride<Direction> { }
|
|
|
|
[Serializable]
|
|
[PostProcess(typeof(GlitchScreenJumpRenderer), PostProcessEvent.AfterStack, "X-PostProcessing/Glitch/ScreenJump", false)]
|
|
public class GlitchScreenJump : PostProcessEffectSettings
|
|
{
|
|
public GlitchScreenJumpDirectionParameter ScreenJumpDirection = new GlitchScreenJumpDirectionParameter { value = Direction.Vertical };
|
|
|
|
[Range(0.0f, 1.0f)]
|
|
public FloatParameter ScreenJumpIndensity= new FloatParameter { value = 0.35f };
|
|
|
|
|
|
}
|
|
|
|
public sealed class GlitchScreenJumpRenderer : PostProcessEffectRenderer<GlitchScreenJump>
|
|
{
|
|
private Shader shader;
|
|
|
|
float ScreenJumpTime;
|
|
|
|
public override void Init()
|
|
{
|
|
shader = Shader.Find("Hidden/X-PostProcessing/Glitch/ScreenJump");
|
|
}
|
|
|
|
public override void Release()
|
|
{
|
|
base.Release();
|
|
}
|
|
|
|
static class ShaderIDs
|
|
{
|
|
internal static readonly int Params = Shader.PropertyToID("_Params");
|
|
}
|
|
|
|
public override void Render(PostProcessRenderContext context)
|
|
{
|
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
|
|
|
ScreenJumpTime += Time.deltaTime * settings.ScreenJumpIndensity * 9.8f;
|
|
|
|
Vector2 ScreenJumpVector = new Vector2(settings.ScreenJumpIndensity, ScreenJumpTime);
|
|
|
|
sheet.properties.SetVector(ShaderIDs.Params, ScreenJumpVector);
|
|
|
|
context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)settings.ScreenJumpDirection.value);
|
|
}
|
|
}
|
|
}
|
|
|